Hobbyist, amateur writer/screenwriter, wannabe-philosopher, music fan, history lover, cinemaphile, gamer, reviewer, and more.
I'm a 30 year old hodgepodge of jobs and interests. My current projects on WordPress creating a wide variety of content for various tabletop roleplaying games, even showcasing published content here as well. When I have the time, I also create editorials and reviews spanning various bits of popular culture. I hope you take a moment to check my content out and maybe tell me what you think.
Your journey went as well as ours? Good, good. At the very least, you have gained a larger understanding of the mainstream political groups that dwell within the so-called Good Kingdom, Wyld Realms and many other a name. Regardless of what they courts may call themselves in that moment, they still hold sway and much command. Do not let their chaotic forces fool you, those who fully oppose them can for the moment unite in near legion. That Narrator is certainly not welcome within their grounds, letters within Sigil have made that clear. Though, I’m not sure that this mysterious figure is as insensitive or cruel as many make them out to be. That’s a matter that shall be discussed later. In the meantime, let us form a lecture around more looks into the fey. For the time being, we shall continue to look at the major power groups found within their realms, who they cooperate with and how they maintain a very tenuous cease fire. After all, tales of the epic sylvan war resulted in no winners and no conclusion. Fully realized organizations and groupings came from the schism. But in the end, none came to a common consensus or attempted to reconcile in full.
What has been stated before covers the 4 primary courts of the seasons within the Deep Ethereal pockets belonging to the Fair Folk. Many fey exist beyond the bickering of four seasons. Once one leaves the Ethereal and reaches for the Outer Planes, they may witness conflict over two distinct “newer” courts. The two so-called “traitor courts”, as they are called by the traditional fey of the Ethereal, act within Upper and Lower Planes. They are the Seelie and Unseelie respectively. For the Seelie, they are often found in Arborea, but not always. Likewise, the Unseelie typically dwell within the most wicked pits of Pandemonium. But, who are they? Likewise, the Seasonal Courts aren’t alone in the Ethereal. There are those who are not aligned with mainstream fey politics? Why certainly! There are tales of outsider societies as well as religious sects dedicated to ancient ways, ancient even by sylvan standards. From obnoxious rebels to the fey equivalent to heretics, many divisions and groups have formed.
Author’s Note: Part 2 of my look at fey factions, politics and the like. As I’ve said before, spirit type creatures needed more umph for the Planescape setting. So, this is my way of accomplishing that. So, let’s look at Upper Planes, Lower Planes, outsider societies and cults. By all means, most of this is supplementary (and some minor degree of altering) to what has been written about Seelie and Unseelie via the Monstrous Mythologies as well as Planes of Chaos and Planes of Conflict. In terms of outsiders and cults, that’ll need another post too. Stay tuned for that! This does not cover everything in detail, much like with part one. Consider looking under this link for much more.
Ah, here we are again! The Civic Festhall! Some time ago, I was here to deliver my information on the fair folk, after a wondrous trip to Ecstasy. Since then, I have been criticized and lambasted with an incomplete or biased take, especially by the mysterious Narrator. After all, focusing on such matters can deeply upset the fey. And that can cost one an eye *tap*… or even your entire being. Just look at me, I’m a one-eyed cat man now. But, I am not here to defame or bring attention to various characters. Likewise, my own association to a bookshop should not paint any bias either. Let us speak on more joyous occasions, the realms of knowledge. And specifically, let us study more on society and politics of the fey. For you see, they are far more complicated and organized than we could initially fathom.
I speak of the faerie kind that span the many planes. We know to some degree what they are, but how do they operate? What can we learn from their daily directions and general politics? Let us dive a little further into their own planes, as well as their own takes on our fair City of Doors. I shall await all to seat and properly get comfortable. I assure you that once I start my lecture, I shall continue through conclusion.
Author’s Note: The ways of the fey! Why not? I keep coming back to this topic one way or another, so let’s go! At this rate, I may as well be making my own fey content for a new setting. Also, it happens to coincide with the January 2022 RPG Blog Carnival! Should you be interested, please jump on board. Also, if you’re curious about my writing process, let this video explain it for you. Also, accompanying each part is some artwork from DiTerlizzi. This is mostly because I love his style and it’s perfect for this, considering he did artwork for Planescape, Spiderwick, Changeling and more.
