Amphibi -An Amphibian race for D&D 5th Edition

https://theaspiringillustrator.files.wordpress.com/2014/06/frog-man.jpg?w=827&h=720

Born Strange, Drawn to the Strange

Amphibi, a species of humanoid amphibians.  These creatures have been called many things; bullywogs, grippili, frog demons (though, these comments hail from another plane of reality entirely).  Some dimension hopping amphibi have even been worshiped by a deranged cult from a plane called Terra.  In truth, these are quite distant from the truth.  Like many beings descended from Arcadia, realm of the Fey, they were sculpted from strange magic and other creatures.  Unlike other beastly folk, the Amphibi are a mystery.  Some figure them to be the remains of a fae worshiping cult from a swampy demiplane that wanted to embrace true faerie power.  There is little proof of that, plus the amphibi themselves don’t seem to know much about it either.

No matter their origins, they tend to dwell in lush and murky habitats; whether that would be a temperate or a rain forest environment.  Their skittish nature pushes them towards isolationism, more than anything.  However, they are also quick to attack anything that they cannot trust.  Despite all of that, they’re both clever hunters and crafters; creating a bunch of strange little contraptions to make day to day life more interesting.  In fact, some have returned to their odd routes and have begun to worship an entity they call “The Fallen Glow.”  To them, it is an animated chunk of star that flew into their territory.  In reality, it’s an alien being locked in a semi-conscious state… but just powerful enough to be influential.

A Friendly, but Quirky Folk

While decently trusting of others, many of them also have a slightly skittish side.  It is typically not hard to frighten an Amphibi.  How they react entirely depends on whether they prefer fight or flight responses.  While many will seek an opportunity to run away, others will use innate poisons or their own weapons to strike back.  This isn’t to say they’re not open to negotiations and diplomacy.  Many attempt to reach out to other lands in effort to expand networks and create allegiances.  However, common flaws of an unintentionally cold nature and situational awkwardness have hampered this to an extent.  In spite of that, observers tend to notice an often relaxed demeanor among the Amphibi when they’re not under intentional stress.  A popular phrase among their people in response to a soothing environment is “feels good.”

Author’s Note:  Well, this was a strange request.  But hey, amphibious humanoids are an essential part of D&D!  So, how could I resist?  Besides the tongue in cheek pokes at D&D inspired products and real life happenings/memes, I wanted to make an homage to David Arneson’s Blackmoor; Egg of Coot, Temple of the Frog, Beagle and all!  Also included is a new deity for science-fantasy games.

Continue reading

Advertisements

Horrors from Durlag’s Tower – Monster Variants

https://daemonsanddeathrays.files.wordpress.com/2017/01/1bf33-mosswatermaurader.jpg?w=839&h=1059

We don’t go to Durlag’s Tower.

 

Durlag’s Tower, an abandoned dungeon that sends shivers down the spines of many.  For some, it’s a cautionary tale about love, obsession and paranoia.  For others, it’s a giant grave that acts as a memento for dwarven kind.  For some, it’s the ultimate treasure trove that’s just waiting to be explored!  Eternally notorious for a variety of reasons, this accursed place rests a distance from both Beregost and Nashkel.  If traps aren’t the cause of death, the terrible monsters that lurk in the depths likely are.  Or worse yet?  It could the party’s very vices that lead to their own downfall.  Needless to say, the only people that would explore such dangerous ruins have a death wish.

Author’s Note: The Adventurer’s League has recently released an adventure inspired by the classic Durlag’s Tower dungeon from the Forgotten Realms… but more specifically, Baldur’s Gate.  So, I figure, what better time to revive some of the classic monsters from the original dungeon!  Granted, most of them were easy to build variants of classic/existing monsters already in 5E.  So, without further ado, enjoy!  Also, pardon this one being a bit sparse, I’ll post something for the weekend too, I promise!

Continue reading

Smokepowder Shootist – A Gun-Focused Fighter Archetype

Fantasy Rifleman by BrotherOstavia

Time for a change.

Smokepowder, a powerful substance that has changed the landscape of battle, has become more and more popular as its name spread throughout wildspace and beyond.  This powder can ignite and produce a powerful explosion.  Many have sampled its alchemical properties for a new weapon, the firebrand.  In some realms, this projectile weapon is revered in religious circles as both a sacred artifact and testament to their craft.  For the less religious, many soldiers and warriors have trained in the art of the firebrand.  Honing their talents with these advanced weapons, a new breed of ranged combatant was born.

The smokepowder shootist is a fighter or ranger whose focus is melding firing of guns with sophisticated martial techniques.  While a rival to the battlemaster, this type of fighter is far more focused on perfecting their gunslinging.  Understandably, their knowledge of this school of fighting has caused ire among other classes of warrior and martial tactician.  Some harrumph in disdain, for they find no honor in these new weapons.  Some seek the very same weapons for power or fortunes, hoping to pry it from the fighter one way or another.  As such, the order of the shootist is a rare and secretive one in many lands.  In places more adept to firebrands, or “firearms” as they’re likely known there, some orders are willing to train other warriors deemed responsible enough to handle guns.

For those that have banded together, the firebrand is a symbol of many things; technological advancement, futurism, terrifying new grounds in warfare, liberation from the elite, power to the people and more.  Their order wields this weapon with intense precision and finesse, pulling off elaborate displays that are equal parts tactical gun fighting and martial arts.

