Traveling at night on an unfamiliar path can prove to be particularly treacherous. Beyond the threat of bandits and wayward brambles lies the supernatural. Thick forests and foggy meadows often carry dark creatures lurking about. Ranging from the bothersome to the lethal, these dastardly foes take glee in anyone foolish enough to get lost at night, far off the beaten path.
Author’s Note: I’m trying to get some updates to old projects ready. New spells and monsters will hopefully be made available soon! In the meantime, I really wanted to make more monsters along my “lost on the road” theme. This time, I sample a mix of folk tales and horror movies.
“Take me home, country roads!”
Just beyond the veil of reality exists an entire bestiary worth of wretched things. These monsters and entities lie beyond our grasp, waiting for the right moment to strike. Many of these creatures are quite similar to the everyday and mundane aspects of life we take for granted, while others are incomprehensibly alien. While in the comfort of our homes, we take much for granted. But, on the road? We are much more vulnerable. The elements, wildlife and even fellow people can prove to be potential hazards. But, even more troubling is the strange and supernatural sights that we all hope to never encounter…
Author’s Note: If there’s one thing I love in a ghost story, it’s encounters on the road; when you’re traveling, far away from home and quite vulnerable. And worse yet? Many of the things stalking you take up the guise of something far from insidious at all. While some predators will fight head on, others are bit more crafty. And some? They’re just quasi-mindless masses of hunger.
Also, special thanks to Ian for helping to create the Haunting Traveler. I shall inform you on how many people it kills, I promise!
It’s talk like a Pirate Day and here I find myself fending off seaworthy undead! The process has left me a bit drained. But seriously, I hate constantly making these posts, but at the same time I want to keep everyone in the loop. I’ve been exhausted from work, a lot of personal stress has gotten me down, among other things. I’m not completely sure that my current post (Evard) will reach too much of an audience, granted this is something I’ve been wanting to do for a while. It’s also a conversion document, which might be a fair bit more niche… even more so, since it was a somewhat obscure module meant for organized play MAAAAAAANY years ago. Needless to say, I’ll push myself to create something, probably for next week. Whether it’s another DM’s Guild update or some more fearsome creatures of the realms of the Gothic, I’m not sure yet. Heck, I might try to toss up something tonight or tomorrow! We’ll see! But first, I need a moment to recoup from the challenges of both the otherworld and the real world.
On another note, I think I created a name for an adventure or a monster post! Even in my fatigued state, I still have tons of crazy ideas!
The small town of Duponde has a haunting legacy, for they claim to hold the final resting place of the infamous mage known as Evard! It is said that whoever disrupts his slumber will be cursed with an endless . Will the sleepy plot of land be consumed by shadow or will the light find a way to liberate the encroaching darkness?
Journey into the darkness with this adventure, previously available to 4th Edition D&D Encounters, converted to 5th Edition through the DM’s Guild. Inside of this document, you’ll find a variety of monsters and some alternate mechanics for running this adventure in Dungeons & Dragons 5th Edition. In addition, a blurb is included on the Forgotten Realms, Eberron and Ravenloft settings.
Author’s Note: Here it is! One of my favorite adventures from running stuff in the D&D Encounters program, now in 5th Edition! Or rather, here’s some conversion notes so you can play this nicely crafted ghost story. Also, you will require THIS ADVENTURE in order to use my conversion notes to the fullest. Enjoy. Also, this was my way to close out the summer and welcome the autumn! Enjoy! On that note, more updates for other products coming soon. In addition, keep on the look out for more gothic and gaslamp posts on this blog!!
My next creation will be a little bit late. However, I’d say it’s worth the wait! As I’ve revealed before, I have something due for DM’s Guild quite soon. Stay tuned!
“Zam’dul is closing up shop for the great bazaar. Do hurry, the fumes of these locomotive devices are quite sickening. Search at your heart’s desire, but do be quick. And also, do be careful. Questions are welcome and can very well save your life!”
Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.
Author’s Note: I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead! Also, I didn’t have the time to finish my one post for DM’s Guild. So, it is unfortunately delayed a smidge. All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago. Despite all the guff I give 4E, it certainly had its moments. And for that reason, I’m “reanimating” it for D&D 5E! Once it’s available, hopefully you all check it out!