Monsters in Space! The Sequel: Star Dragons (and Dragon Variants)

“How could such an environment lead to this?  Is this a dragon?  It barely seems to qualify.  Unlike others, it shoots a strange, destructive light from its mouth…  It baffles the mind.”- From the journal of a traveling scholar.

Star Dragons, born from the deep cosmos, are a rare draconic breed.  Some think they are crossbred between a true dragon from another realm and something truly alien.  Others believe that they are another reality’s manifestation of dragon.  They could very well be an evolution of primordial energy from the distant depths, gaining awareness as it gained form.  None the less, such a creature is capable of unleashing a fearsome power that is true to their kind.  Unlike any element, they can release a matter consuming light.  Few are sure if it is a kind of radiation, a laser beam or something else entirely.  On top of that, it is said that they hold the ability to phase through reality and travel among the stars themselves.

Those who have encountered them have either contended with a brutal foe or an incredible ally.  Indifferent to plights, powers and people; the star dragons prefer to distance themselves from conflict.  But, if one is convinced to aid, they will become an invaluable source as long as there’s something in it for them.  In fact, they’re more likely to remain away from plane jumpers and ships alike.  Those who interact with such travelers always have a personal agenda in mind.  Despite this, they are not typically egoistic, as they often have a communal aspect to them.  They travel the stars in pods, similar to whales in the sea, doing all they can to prevent anyone from falling behind in the galactic reaches.  Protection of clan and extended family is an important virtue for such creatures.

Author’s Note: I wanted to do a little bit more with my list of classic D&D monsters ported over into the realms of science fiction…  Well… science-fantasy.  Will these manifest in something else at one point?  Most likely, yes!  Anyway, here’s my take on a cosmic dragon that was scrapped from last week’s post due to time.  Also, I’m going to be taking a little break from planar/science-fantasy.

 

 

Star Dragon Wyrmling

Medium dragon, neutral

Armor Class 17 (natural armor)

Hit Points 67 (9d8 + 27)

Speed 30ft., fly 60ft.

STR 19 (+4)  DEX 17 (+3) CON 17 (+3)  INT 13 (+1) WIS 12 (+1) CHA 16 (+3)

Saving Throws Dex +5, Con +5, Wis +3, Cha +5

Skills Perception +5, Stealth +5

Damage Resistances fire

Damage Immunities radiant

Senses Blindsight 10ft., Darkvision 60ft., passive Perception 15

Languages Deep Speech, Draconic

Challenge 4 (1,100 XP)

Star Traveler.  The dragon does not suffocate in cosmic or astral environments that lack air.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Radiant Breath (Recharge 5-6).  The dragon exhales radiance in a 15ft. cone.  Each creature in that area must make a DC 13 Constitution saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

 

 

Young Star Dragon

Large dragon, neutral

Armor Class 18 (natural armor)

Hit Points 199 (19d10 + 95)

Speed 40ft., fly 80ft.

STR 23 (+6)  DEX 17 (+3) CON 20 (+5)  INT 15 (+2) WIS 14 (+2) CHA 20 (+4)

Saving Throws Dex +7, Con +9, Wis +6, Cha +8

Skills Perception +10, Stealth +7

Damage Resistances fire

Damage Immunities radiant

Senses Blindsight 30ft., Darkvision 120ft., passive Perception 20

Languages Common, Deep Speech, Draconic

Challenge 11 (7,200 XP)

Star Traveler.  The dragon does not suffocate in cosmic or astral environments that lack air.

ACTIONS

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5ft., one target.  Hit: 13 (2d6 + 6) slashing damage.

Radiant Breath (Recharge 5-6).  The dragon exhales radiance in a 30ft. cone.  Each creature in that area must make a DC 17 Constitution saving throw, taking 59 (17d6) radiant damage on a failed save, or half as much damage on a successful one.

 

 

Adult Star Dragon

Large dragon, neutral

Armor Class 19 (natural armor)

Hit Points 283 (21d12 + 147)

Speed 40ft., fly 80ft.

