Thanks for marching along with me, as we traverse the endless streams of time! While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.
Here is the list of contributors:
- Brynvalk – Racial Feats: Faith of Brynvalk ponders making racial feats for D&D 5th Edition revolving around time and age.
- Cannibal Halfling Gaming – So You Want To Write An Alternate History: Aaron of CHG looks at alternate history, which is not so much time marching on as it is marching to the beat of its own drum.
Codex Anathema – Analects of War: Gonzalo analyzes the effects of the Last War on his campaign world and the 100 years that leads up to it.
- Daemons & Deathrays – A Timeline in Richardsport: Looking at the advancing time frames in a home setting over the course of many small campaigns… albeit, through my usual desire to ramble.
- Daemons & Deathrays – Bizarre Bazaar – The Spark of Innovation: Zam’dul the Traveler is currently unavailable, his sentient robotic friend is more than happy to help! Part 2 can be found here!
- Knights of the North – Cillamar City, Then and Now: Ari-Matti of Knights of the North looks back at the city of Cillamar as time from it’s beginnings till now.
- Loot the Room – Chronomancy: Chris from Loot the Room discusses Chronomancy, the AD&D Chronomancer sourcebook and a look at adding elements from it into D&D 5th Edition.
- Nuketown – Of Prequels and Legacies: Kenneth from Nuketown looks at two campaigns based off of a previous Greyhawk game. In this case, one set 70 years before the events of the Obsidian Bay, while the other one is 50 years after the main game.
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