A Tout’s Look At Other Denizens of The Cage

Image result for Sigil the city of doors

You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.

I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton.  All of you seem like fine bashers and bloods, ripe with adventure or something.  But, we have to stop meeting like this.  Besides, some of my associates think I might be planning some big dark with you.  Can’t have that, just business and all that.  That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it.  But, that’s closed quarters stuff.  Nothing any Hiver or higher Warder could sneak a quip on!

Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not.  Githzerai and Githyanki are already scheduled to appear in the upcoming book.  I might create stats for them before it drops for AL stores, we’ll see.  That might be for next week.  Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!

 

 

Bariaur

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See that odd goat-like centaur man thing? They call that a Buriar. They’re more so found on planes like Ysgard and Arborea. I’ve seen a couple a bit lower, but it’s all good. These folk tend to enjoy simple lives filled with pleasure. Of course, there’s always room for work. Just talk to Wooly Cupgrass, the slightly barmy brewer seen with the Sensates! He’ll give you the rundown… and maybe a potion or two.

Bariaur Racial Stats:

Ability Score Increase: Your Dexterity increases by +2

Age: The Bariaur mature at a rate similar to humans, usually living a little longer, to around 125.  Older is not unheard of.

Alignment: Being native to Ysgard, they tend towards romanticized ideals revolving around freedom, exploration and sometimes even righteousness.  Chaotic alignments are the most common, edging towards Chaotic Good and Neutral.

Size: Despite their imposing stature, Bariaur aren’t that big.  Your size is medium.

Speed: While a bit slower than other four legged creatures, they’re still powerful.  Your move speed is 30 feet.

Darkvision: Bariaur gain darkvision out 60 feet.

Charging Goat: When taking the Dash action, if the Bariaur ends its movement next to an enemy, it may also make one melee attack as part of that dash action.

Stable Legs, Large Stature: Having four legs has its perks. You have advantage on all saving throws and checks involving opposing forced movement, resisting being knocked prone or other related maneuvers or tricks.  Furthermore, you may carry or hold weight as well as push or pull objects as if you were a creature one size larger than your own size.

Head-Basher Bariaur Sub Race: Your horns are far heftier and deadlier than many of your kin, making them a formidable means of bashing your foe. You have a fair bit more muscle to you too!

Ability Score Increase: Your Strength increases by +1

Strong Horns: You can ram into targets with horns. You may use your horns for an unarmed strike, dealing 1d4 bludgeoning damage to your target.

Brisk Runner: Your speed increases to 35 feet.

Mountaineer Bariaur Sub Race: You’re a fierce explorer and fearless traveler! While you’re not as brutal direct combat, you can break away from any land bound creature with a bit more ease.

Ability Score Increase: Your Wisdom increases by +1 Wisdom.

Climber: Gain a climb speed equal to your land speed.

Fearless: You have advantage against fear effects.

 

 

Rogue Modron

Image result for dungeons and dragons modrons

Steer away from these bolt buckets.  They look like the modron, but they’ve gone rogue!  They’ve broken free from the collective.  Not only are they uncanny and disturbing like the regular ones, but they’ve malfunctioned after encountering something.  Some might adapt and become like us, while the rest of the rogues usually go insane.

Rogue Modron Racial Stats:

Ability Score Increase: Your Intelligence increases by +2, your Constitution increases by +1.

Age: Modrons are seemingly ageless beings.

Alignment: Upon breaking free from their directives and collectives, the rogues usually break away from order too.  Many are well aware that their deviant status marks them as grounds for extermination, should they try to assimilate again.  As such, most are Chaotic or Neutral in some manner.

Size: Being that most rogues are lower forms of Modron, they rarely reach that big.  Most are Medium.

Living Construct: Even though you were constructed, you are a humanoid. You are immune to disease. You do not need to breathe, eat or drink, but you can ingest food or drink if you wish.

Protective Shell:  While not wearing armor, your armor class is 12 + your Constitution modifier instead of the regular bonuses to AC.  You may also gain the bonus from wearing a shield.

Automated Mindset: Even though you have freed yourself from the influence of Mechanus, you operate on a very mechanical system.  Because of this, many Modron are often slow to act at first, but remain predictable in their action.  Your initiative is calculated by 1/2 level (rounded up) + your proficiency bonus + your dexterity modifier.  You do not roll for initiative.