STR 27 (+8)  DEX 17 (+3) CON 25 (+7)  INT 17 (+3) WIS 14 (+2) CHA 24 (+6)

Saving Throws Dex +9, Con +13, Wis +8, Cha +12

Skills Perception +14, Stealth +9

Damage Resistances fire

Damage Immunities radiant

Senses Blindsight 60ft., Darkvision 120ft., passive Perception 24

Languages Common, Deep Speech, Draconic, Telepathy 60ft.

Challenge 18 (20,000 XP)

Legendary Resistance (3/Day).  If the dragon fails a saving throw, it can choose to succeed instead.

Star Traveler.  The dragon does not suffocate in cosmic or astral environments that lack air.

ACTIONS

Multiattack. The dragon can make its Frightful Presence.  Then it can make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5ft., one target.  Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Radiant Breath (Recharge 5-6).  The dragon exhales radiance in a 60ft. cone.  Each creature in that area must make a DC 21 Constitution saving throw, taking 66 (19d6) radiant damage on a failed save, or half as much damage on a successful one.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice) .  In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn . The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings.  Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

 

 

Ancient Star Dragon

Gargantuan dragon, neutral

Armor Class 22 (natural armor)

Hit Points 585 (30d20 + 270)

Speed 40ft., fly 80ft.

STR 31 (+10)  DEX 17 (+3) CON 29 (+9)  INT 19 (+4) WIS 17 (+3) CHA 28 (+9)

Saving Throws Dex +10, Con +16, Wis +10, Cha +16

Skills Perception +17, Stealth +10

Damage Resistances fire

Damage Immunities radiant

Senses Blindsight 60ft., Darkvision 120ft., passive Perception 27

Languages Common, Deep Speech, Draconic, Telepathy 120ft.

Challenge 25 (75,000 XP)

Legendary Resistance (3/Day).  If the dragon fails a saving throw, it can choose to succeed instead.

Star Traveler.  The dragon does not suffocate in cosmic or astral environments that lack air.

ACTIONS

Multiattack. The dragon can make its Frightful Presence.  Then it can make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15ft., one target. Hit: 21 (2d10 + 10) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10ft., one target.  Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Radiant Breath (Recharge 5-6).  The dragon exhales radiance in a 90ft. cone.  Each creature in that area must make a DC 24 Constitution saving throw, taking 94 (27d6) radiant damage on a failed save, or half as much damage on a successful one.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice) .  In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn . The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings.  Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

 

 

 

MONSTROUS VARIANT: Alternate Star Dragon – Psychic Dragon

Born from and fueled by raw psychic power, these dragons are more likely to break minds than smash all in their way.  Some have managed to bolster their talents into a form of telekinesis.

Psychic Dragons are Immune to Psychic damage and deal Psychic damage with their breath weapon.  They are resistant to Force damage.  They gain immunity to charm, fear and sleep related effects.  They lose Immunity to Radiant and Resistance to Fire.  Alternatively, flip Psychic and Force, granting it a Force breath weapon instead.

In addition, you may elect to grant the dragon the following ability: Innate Magic (Psionics)

These dragons have the ability to use some minor psychic powers.  They gain the following, using their Charisma as their casting stat

  • At-Will: Blur, Misty Step
  • 1/Day Each: Dimension Door, Telekinesis

By doing so, increase the Challenge of the creature by 1.

 

 

MONSTROUS VARIANT: Radioactive Dragon Template

This sickly creature is the raw embodiment of radiation, molded into a truly destructive form.  It unleashes blast waves of unrelenting power, leveling buildings and tearing apart life.

The dragon gains immunity to necrotic and radiant damage types.  In addition, they gain a new breath weapon that can deal both damage types at once.  Alternatively, the immunity/breath weapon damage can be ruled as “radiation damage”.  It is also resistant to poison damage, if it is not resistant or immune already.  Furthermore, it is now immune to diseases and exhaustion.  It has advantage against the poisoned condition, if it already doesn’t have it.  For more information on radiation, please consult this page.

By doing so, increase the Challenge of the creature by 1.

 

ART CREDIT: Stars Eater – Tira-Owl

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