The mad mage trying to become immortal to cheat death, an incredible laboratory invention allows a group of scientists to travel time, alien colonists are finally granted citizen status within Earth Settlement Station 08 after years of fighting for their rights, a fight with explosive jelly inspires an artificer to forge the prototype for “Firing Arms”, prisoners of past cyber-jacking crimes are freed after new sanctions expand definitions of virtual reality and exploration of realistic digital spaces, etc. These are stories affected by the movement of time, creating their own landmarks upon it. Changes, creations and other things that are all milestones remembered in time. Soon, they will be mere memories and pages of tomes… But, for now? They are the makings of legends!
It is that time, once again! In the past, I tackled themes like “science fantasy” and “dark fiction”. This time, rather than a whole genre or encompassing mood, I’ll try something a little different. More or less, the passing of time and its effect on a game world. The theme “Time Marches On” was what I had in mind. It has its share of potential meanings revolving around time itself. And at the end of the month, I’ll collect all contributions and showcase them in a finale post. Now, what does this mean? Lemme explain with a few examples of my own!
- Societal/social progress: How does your world experience change? Do old structures give way to new ideals? Does a new autocratic rule take hold where old monarchies ruled? Are rights granted to beings considered monsters in the past?
- Technological innovation: What has sparked a big invention boom? How has the world progressed in terms of scientific (or magical) creation? Has explosive jelly resulted in fantasy firearms? How did Kevlar style armor lead to power armor?
- Time Skips: It’s always fun to do a follow-up game that’s a ways after the previous game. What was the PC’s legacy? Perhaps a former adventurer from a previous game has taken up the mantle again, maybe even mentoring one of the current PCs?
- Countdowns: Whether to a celebration or to Looking Glass (to sample from a classic Cold War doomsday thriller), it’s always fun to put things on the timer. Force the players to really move it or lose it. Plus, that overhanging dread of having time as an adversary is always a strong tool.
- Reflections: Many of us have been gaming over the years. Some things change, some things don’t, time keeps moving. So, here’s to a look back and forward at those many adventures and many great moments!
- The Flow of Time: Does it go naturally? Is time a line, a loop, a big bowl of wibbly wobbly? How exactly does the concept of time function in your world? And yes, time travel falls under this… So, for those of you itching to write about it, have at it! Doc commands it, from the FUUUUTTTUUUURRREEE!!!
By all means, these are just ideas. So, how does time march on for your games? Please, comment below! Also, learn more about the RPG Blog Carnival here.
IMAGE CREDIT: RPG Blog Carnival Logo
I finished and shared my entry with you about the war effects on PCs:
codexanathema.com/2018/02/25/analects-of-war/
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Hello, everyone! I just finished my entry about how I used a war in the background to make the players and their characters, and how can you consider using one in your campaign for more than just death and violence in the battlefield.
http://codexanathema.com/2018/02/25/analects-of-war/
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@ Chris Bissette — back when we were playing 2nd Edition I had a story arc involving a relic called “Time’s Splinter”. I relied heavily on the Chronomancer sourcebook for that. The story didn’t end up being as epic as I’d expected because my group wasn’t as infatuated with time travel as I was, so I backed off the plot.
My own entry for this month is up on Nuketown:
Of Prequels and Legacies
https://www.nuketown.com/of-prequels-and-legacies/
It’s about the prequal and legacy campaigns to our original Blackrazor Guild campaign that we’ve been running for the last two years using D&D 5e. I’ve been thinking about a second post involving tracking time in campaigns — and the impact of requiring time for training when you level — but I haven’t had, ahem, time to write it yet.
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Finally finished the post for the carnival, may actually do another one to round things off later.
http://knightsinthenorth.blog/2018/02/18/cillamar-city-then-and-now/
Cheers,
AMP
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I’ve been taking a look at the AD&D book “Chronomancer”, which deals with the Plane of Time and time-based magic, and converting some of it to 5e. http://loottheroom.uk/rpg-blog-carnival-time-marches-on/
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