 

Cager Background

Image result for planescape citizen sigil

Cagers are what the locals call themselves, berk.  It’s a term of pride in a place where there’s no point in having it.  They make do and figure out life at their own pace.  Plenty try to find meaning in the factions that all want a slice of Cage pie, plenty don’t give a cranium rat’s sorry hide.  Now, venturing onward to the planes and beyond?  Not worth the limited time!  They’ve seen plenty file through here and leave.  Whether it’s pickers in the Hive or crooked judges in the Lady’s Ward, you always watch your own hide.

Skill Proficiencies: Choose from two of the following: Arcana, Deception, Insight, Religion, Perception

Languages: Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)

Equipment: A set of common Sigilian fashion (middle of the road), a seemingly random planar trinket originating from some far off place (not a magical item), a faction recruitment flyer, 20 GP from a random Prime Material plane

Feature: True Neutrality

In places like Sigil, debates turn fierce… really fierce.  For the average citizen, this best not concern them.  Faction members will try to keep you out of conflict, but are likely to express interest or share information if you display enough interest in them.  While you remain in this neutral status, you are not obligated to join factions.  This status can, by all means, find itself outside of Sigil.  Many groups are always interested in a neutral third party or sell sword.  Plus, with your status as an unassuming bystander, few might suspect many a thing.

 

d8 Personality Trait

  1. Letting things get to me is a waste of time.
  2. You ever sneak into deep catacombs like UnderSigil?  I have, it’s REALLY WEIRD down there!
  3. I feign optimism and live life up to create the facade of a cheery personality.
  4. I gotta see what I can smuggle or gamble my way into town.  This might be good fun.
  5. I might not be a good entertainer, but the diverse parts of this cage might help to find an audience.
  6. Primers and clueless are lesser than me, otherwise they’d become residents like myself.
  7. Enough determinations and ideals are all it takes to join a powerful faction.
  8. Do a little bit each day to get by, working too hard kills oneself!

d6 Ideal

  1. Exploitation. It’s always fine to nickle and dime the jink jink out of a berk, eh? (Evil)
  2. Order.  This place needs help with maintaining a semblance of safety and duty around here.  Time to keep things into shape! (Lawful)
  3. Boredom.  Nothing happens here, despite being a bustling hub, I just wanna twist things around a bit to stir up some real excitement! (Chaotic)
  4. Exploration. With all of the traffic and change throughout this area, there’s always something new to discover.  Why not learn a little? (Any)
  5. Assistance.  Most Touts are in it for the money.  I could always provide a helping hand for a bit less.  Sure, those tips help pay for life, but there are other ways to make a living. (Good)
  6. Seclusion.  I’m done with day to day.  I just wanna live a life and that’s it.  To hell with other opinions and delusional ideals.  I’ll just be.  (Any)

d6 Bond

  1. I maintain a close network in the area I live in.  A cager needs their contacts.
  2. All the factions I’ve angered are my reasons for backup plans.
  3. Who cares about fame and fortune in this floating ring?  Finding one’s happiness is more paramount.
  4. One’s looks should never go wasted.  This city of doors is weird, feel no shame in flaunting your inner freak!
  5. I wasn’t born here, I was dragged by some other motivation, whether lost love, revenge or gaining truth out of a confusing ordeal.
  6. All I’ve ever known is my Ward.  It is only recently that I actively explored all Sigil had to offer.

d6 Flaw

  1. I’m pathetic and so is everyone around me.
  2. The temptation to see if I can survive the Bladed lady’s wrath becomes worse and worse.  I must by barmy!
  3. I do what I need to in order to get by.  If it came down to it, everyone else be damned!
  4. This city has punished me far too much for being trusting, but I’ll keep that naive optimism, thank you!
  5. My tendency to root for the underdog can cloud my judgement sometimes.
  6. If I find an actual portal, I’m tempted to hop right on in and escape my current home.  Where it goes?  Nobody knows!!

 

 

 

 

IMAGE CREDITS: Bariaur, Modron – Tony Di’Terlizzi

Planescape is property of TSR Inc./Wizards of the Coast.  Created by Doctor Necrotic, for Doctor Necrotic Media.  All rights and copyrights belong to respective owners.

Author: Doctor Necrotic

Hobbyist, amateur writer/screenwriter, wannabe-philosopher, music fan, history lover, cinemaphile, gamer, reviewer, and more. I'm a 30 year old hodgepodge of jobs and interests. My current projects on WordPress creating a wide variety of content for various tabletop roleplaying games, even showcasing published content here as well. When I have the time, I also create editorials and reviews spanning various bits of popular culture. I hope you take a moment to check my content out and maybe tell me what you think.

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