Stories of monsters changes through the ages, adapt to different societies and views. Some tales and creatures alike die out, while new ones are born. These can be from new developing trends or even tragedies. Wherever they’re spawned from, their dastardly ways will terrorize much like their predecessors before them.
In a world closer to our own, when the stories truly connect to us on some level, we truly begin to think about it… and when we dwell on the thought, then we get scared. This is the true effect of horror. Now please, look behind you so we can be properly acquainted…
“Haven’t had enough of the ol’ hunchback shopkeeper’s wares, huh? Well, there’s more where that came from!”
Here is a small helping of even more magical items for Halloween. Enjoy.
Author’s Note: I wanted to make a few more magical items in addition to what I made before. Also, more JoJo references? I figured why not, since Part 1 is airing on U.S. television. I had to hold myself from making anything Vento Aureo, Stone Ocean, Steel Ball Run or Jojolion because not enough people read the manga… and they should. Also, be on the look out for how many Eternal Darkness: Sanity’s Requiem references I can squeeze into one item.
Since I’ve gotten a bit busy and I’m not sure I can double up on posts, I figured I’d extend my horror theme into November.
I’m usually consistent with my schedule (for this blog… my review blog is just barely out of hiatus.) That said, I don’t feel up to creating at the moment. I’m attending two memorial services for separate family members. I’m understandably quite distraught over the situation. I need enough time to recuperate and I’ll be back in action. Thank you for understanding. With that, my next post will likely be late.
For some, the antipaladin and the oathbreaker represents a fall from grace. These are the exiles and the heretics whom must be stopped at all costs! But, what happens when an entire oath is distorted by gradual influence of the darkness itself? The Order of the Blasphemer is one such atrocity that arises. These distorted paladins have lost their way much like the blackguard, but are convinced they serve a divine or holy cause. This could be from sheer madness or from a dark revelation that the order itself is corrupt.
While many devotees of dark forces are aware of how far from grace they have fallen, the blasphemer order is tragic and ironic in their ignorance. Driven mad by their past oaths and ideals, they have become delusional in the corruption they carry. Many mad blasphemers have reached a level of insanity typical in the most devout of abyssal followers as a result of their broken minds doing all they can to refute their wretched existence. Those who manage to break free of their mania typically become oathbreakers. Some try to atone and become cynics. The rest die from despair or failure to absolve themselves of their sins.
Author’s Note: Ah, deconstructing the Paladin… it’s always fun! As written above, I’ve done this before with the Cynic. Here, I have a new twist on the antipaladin/blackguard, a reluctant one who clings onto their old hopes and views while unwittingly (or perhaps willingly) committing great evil. Also, take note! This concept was an experimental idea I came up with to expand the oathbreaker archetype. Some of the ideas are volatile and will be patched up in the weeks following. Also, the original idea was far closer to Artorias from Dark Souls, but I figured it would have been too much of an homage. But enough from me, subscribe today and a faustian bargain can be yours!
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“Corpses. Lumbering, rotting cadavers. What contrivance could have wrought this… this abomination!? Diseased science…? Blasphemous occult rituals? How can something so… so dead, be so alive?” – Maximilian Roivas, Eternal Darkness: Sanity’s Requiem
The Ancients are awakening, as they gather forces to fight in their onslaught on the grounds below. And what better army than the countless dead, reconstructed to work as puppets for more death. And once more are slain, they too are recruited to the shuffling mindless masses. This doesn’t even take into account other vile things, far detached from our own realities. Whether born of brutality, the esoteric or the absolutely mad; these zombies exist in agony and awareness that cosmic forces use them as toys. Worse yet, they often have no capacity to do anything about it. Many of these undead puppets are merely just that, puppets. They have no control over their actions beyond the necromancer-like orders that the old ones give. For the most part, they are told to attack the living as well as defeat any old one creature with a rival alignment.
While more numerous than the eldritch horrors conjured from the realms of the ancients, the undead are terrifying for a different reason… they were once us! They are but mere corpses reanimated and altered to serve their respective aligned ancient. They are often spawned where the lines between our world and the realm of the ancients tend to be weaker and where rifts can be more easily established. This is often the resting place of dark powers, sites of deranged rituals or former homes of those terrorized by ancient horrors.
Author’s Note: Eternal Darkness is one of my favorite games of all time. Some of the madness effects still give me chills. So, why not bring even more monsters from the game to D&D 5E? Here’s a handful of the variant zombies you encounter throughout the game.
The Stuff of Childhood Nightmares
While we have all grown up and have faced many of our fears as youth, that haunting sensation of encountering fear as a child always rings true. That dreadful encounter with the grotesque, the macabre, the evil, the horrifying. Many the psyches of many children, the experience can be outwardly traumatizing. For some, that’s just part of the adventure. Many adventures alone came with twists that surprised and shocked us in ways we would never forget. In creative and interactive mediums, the chance to experience a story first hand allows us to take it further. Tabletop games enable us to experience the truly wretched and twisted; inducing madness, terror or revulsion. One medium grew out of the tabletop hobby, video games.
The world of the video game shows us visuals to help capture the world, allowing us to see a world and interact with it. While more limited than humans, as computers are the game master, they still give us that illusion of freedom. Back to the original idea, they can help to instill horror through a variety of creative visuals and audio. Maybe the intent was to scary us like crazy, perhaps it was something the developers thought they made an amusing gag… and it turned out wrong. (WARNING: TV TROPES LINK) No matter the intention, these interactions stick with us, they fascinate us, they disturb us, they chill us. Something that truly scared us leaves us not only horrified, but in awe. With that, I thought I’d break the usual take on things and revive some classic horrors from the gaming world that stuck with many of us. Or at the least, revive some encounters that stuck with me.
AUTHOR’S NOTE: Have a little classic gaming nightmare fuel. I wanted to do a theme like this for a while, so here we go! Also, I’ll put up a disclaimer here. I wanted to get a little more experimental with this, meaning I’ll have to clean up the resulting mess I make. I was more eager to make homages to classic baddies, so this will probably be polished over the next couple of days. Stay tuned!