It’s talk like a Pirate Day and here I find myself fending off seaworthy undead! The process has left me a bit drained. But seriously, I hate constantly making these posts, but at the same time I want to keep everyone in the loop. I’ve been exhausted from work, a lot of personal stress has gotten me down, among other things. I’m not completely sure that my current post (Evard) will reach too much of an audience, granted this is something I’ve been wanting to do for a while. It’s also a conversion document, which might be a fair bit more niche… even more so, since it was a somewhat obscure module meant for organized play MAAAAAAANY years ago. Needless to say, I’ll push myself to create something, probably for next week. Whether it’s another DM’s Guild update or some more fearsome creatures of the realms of the Gothic, I’m not sure yet. Heck, I might try to toss up something tonight or tomorrow! We’ll see! But first, I need a moment to recoup from the challenges of both the otherworld and the real world.
On another note, I think I created a name for an adventure or a monster post! Even in my fatigued state, I still have tons of crazy ideas!
The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless . Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?
Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild. Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition. In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.
Author’s Note: Here it is! One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition! Or rather, here’s some conversion notes so you can play this nicely crafted ghost story. Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest. Enjoy. Also, this was my way to close out the summer and welcome the autumn! Enjoy! On that note, more updates for other products coming soon. In addition, keep on the look out for more gothic and gaslamp posts on this blog!!
My next creation will be a little bit late. However, I’d say it’s worth the wait! As I’ve revealed before, I have something due for DM’s Guild quite soon. Stay tuned!
“Zam’dul is closing up shop for the great bazaar. Do hurry, the fumes of these locomotive devices are quite sickening. Search at your heart’s desire, but do be quick. And also, do be careful. Questions are welcome and can very well save your life!”
Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.
Author’s Note: I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead! Also, I didn’t have the time to finish my one post for DM’s Guild. So, it is unfortunately delayed a smidge. All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago. Despite all the guff I give 4E, it certainly had its moments. And for that reason, I’m “reanimating” it for D&D 5E! Once it’s available, hopefully you all check it out!
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
Time for an upgrade!
The art of the shootist has transcended beyond certain types of warriors and scoundrels, expanding to even holy warriors, devoted protectors of spiritual ways or even magic-users themselves!
Author’s Note: I meant to do this long ago! However, monsters took over much of my gaslamp/weird western thing. So, let’s not delay this any longer! Here are more ranged (guns) sub-class options for your games! Also, this time an homage to The Dark Tower. Also, special thanks to my friend, Ian. Your insight really helped shape things here, and your endurance allowed you to deal with my endless rambling. Trying to hammer sub-classses based off a meta concept like ranged weapon combat proved to be a challenge for me… especially in regards to classes that weren’t quite meant for them. As such, this might be a little more janky than some of my other creations. I’ll try to refine whatever I can here.
So, I’ve been putting some thought to this. Paypal isn’t really working for me, especially since they have come across as kinda seedy. With that, I might fully switch to Patreon instead. I might have some neat bits for future projects put there, perhaps the prototypes as well. On top of that, older posts might be given new life there, using patreon as a workshop space to brush them up so they’re more up to snuff with newer content… or at the very least, the core of the game itself. So, content like the beastfolk races and various other things will likely be moved to this work space at some point. I’m honestly not proud of them and am tired of seeing these dated drafts getting the most views. For the time being, they’ll probably be set to private. However, something will be made available at some point. Perhaps. I’m not sure yet. I’m not really good at the Patreon thing and can’t really think of rewards, but extra support helps me continue, especially as things get slightly rougher and time is more of the essence.
Anyway, this is mostly just rambling and putting my thoughts out there in regards to the blog. Nothing is really set in stone yet, with anything.