As the fog begins to roll in, a comforting light barely breaches the blanket dead ahead. A vardo wagon sits idly, alongside a crackling fire pit. One lone man clad in ornate robes and a ceramic plate covering his head beckons you over. His body language seems friendly, but he is clearly interested in business. A quick wave of an arm showcases all means of strange and wondrous trinkets to behold. The cloaked humanoid shape picks itself up, addressing the party, “Ah, well met! All of you seek to fight off the legions of the damned? Surely, you are in need of proper supplies. You are fortunate to stumble upon this traveling merchant!”, hoarsely croaks the muffled shape through his sculpted helmet.
Author’s Note: While Castlevania is more action-horror, it’s still very much part of the history of horror gaming. One could argue the early entries are a proto-survival horror too! Plus, there’s the classic fiasco of Konami supposedly taking from TSR for their box art. In general, Konami sucks and will probably always suck (unless some day they magically don’t), but we can still appreciate the classic franchise. While this one focuses on the first game, fourth game and Symphony (because those are my favorites, I know… original); I might come back and do some items based on other titles at some point… not just the most popular ones. So with that, here are a couple of items that pay homage to the franchise! Enjoy and happy vampire hunting! Also, I’m aware I reposted the solomon seal.
Holy Scorpion (SC IV)
Traveler, this is a weapon fit for slaying a beast or the living dead! What looks like links and a dagger transforms at the swing of an arm. It was forged by a powerful monster hunter… Though, Zam’dul hasn’t heard from him in a while. No matter, with the proper motion, a dagger drags the whipping chain over to its target, slamming or stabbing the enemy foe. Plus, being crafted in divine touched silver makes it especially potent against vampires!
The Holy Scorpion is an enchanted weapon that functions as both a whip and a dagger. It has a reach of 10 ft. and is also silvered. The dagger can be swapped out for another magical dagger, gaining its properties as well. The weapon as a whole requires attunement, should the dagger have that same property.
Holy Water Bomb (C 1)
Weapon, rare (single use)
Crafted by priests and alchemists in a sanctioned collaboration, this weapon is meant to be hucked at an unholy foe. Upon contact, it releases a blast of water that was consecrated by divine power. The wretched thing burns, as the water turns into a damaging radiant light! How did a creation of the church wind up in this caravan though? Well… Indirect friendship through other associates.
As an attack, this item can be tossed up to 20 feet away. Upon landing, each creature within 10 ft. must make a DC 15 Dexterity saving throw. Upon failure, they take 21 (6d6) radiant damage. Upon success, they take halved damage. Fiends and undead make this save with disadvantage. Furthermore, a field of radiant light remains in the area for up to 2 more turns before dispersing. Any creature that starts or enters the area must make the saving throw.
Wind Blessed (C SotN)
Weapon (sword), very rare (requires attunement)
Graceful like a breeze, deadly like a hurricane. A balance of beauty and raw power. Gaze at it from a short distance.
A weapon that almost literally strikes as fast as wind. Legend tells of a group of ancient sages who had the ability to imbue weapons with incredible swiftness, slashing into foes with the forces and timing of a rushing gust. While not shamans of the elements or druidic priests, these wise scholars were at one with the elements in other ways. However, inquisition campaigns have resulted in their creation method becoming a well kept secret. Few know if these sages still exist. However, this blade still does. May you take down foes with blinding speed!
This weapon is a light, finesse weapon, dealing 1d8 slashing damage. It functions as a +2 weapon as well. While attuned to this weapon, you may take an extra attack action with this weapon. Upon expending this feature, the user must take a short rest before using it again.
Watch of the Time Keeper (SC IV)
Wondrous Item, legendary (requires attunement)
Some sort of pocket watch, yes? No. This Stopwatch holds incredible powers over time. However, it’s power is quickly fleeting and temporary. You become the only moving force in reality. Don’t abuse it too much though, time must spiral out of control and you might very well lose your own time!
What used, this watch has the power to briefly stop time, until proper action is taken. Until then, all things are frozen in place, save for the user of this watch.
As an action, you may activate the watch’s effect. This effect works like the Time Stop spell. However, the other rules of Time Stop apply, such as casting specific types of spells. This effect may be used up to three times. After all charges are used, the user must wait 24 hours. For each allotted time passed, the item regains 1 charge until it regains up to 3 charges.
Solomon Seal (C SotN)
Charm, very rare (single use)
This is a powerful scroll that unleashes furious wrath upon the forces of evil. Use it wisely, for the scroll itself cannot handle its power once unleashed.
An ornate scroll has a very specific pentagram like shape inked into it, with a variety of glyphs and sigils throughout. Upon being activated, it glows as if it’s ready to fulfill its purpose at any moment. The aged paper seems enchanted for the purpose of smiting evil.
The user may take an action to activate the scroll. All creatures hostile to the user, within 30ft. of the user, must make a (DC 20) Wisdom saving throw. Upon failure, they take 44 (8d10) radiant damage. Creatures with the aberration, fey, fiend or undead types make the save with disadvantage. Creatures that make the save take halved damage. After being used, the scroll crumbles into dust.
IMAGE CREDIT: Netflix – Castlevania Animated; Konami Concept Art – Combat Cross; Fire Emblem – Wind Sword; Castlevania 1 Strategy Guide – Stopwatch, Holy Water; Earthstar01 – Pentagram
Castlevania is property of Konami. Made by Doctor Necrotic, for Doctor Necrotic Media. Properties belong to their respective owners.