Drama takes many forms. And by all means, politics is no exception. There is no denying the power of factions vying for dominance, tricky games of diplomacy that seek a common goal, the fear of relations failing in the event diplomacy isn’t enough, the relief of different groups joining under common goals, the behind the scenes backstabbing and trickery that pulls the strings and the front and center conflict that comes from all of it. Of course, gamers are no stranger to politics either, in or out of game. But, for the purposes of this blog post, we shall focus on the in-universe topics. And on the subject of setting, you’re bound to find something to pull from. Ranging from the meeting room drama mixed with warfare found in A Song of Ice and Fire to the escalating fire pit that is the Factions of Planescape, one can pull something from anyway. But, perhaps you want to start on something from scratch?
So, where to start? First, one could create a plethora of different perspectives for your worlds and examine how they contend with each other. As with all ideas, they will attract their followers. Sooner or later, one set of ideals will likely take the crown. But, not everyone is happy, nor should they be. And from there, lines become drawn as plans too are drawn. How does one procure power? Why is your faction more worthy than another? What lengths will you go to ensure control and relevance? Who are your allies and who are your enemies? Is there hope for cooperation? Why do you remain dedicated to your cause? Do conflicts stay to the shadows, building something of a cold war? Have they heated up, unable to sustain themselves through deception and intrigue? All of these are viable questions for building the politics and groups of your world. And by all means, they aren’t the only ones. These are just a few ways I’ve mused on these matters. If you find another way that works for this sort of worldbuilding, please use that! In fact, please share too!
So, who operates what in your games? What groups vie for what spots? What conflicts have bubbled from all of this? Game stories, mechanics, ideas and more are all welcome! But, due to the controversial nature of such a topic, I do again request you maintain this within an in-game universe. Last year was already rough. Let’s leave our own baggage at the door and roll some dice together… And bash each other’s heads in over who killed the Crown and who will take their place!
Image Credit: Ofdiceanddragons – RPG Blog Carnival Logo
The Mad Mage, he holds a key to various incarnations of reality, jumping from one image to the next. This portal gateway is unlike any other, as it explores different timelines and possibilities rather than other planes and worlds alone. Should you make your way beyond Halaster Blackcloak and his minions, you may unlock countless possibilities.
Who I am is not important. I leave all public record and identity to my humble guide, another reality traveler. The bipedal feline creature, known as Ramon DeLeon, has had experience with dark mirrors adjacent of reality on the Prime. The one I gaze upon, a Toril shredded by seemingly unending violence, this one frightens me. However, his words are reassuring. What is disconcerting is that “few will remember him”, whatever that is supposed to mean. But, when one has a reputation that precedes them, events can transpire almost any way.
Author’s Note: A post about the Forgotten Realms itself? Impossible! And yet, here we are! Many of my earliest gaming days were spent in Abeir-Toril. This post was meant to be made and posted a while ago, but yet that didn’t happen till now. Well, here is an expansion on an old post detailing parallel universes. The Torilian one, torn by war, is actually the version of the Realms I’ve played with for over a decade. Also, behold the final piece to the Antorek plot thing… even though it’s actually the first thing that started this whole mess. Literally. This is where the character came from. Is this the last of my looks at D&D realities? Probably not, but perhaps this is another sign I hope to move away. Anyway, Happy New Year, to arms and battle stations! Likewise, stay tuned for my January 2022 RPG Blog Carnival! I have a few more tricks up my sleeve! Also, thank last year’s Twilight Zone marathon for inspiring the thick of this!
One last trek through the mists, friends. One last trek is all it takes. Will it spell the end? A new land? Unsure. May something out there pity us.
Author’s Note: The year is ending and it’s almost Christmas… Will I do more Ravenloftian goodness? Well, someone has to in the face of Poseurloft! But really, we’ll see. I’m tired of D&D, as has been noted by the lack of crunch for a long time. The good thing about a lot of my creations is that I can rebrand them as something else, if it came down to it. Anyway, hope your days were jolly and nice. Or at least, more so than in the Lands of the Mists. Perhaps this is goodbye to the Demiplane of Dread, at least for now. Likewise, a few more metaplots are looked at here for now.
Alleissa, the protege of Midwife Mebbeth can do more than treat what ails ya and talk about the art a bit. Did you know I have some knack for fortunes and looking at possible events? Don’t just take my word for it… Gaze into this crystal ball and allow me to show you. Why are you reluctant? Despite this adorable fuzzy rodent face, I swear I won’t call ‘The Us’ to you. Between you and I, the Brain-Muncher Vampires from the Below make better friends than the Cranium Rats… at least the ones who aren’t too barmy. Anyway, divination. Sure! Let me see likely scenarios and the unlikely…
Hmm… Hmm… Oh my… All of these look rather grim. Day to day in the Cage already brings its own ample bad news. But, one always finds a way to adapt and perhaps normalize the horrors around them. On a much better note, good can always come from these bad events. After all, a mad tinker “pure blood” married I, a witch and a mutant. I already know the next of kin will be healthy. Plus, I’ve made sure many young in The Hive live and grow, in addition to seeing their own first light of day. Even the aging and old, they’ve continued better thanks to my mentor and later me. So, perhaps that’s a sign of positives among rather negative days. But, onto the readings themselves, I warn you that the foreboding you sense is warranted. Dark things lie ahead. Do you still want to hear more? Should you not want to, it’s understandable.
