Planarsoldaten – A Dimensional Menace for D&D 5th Edition

File:Space m2.jpg

That’s right, Moon Nazis…

“Their initial strikes have left us vastly crippled.  We never saw them coming, legions of men fitted with advanced armor and weaponry; adorned with the symbols of a diabolic looking empire.  They eliminated our troops quickly and many of our civilians even quicker.  There is little hope for our world.” – A letter found in a burnt down house

The planes hold countless universes and endless possibilities.  Among them is a dystopian world where a brutal regime managed to take hold of the world.  However, one planet proved to be not enough for them.  Their empire was forged on persecution and bloodshed; hatred and genocide.  Their global domination campaign cost the lives of billions, causing irreparable damage upon the world as a result.  Unsatisfied with controlling the entire world for many years, they eventually turned their cleansing campaign towards the planes beyond.  Thanks to their high tech moonbase experiments, they were able to rip open a portal within the fabric of reality itself.  Achieving planar transport, waves of these augmented super-soldiers unleashed hell upon anything unlike them.

Countless realities did their best to hold back the waves of soldiers and generals, armed with strange technologies.  Some succeeded in pushing their evil back from hence it came.  Others were conquered and their resources exploited until only dirt and death remained.  Some realms were enslaved and only the worthy preserved… or recruited.  With an ever present grip, those who manage to slip through the cracks continue to hide in fear, well aware that their attempts at sabotage or spying aren’t enough.  Many of these realities require a hero now more than ever, a rebellion to turn the tides against a dystopian cancer that seeks to infect all walks of life.

AUTHOR’S NOTE: I wanted to revive my Wolfenstein themed post because the first version needed a touch up, plus I promised I’d come back to it.  Plus, I love the of Iron Sky…  Alien invasion plus an alternate-history nazi menace.  So, what if the horrors of Wolfenstein invaded the worlds of D&D?  Well, in the name of over-the-top pulp science fiction, I give you the chance to find out!  Also, as I had done with the previous post, I’d like to apologize for poorly translated German.

Planarmarinesoldaten – Plane-Marine

Heavily armored soldiers, with gear for more technologically advanced than many are accustomed to.  Their tanks, connecting to their helmets, help them to adjust to alien climates.  Fortunately for them, your world is similar enough to theirs.

Medium humanoid (human), lawful evil

Armor Class 15 (reinforced armor)

Hit Points 91 (14d8+28)

Speed 30 ft.

STR – 13 (+1), DEX – 18 (+4), CON – 14 (+2), INT – 12 (+1), WIS – 12 (+1), CHR – 13 (+1)

Skills. Perception +5

Condition Immunities.  Charm, Frightened

Damage Immunities. Psychic

Senses.  passive Perception 15

Languages.  German, Comprehends all languages

Challenge 4 (1,100 XP)

Für das Regime.  These soldiers are beyond obsession in their service to their regime.  A mix of augmentation and rigid servitude have made their allegiance unbreakable.  Anything that questions or goes against their regime will make them hostile in some manner.

Triggerfinger (Recharge 5 or 6).  If they have used two Luger attacks, they may use a bonus action to make another attack with the Luger.

ACTIONS

Multiattack.  The planarmarinesoldaten may attack twice per round.

Maschinengewehr. Ranged Weapon Attack. +6 to hit., ranged 40ft./120ft., 1st closest target in reach.  Hit: 18 (4d6+4) piercing damage.

Kartätsche.  Ranged Weapon Attack. +6 to hit., ranged 40ft. cone., targets in blast.  Hit: 11 (3d4+4) piercing damage.

Sturmgewehr.  Ranged Weapon Attack. +6 to hit., ranged 60ft./180ft., 1 target.  Hit: 13 (3d8+4) piercing damage.

Variant: Ubersoldaten – Super Soldier

Far more skilled in warfare, they have earned better armor and weaponry as well.

