Hardy Hogs of Arcadia
In olden days, they were called the “Pigmen”. More often than not, they were mistaken for another fearsome race known as “The Orcs”. While Orcs were born from natural means and from a different reality entirely, Swinefolk were created by the Arcadians as sturdy infantry for war. These creatures were bred to charge into foes, goring them with their tusks; all while sustaining incredible amounts of damage. Like many of the beastkin that dwell in the material realm, many broke away from Arcadia; whether from imperial campaigns or out of rebellion. Built much like their wild ancestors, these creatures are brute ferocity incarnate. While not too threatening from afar, the Swinefolk are known to brashly charge into their floes and slam them with their deadly tusks. They are also skilled at combat and are a challenge to down. While stocky and often foul tempered, they are able to endure suffering like few other creatures can.
Warring Clans, Brutal Combatants
Contemporary swinefolk tend to be divided among two societies, the natural dwelling truffleroot caste and the imperial-minded sylvan caste. The former cares little about outside politics, focusing on their own societies. This can range from ensuring survival to slight self-indulgence. More often then not, they just prefer to be left alone and to their own devices at that. While they’re curious about new developments in the world around them, they tend to be apathetic to trends and popularity in general. While they tend to be the more mellow of the two societies, they can still be angered quite easily. The latter was built upon spreading fear and servitude to the dark fae… or at least their newer societies have taken inspiration from this. In a sense, these ‘pigmen’ are closer to how many portray another creature called “The Orc”. In fact, it has earned them the nickname of “Porc” as a result. But, best be warned, using that nickname around this breed of swinefolk is a good way to provoke violence. The fact that these creatures have arrived to the material realm recently has made this distinction all the more apparent. While the Sylvan get along with the Orcs, the Truffleroot have come to dislike them immensely.
Even among the swinefolk themselves, there is a lot of anger and aggression. The two split factions often but heads whenever they meet, almost literally. Their civil war is endless and tireless, as is their hatred for each other. While some have escaped the politics of both factions, said politics still have a habit of catching up to them. Many adventurers have taken a roll as emissary or representative for either faction; while others seek out adventuring out of pure rebellion. For some, adventuring is a means of escape and independence. For other more harshly minded swinefolk, it’s a means of assembling a new faction to crush the other two.
AUTHOR’S NOTE: This started as a pun for April Fool’s Day that never got fleshed out beyond a bad pun… So, yeah. Anyway, I wanted to come back to said “POrc” race and actually make it something. I’m not fully content with it, so I might change it up a bit later. Until then, playable big pig things!
Ability Score Increase. The Swinefolk are far more durable than most, taking pride in their stocky shape and ability to face physical abuse. Their Constitution increases by +2, their Strength increases by +1
Age. Like many other beast races, the Swinefolk tend to not long quite as long as other humanoids. They mature at age 12 and typically live to around 60 years.
Alignment. Most swinefolk don’t like being tethered to any one set of ideals or beliefs, preferring to just do what seems best for at the time. Neutral alignments are the most common. However, those devoted to the fey overlords are typically evil.
Speed. Their bulky stature and awkward frame slightly hampers them. Their speed is 25ft.
Size. While sporting tall stature and impressive physique, the swinefolk are by no means the biggest of the beast races. Their size is medium.
Tusks. With their deadly tusks, they’re capable of impaling all in their way. They are considered proficient with this unarmed attack and base damage is 1d4 slashing damage, using their Strength ability modifier for attack/damage. This base damage increases to 1d6 at 6th level, 1d8 at 12th level, and 1d10 at 18th level. They may also use this attack as an “off-hand” attack as a bonus action.
Endurance. For this reason among others, swinefolk have received comparison to orcs. When you are dropped to 0 HP or less, you may use your reaction to go back to 1 Hit Point. You may not use this again till after taking a long rest.
Incredible Scent. Like pig ancestors, the nose of the swinefolk can pick up on things that other humanoids can’t detect. Swinefolk have advantage on Perception checks using smell. Anything that would overwhelm your sense of smell would disable this bonus until you take a Short Rest or Long Rest.
Rooting. Their innate abilities to scrounge and forage for food have proved useful in other ways. Swinefolk gain proficiency in either the Survival or Perception skills.
New Feat: Swinefolk Paragon
You’ve learned how to hone your natural talents better. You gain the following
- Advanced Rooting: With their tusks, the swinefolk can dig into the earth, uprooting things in the process. They gain a burrow speed of 10ft.
- Goring Charge: Whether dashing on all fours or sprinting at top speeds, they can ram into their foes and deliver a gashing wound with their natural weapons. They may dash as a bonus action before making an attack action with their Tusks.
- Invincible Stomach: The swinefolk are often forced to endure disgusting food. For that reason, they receive advantage on saving throws against indigestible poisons as well as other effects caused by consumed items or goods.
IMAGE SOURCE: Pigman War Chief by markbulahao
Made by Doctor Necrotic, for Doctor Necrotic Media. All rights reserved.