Author’s Note: Alleissa, the rat mutant, returns. This is just a series of scenarios based on what CAN happen with the plot hooks I set up. I don’t know if I’ll touch on them beyond this or the after effects. After all, you’re all free to use my plot hooks as you’d like. And yes, I straight up ripped off the Halo trilogy and a bit from Buckaroo Banzai! Likewise, let’s tie up some plots with the Acts of Balance. For now, I want to close the door on some Planescape metaplot. And with that, have some Sigilian nightmares this chilly season.
Steamspace, that which holds the greatest minds in the greatest crystal sphere. Should you seek glory, invention and the power of a new age; Steamspace is for you. Consult with the Steam Corps Recruitment Agency, found next to Lorenzo’s Museum of Wildspace Weaponry.
– From a flyer posted around The Rock of Bral
Steamspace is an odd land of many extremes. There are miniature worlds with diametrically opposed harsh weather. There are havens for artifice, but one of the most hostile refuges of nature found in the multiverse. Ideal landscapes for urban empire exist in some realms, such as the Moon of Victoriana or the world of Valiance. For the rest, it is a testament to ingenuity and innovation; powers of arcane engineering battling the deadliest that nature and the supernatural have to offer. Beyond deserts of sand, icy tundras, wastelands under darkness and strange seas of green; there are other perils too. Shadowy drow conspire while ancient elves channel forces of the light. Battles still wage for the powers of lightning to some day overthrow dependence on steam. Many mysteries line the sphere too. The most advanced of the people here are actually ancient tribes that once belonged to a unified world, long blown up by mysterious tragedies. Numerous societies hoard secrets on the creation of deadly weaponry that could risk annihilation of whole regions. Many hide the literal deeper layers and depths to even their cities. None the less, this does not dissuade brave souls looking to reinvent both themselves and reality around them. Should success come to all and peace ring true, then there is hope for these wondrous creations to spread to the multiverse.
Author’s Note: One more for Steamspace! Yes, I realize that Bashar and Destiny Expanse are getting a fair bit here. Beyond that, references to silent horror cinema, Stephen King and various dystopian fiction. Just because I’m not letting this get too dark doesn’t mean I won’t stuff plenty in there.
The Steam Titan is a curious host. The world itself is hostile to most life, but its moons offer a diverse array of habitats and beings. None the less, the gases within the world have proved most useful in propelling already technical societies far forward, with fascinating innovations. But, what of other worlds within the sphere?
Author’s Notes: To keep in line with the fiction of the era, many of the worlds refer to various dime novel/pulpy tropes and then some, such as the lost world, masked heroics, divine revelation, proto-cosmic horror and then some. Likewise, a poke at the genre mashup and rules-Frankenstein needed to make all of this possible. Hell, one of the worlds is even more tie-in to my RavenScape stuff. Anyway, here’s a post JAM PACKED with content! Enjoy! Perhaps at some point, I’ll return to Steamspace.
Take heed, mighty explorer! Danger is afoot! Always prepare!
You are among the brave few, those who readied themselves for the great journey into a breathtaking new world, one of many that swarm around the very source of much great power. The Steam Titan, as many call it, as a colossal body that anchors the many sites we aim to use for our cause. Far from alone, there are others like us who remain friendly for now. Likewise, other beings have existed on the micro worlds far before us. Tread lightly and with caution. For the environments beyond and their lifeforms? Steady and prepare. A carefree adventurer is a dead adventurer. The Queen’s Voyage Adventure Charter will explain more. Please report to them post-haste.
Author’s Note: Obligatory Victorian steampunk, almost arbitrary… Likewise, far more grimdark steampunk, because that’s really the only way I like the genre. Though, not enough look at over industrialization, to complete “Victorian High Tech, Low Life”. Well, here’s a continuation of my mess. Why am I tying all of these things into Spelljammer? I’m not sure. At least steampunk isn’t super trendy anymore, if I wanna be all hipster about it.