The Ubersoldaten variant gets the following:

  • Strength is increased to 15 (+2), Intelligence is raised to 14 (+2)
  • Armor Class is improved to 16 (tactical armor)
  • Taktischer Kriegsführung: The Ubersoldaten has an advanced grasp on tactics.  They are able to use superiority dice and tactics as per the Battle Master Fighter.  The Ubersoldaten has 4 superiority dice, rolling a d8 for them.  The saving throw against their superiority dice is (8 + Proficiency Modifier + Dexterity Modifier) or (DC 14)  Only one may be used per attack.  They must take a short rest or long rest to restore them.  They know the following:
    • Precise Attack: The Ubersoldaten may expend a superiority die to add to their attack roll before or after rolling it.
    • Pushing Attack: The Ubersoldaten may expend a superiority die to add to their damage roll.  In addition, the target must make a strength saving throw or be pushed back 15ft.
    • Killer Called Shot: The Ubersoldaten may expend a superiority die to give themselves a critical hit ratio of 19 – 20 for that attack.
    • Trip Attack: The Ubersoldaten may expend a superiority die and add it to their damage.  If the target is Large or smaller, they must make a dexterity saving throw or fall prone.
  • Challenge increases to 5 (1,800 XP)

Variant: Scharfschütze – Sniper

The Scharfschütze is modified as follows

  • Lose
    • Kartätsche
  • Gain
    • Adlergewehr. Sturmgewehr gains a range of 80ft./240ft. instead and is referred to as Adlergewehr
    • Waffen Zielen. The sniper can use a perception check to hone in on a target.  If the target hides and comes back into view of the sniper, the sniper gets an opportunity attack on them.
  • Challenge increases to 5 (1,800 XP)

Variant: Kommandant/Planarnauten – Commander/Planarnaut

While not as battle ready as the soldier class, they are gifted with knowledge of tactics and access to reinforcements.

The Kommandant is adjusted as follows:

  • Intelligence 16 (+3), Wisdom 14 (+2), Charisma 17 (+3)
  • Skills. Intimidation +7, Perception +6, Persuasion +7
  • Lose
    • Kartätsche
    • Maschinengewehr
  • Gain
    • Hilferuf.  Many Kommandant are cowardly in the face of direct combat.  As such, they will use a Persuasion check through their radio.  All allies within 300ft. can hear it clearly, poorly up to 400ft.  Any ally not in immediate danger will try to rally to aid in some manner.  Those who are facing a threat require proper convincing.
    • Rückzug.  Kommandant are planners, but not warriors.  As such, when taking an action to disengage, they may take a bonus action to dash or hide.

Todeshunde- Death Hound

Cybernetics enhanced security dogs, meant to charge and tackle their prey.  If they don’t finish off a captive target, they point them out for their superiors to obliterate.

Medium augmented beast (cyborg), neutral evil

Armor Class 16 (augmented armor)

Hit Points 39 (6d8+12)

Speed 50 ft.

STR 18 (+4), DEX 17 (+3), CON 15 (+2), INT 6 (-2), WIS 14 (+2), CHA 7 (-2)

Skills Perception +4, Stealth +5

Condition Immunities.  Charm, Frightened, Poisoned, Sleep

Damage Immunities.  Psychic, Poison

Senses.  Darkvision 120 ft., passive Perception 14

Languages –

Challenge 3 (700 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The death hound has advantage on an attack roll against a creature if at least one of the death hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit: 13 (2d8+4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone and restrained until escape.

Maschinensoldaten – Cyber-Soldier

The Maschinensoldaten is an upgraded version of the Planarsoldaten, modified through strange super science.  These cyborgs are built to withstand intense punishment and deliver far more.  Mutated and mutilated, these beings live to fight for their empire.

Large augmented humanoid (cyborg), lawful evil

Armor Class 17 (plated armor)

Hit Points 136 (21d8+42)

Speed 30 ft.

STR – 19 (+4), DEX – 16 (+3), CON – 15 (+2), INT – 11 (+0), WIS – 12 (+1), CHR – 14 (+2)

Saving Throws.  INT. +5, WIS. +5

Condition Immunities.  Charm, Frightened, Poisoned, Sleep

Damage Immunities.  Psychic, Poison

Senses.  Darkvision 120 ft., passive Perception 11

Languages.  German, Comprehends all languages, Telepathy 120 ft.

