No Post This Week.

Recovering from flu, as well as working during holiday season.  Don’t worry, I’ll be right as rain in the new year!  Happy New Year, gamers!

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Swinefolk – A “Porc” Race for D&D 5th Edition

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Hardy Hogs of Arcadia

In olden days, they were called the “Pigmen”.  More often than not, they were mistaken for another fearsome race known as “The Orcs”.  While Orcs were born from natural means and from a different reality entirely, Swinefolk were created by the Arcadians as sturdy infantry for war.  These creatures were bred to charge into foes, goring them with their tusks; all while sustaining incredible amounts of damage.  Like many of the beastkin that dwell in the material realm, many broke away from Arcadia; whether from imperial campaigns or out of rebellion.  Built much like their wild ancestors, these creatures are brute ferocity incarnate.  While not too threatening from afar, the Swinefolk are known to brashly charge into their floes and slam them with their deadly tusks.  They are also skilled at combat and are a challenge to down.  While stocky and often foul tempered, they are able to endure suffering like few other creatures can.

Warring Clans, Brutal Combatants

Contemporary swinefolk tend to be divided among two societies, the natural dwelling truffleroot caste and the imperial-minded sylvan caste.  The former cares little about outside politics, focusing on their own societies.  This can range from ensuring survival to slight self-indulgence.  More often then not, they just prefer to be left alone and to their own devices at that.  While they’re curious about new developments in the world around them, they tend to be apathetic to trends and popularity in general.  While they tend to be the more mellow of the two societies, they can still be angered quite easily.  The latter was built upon spreading fear and servitude to the dark fae… or at least their newer societies have taken inspiration from this.  In a sense, these ‘pigmen’ are closer to how many portray another creature called “The Orc”.  In fact, it has earned them the nickname of “Porc” as a result.  But, best be warned, using that nickname around this breed of swinefolk is a good way to provoke violence.  The fact that these creatures have arrived to the material realm recently has made this distinction all the more apparent.  While the Sylvan get along with the Orcs, the Truffleroot have come to dislike them immensely.

Even among the swinefolk themselves, there is a lot of anger and aggression.  The two split factions often but heads whenever they meet, almost literally.  Their civil war is endless and tireless, as is their hatred for each other.  While some have escaped the politics of both factions, said politics still have a habit of catching up to them.  Many adventurers have taken a roll as emissary or representative for either faction; while others seek out adventuring out of pure rebellion.  For some, adventuring is a means of escape and independence.  For other more harshly minded swinefolk, it’s a means of assembling a new faction to crush the other two.

AUTHOR’S NOTE:  This started as a pun for April Fool’s Day that never got fleshed out beyond a bad pun…  So, yeah.  Anyway, I wanted to come back to said “POrc” race and actually make it something.  I’m not fully content with it, so I might change it up a bit later.  Until then, playable big pig things!

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XENOS! – Aliens for D&D 5th Edition

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“We’ll be taking that world of yours!”

Extraterrestrials, xenoforms, space beings, aliens.  These are all methods to categorize something not from this world, something so detached from us in almost every way possible.  The thought of something we can’t quite comprehend frightens us, because we can’t anticipate their next move or attempt to understand their motives or culture.  For many, the Alien is the fear of the unknown and distant realized.  Some end up trying to learn their ways and branch diplomacy further.  Some react in hostility and branch war further into the known universe.  Either way, an encounter with an alien is one that will be known for ages to come.

While aliens have been documented across space and time, many popular ones keep show up in scripts, tomes and records.  These are the Greys, the Reptillians, The Children, Invaders, many more.  Many of these accounts have been destroyed, for many of these beings are inherently domineering and malicious towards “outsiders” or creatures they plan to conquer.  Others are merely just scholars trying to keep their research a secret, as they chronicle all know realities.  Some seem all too eager to share their knowledge with whoever will listen… almost to an imperialistic extent.