AUTHOR’S NOTE: I’m still not fully content with my shootist sub-class and I’ve received requests to have it branch out to other classes.  I’ll likely expand this over the next week to do just that, once I really figure out what makes classes like The Ranger tick.  To be fair, even WIZARDS OF THE COAST doesn’t know!  (Yeah, I know, low blow.)  In the meantime, I’m willing to test this as is for Rangers and see what breaks down in the process.  Lemme know if you try! 

ALSO, this sub-class assumes that firearms are considered martial weapons or that your character is trained in them already.  If not, there is a campaign option to become proficient in a kind of firearm upon taking the sub-class.

Also, to answer a quick question of what’s with the name…  Well, a “Shootist” is a term dating back to the American Old West.  It refers to an expert hunter or gunfighter, often outside of the law.  In fact, infamous gunman and cattleman Clay Allison originated the term in the mid 1800s.  So, there you go.

Continue reading

Strange Things in Bloodied Wyvern Peak – A Mini Adventure for 5th Edition

https://i1.wp.com/pre01.deviantart.net/f1e2/th/pre/f/2013/104/d/b/spaceship_by_meisl-d61olcv.jpg

“That’s… not supposed to be there.”

Background:  All of you have been summoned on account of a king’s desperate plea for aid.  Resources have been running low for his people and attempts to trade with outside lands has been shut off completely.  The routes you’ve all taken are too unwieldy and out of the way for caravans to use often, in part because it is longer, far more hazardous and ideal locations for bandits.  All that is known is that the wider passage ways to Bloodied Wyvern Peak have been sealed off and going there is far too dangerous.  Attempts at leaving have been, more often than not, futile as the people feel trapped in their once cozy land.  To make matters worse, the soil and water have slowly been poisoned by something in the mountains.  King Orvalt Delinandor will reward handsomely for your efforts.

Inside the lavish meeting room, a temperamental man in kingly garb fidgets with his fingers as he attempts to give off a composed look.  He ushers each of you to take a seat at one of several ornate chairs, adorned with plush cushioning and fancy stitched patterns.  He rises from his comparatively large chair, himself, as to make a grand speech.

“I would like to thank all of you for making your way to my great kingdom.  Forsaking the usual pleasantries, I’d like to get to addressing our main concern.  The prime routes for trading and traveling has been completely cut off in the last couple of weeks.  Why?  I can’t really say, as most of my scouts haven’t returned for many days.  And those that are either died moments after returning or worse…  On top of that, imports are running low as our commerce has been thrown into peril.  Our soil has also turned bad, poisoning those who have used it.  Any mining operations have been halted, due to reports of collapsed tunnels and monsters.  Any workers, traders or scouts that came back alive from the mountains have returned scarred, plagued or driven mad.  Worse yet, entire towns have vanished lately.  People proclaim they see horrible things and disappear instants later!  Please, explore the cause of this; whether it’s bandits, monsters or worse!  Some blame our miners for unearthing something foul, but I have my doubts.  I’ll award a bonus if you bring any captured subjects back… dead or alive.”

After the meeting with the king, his guards escort you to rooms to equip all of you with proper provisions; climbing equipment, coats and other survival essentials.  After everyone is set with equipment, everyone is taken outside where a carriage sends them towards the outskirts of the mountain.  This ride take about 1 hours time.  The landscape changes from a bleak winter forest into jagged mountainous rock jutting from the earth.  The carriage driver indicates on a map given to you that the route follows the dirt path ahead, in through a canyon-like divide.

AUTHOR’S NOTE:  Inspired by my Barrier Peaks conversion and Epicroll’s short adventure, as well as a lot of retro/pulp sci-fi, here’s my take on the classic sci-fi spaceship into fantasy world crossover.  This adventure is meant for characters of 7th level.  A WORD OF WARNING!  This module gets more and more deadly as time goes on.  Some encounters aren’t meant to be fought, but are meant to be part of a puzzle.  Either way, this is a bit of an experiment for me.  Enjoy.

Continue reading

Space Whale – A Celestial Creature for D&D 5th Edition!

Animal - Orca  Killer Whale Space Wallpaper

Floating within the bounds of wildspace, one can spot what looks like a whale or an orca.  As if through divine power, it glides through the boundless reaches as if it were an oceanic current, all without touching the Phlogiston that so many spelljammers require.  However, this isn’t the only place to observe them.  Many dwell within the layers of the Beastlands, for they are at home in both the water and the air.  Others find ways through their master’s demiplane into the Elemental Plane of Water, as well as of Air.  Sometimes, one can be spotted in the Elemental Plane of Ice as well.  In fact, there has been an allegiance forged with Ben-hadar and Chaan, the Good Archomental forces of water and air.  Many other planar creatures have various levels of respect for them.  The free celestials of Arborea, The Eladrin, have even ridden them into battle in some instances.  However, the Devas and Angels of more lawful planes think lowly of them.

Among deific powers, the Master of the Pod is a lesser power.  However, its message is familiar to many, through acts of joy and freedom.  While known for discouraging battle, the Cosmic Coki inspires courage and virtue in the heat of conflict.  In some cases, this can mean sparing even the most vile of enemies.  Despite rumors, Coki isn’t actually a Beast Lord, despite their demiplane orbiting by The Beastlands itself.  In a similar vein, the Celestial Pod aren’t truly native to said plane either.

Author’s Note:  HELP!  DOC’S ON DRUGS!  Just kidding.  Now seriously, this was an idea one of my friends had played around with for a long time.  This is a mixture of things, tbh; an orca plushie located at a rummage sale, the space whales from Doctor Who and some random ideas thrown at the wall.  I realize that Orcas are not technically whales… in case anyone has doubts.  Also, the adventure I wanted to write was taking longer than I thought…

Continue reading