Challenge 9 (5,000 XP)

Über-Maschinen.  Maschinensoldaten are augmented by secretive super-science, making terrifyingly powerful beings that are part human, part mutant, part machine.  These creatures can never tire or face exhaustion, they will relentlessly pursue a target until they are assured it has been defeated or killed, they are dedicated to their cause with near single minded zeal.  They are also immune to diseases as well as effects that would alter their form.  And despite being immune to charm and manipulation, they were always follow orders from someone in their order.

Mördermaschinen. The Maschinensoldaten is an expert at combat, especially close ranged execution.  They do not receive disadvantage with ranged attacks while an enemy if adjacent or within melee range of them.  Their targets do not receive bonuses for 1/2 or 3/4 cover.  Furthermore, ranged attacks and damage may be rolled with strength, if the modifiers prove higher.

Röntgenblick.  The maschinensoldaten can see in magical darkness.  It can also see 10 ft. through walls as well as see the insides of living creatures.

ACTIONS

Multiattack.  So long as the weapons are readied, the maschinensoldaten can make two attacks with weapons.

Das Schwert.  Melee Weapon Attack.  +8 to hit., reach 10 ft., one target.  Hit: 13 (2d8+4) slashing damage + 10 (3d6) lightning damage.

Drachenfeuer.  Ranged Weapon Attack. +8 to hit., ranged 30 ft. cone blast., targets in blast.  Hit: 18 (4d6+4) fire damage.

Maschinengewehr. Ranged Weapon Attack. +6 to hit., ranged 40ft./120ft., 1st closest target in reach.  Hit: 18 (4d6+4) piercing damage.

Töterwehr. Ranged Weapon Attack.  +8 to hit., ranged 80/120 ft., one target.  Hit: 23 (3d12+4) piercing damage.

Vertauschen. The maschinensoldaten can use a bonus action to swap a weapon.

REACTIONS

Mein Leben!  When a maschinensoldaten is dropped to 0 HP, it can use its reaction to make a single attack roll with disadvantage.

Erlauben Sie, bitte! (recharge 5 or 6) When a maschinensoldaten within eye sight misses their attack, one maschinensoldaten per round may use its reaction to attack a target instead with a single attack.

Translation Guide

  • Adlergewehr – Eagle Gun (In-joke for sniper rifle)
  • Drachenfeuer – Dragon Fire
  • Erlauben Sie, bitte! – Allow me, please!
  • Für das Regime – For the Regime!
  • Hilferuf – Cry for help
  • Kartätsche – Grape Shot
  • Maschinengewehr – Machine Gun
  • Mein Leben – My Life (Classic Wolfenstein Homage)
  • Röntgenblick – X-Ray Vision
  • Rückzug – Retreat
  • Schwert – Sword
  • Soldat – Soldier
  • Sturmgewehr – Assault Rifle
  • Taktischer Kriegsführung – Tactical Warfare
  • Vertauschen – Exchange
  • Waffen Zielen – Aiming Weapons (Likely incorrect German)

IMAGE SOURCE: Moon Trooper – Wolfenstein the New Order

Wolfenstein is property of ManMachineGames, Bethesda Software and id Software.  Made by Doctor Necrotic, for Doctor Necrotic Media.  All rights reserved.

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3 thoughts on “Planarsoldaten – A Dimensional Menace for D&D 5th Edition

  1. That’s surprisingly decent German. Most people who try translations without speaking it always get the gramar completely wrong. And “planar” isn’t even a German word, but exactly how we would adapt it in lack of a good German analog.

    However, it’s “Adlergewehr” (h after e), “Mördermaschienen” (single word), and “Das Schwert” (assuming it means “the sword”). Also “Ziel Waffen” isn’t a proper German expression. “Aim weapons” would be “Waffen zielen”. (Still sounds akward, but I don’t know the proper German military term.)

    It also seems odd that the standard marine is equipped with a heavier machine gun and the Übersoldat with a lighter assault rifle. Shouldn’t it be the other way round? Assault rifles are standard rifles for a single soldier, while machine guns are heavy support weapons usually opperated by two or more soldiers.

    Liked by 1 person

    • Thank you for the insight. I’ve never actually learned German, even though my mother is fluent in it…

      Also, lemme swap out the assault rifle and machine guns. I was more focused on emulating Wolfenstein TNO rather than logical equipment.

      Like

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