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Planarsoldaten – A Dimensional Menace for D&D 5th Edition

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That’s right, Moon Nazis…

“Their initial strikes have left us vastly crippled.  We never saw them coming, legions of men fitted with advanced armor and weaponry; adorned with the symbols of a diabolic looking empire.  They eliminated our troops quickly and many of our civilians even quicker.  There is little hope for our world.” – A letter found in a burnt down house

The planes hold countless universes and endless possibilities.  Among them is a dystopian world where a brutal regime managed to take hold of the world.  However, one planet proved to be not enough for them.  Their empire was forged on persecution and bloodshed; hatred and genocide.  Their global domination campaign cost the lives of billions, causing irreparable damage upon the world as a result.  Unsatisfied with controlling the entire world for many years, they eventually turned their cleansing campaign towards the planes beyond.  Thanks to their high tech moonbase experiments, they were able to rip open a portal within the fabric of reality itself.  Achieving planar transport, waves of these augmented super-soldiers unleashed hell upon anything unlike them.

Countless realities did their best to hold back the waves of soldiers and generals, armed with strange technologies.  Some succeeded in pushing their evil back from hence it came.  Others were conquered and their resources exploited until only dirt and death remained.  Some realms were enslaved and only the worthy preserved… or recruited.  With an ever present grip, those who manage to slip through the cracks continue to hide in fear, well aware that their attempts at sabotage or spying aren’t enough.  Many of these realities require a hero now more than ever, a rebellion to turn the tides against a dystopian cancer that seeks to infect all walks of life.

AUTHOR’S NOTE: I wanted to revive my Wolfenstein themed post because the first version needed a touch up, plus I promised I’d come back to it.  Plus, I love the of Iron Sky…  Alien invasion plus an alternate-history nazi menace.  So, what if the horrors of Wolfenstein invaded the worlds of D&D?  Well, in the name of over-the-top pulp science fiction, I give you the chance to find out!  Also, as I had done with the previous post, I’d like to apologize for poorly translated German.

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Goatfolk – A High Dwelling race for D&D 5th Edition

“A Beast?  A Fiend?  I’ll show you both…”

 “I’ve seen it, a spawn of the Demon Prince of Beasts!  It walked like a man, but looked like a goat.  The creature carried strange sorceries upon them too, like nothing of this world.  Surely, there must be more…” – A traveler’s encounter with a fiendish-goatfolk warlock.

Born from the Planes

Many rumors have spread of a race of beastly creatures born from demons.  They have prominent goat features and walk upright, with a strange speech that’s a cross of humanoid and animal.  In truth, the origins of these creatures have nothing to do with fiends at all, but the fair folk or the fae.  The ever dubious and tricky denizens of the wyld plane are known for creating strange things on a whim, sometimes using outside creatures mutate into new ones.  The goatfolk is one such case.  During a fight between the unseelie and fiendish powers, warped goat-like creatures known as “hooved horrors” were unleashed as infantry forces for the fiends.  For the most part, the creatures were vanquished.  Those that were captured were used by the fey for experiments.  Most of them had their fiendish corruption purged as they were made into protectors of the Wyld Plane.  However, some still had a lingering fiendish essence that festered and manifested in later generations.

Swift and Athletic

The Goatfolk tend to dwell in steep crags, harsh mountaintops and rocky hills.  Many are adept at jumping about the otherwise dangerous surfaces.  As such, they value dexterity and maneuverability as important skills within their society.  Ironically, their strange hoof-like fingers make them less likely to train in ranged weapons.  However, those who have had success with such weapons are regarded as near-royalty.  For those who aren’t disposed towards weapons, sorcery is more than common upon the goat people.  This is likely the result of their distant underworld heritage, though the tampering of the fey could have caused a magical awakening all the same.  However, magic users are seen as eccentric and strange within much goatfolk culture.  Many see it as an unnecessary oddity, especially when physical prowess is held in such high regards.  Some even see it as cheating one’s way to power or improving themselves artificially.

AUTHOR’S NOTE: GOATS!  Sure, the connections to devils and the like was a bit easy, but I wanted to roll with it as a player option.  I guess it fits under the anti-hero category because of that, but whatever.  To be fair, this started as a variant tiefling option… which is also below.  Also, I guess I owe a minor apology to the many people who wanted content that could translate into Undertale… especially when I either didn’t deliver or was crabby about it.  (In short, I’m not a fan of Undertale.  I just couldn’t get into it.)  No matter, here’s my early Crimbo present to you!  Or should I say, Merry Krampus!

But yes, come for the goat race, stay for the Tiefling options!

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