Stories of monsters changes through the ages, adapt to different societies and views. Some tales and creatures alike die out, while new ones are born. These can be from new developing trends or even tragedies. Wherever they’re spawned from, their dastardly ways will terrorize much like their predecessors before them.
In a world closer to our own, when the stories truly connect to us on some level, we truly begin to think about it… and when we dwell on the thought, then we get scared. This is the true effect of horror. Now please, look behind you so we can be properly acquainted…
“Haven’t had enough of the ol’ hunchback shopkeeper’s wares, huh? Well, there’s more where that came from!”
Here is a small helping of even more magical items for Halloween. Enjoy.
Author’s Note: I wanted to make a few more magical items in addition to what I made before. Also, more JoJo references? I figured why not, since Part 1 is airing on U.S. television. I had to hold myself from making anything Vento Aureo, Stone Ocean, Steel Ball Run or Jojolion because not enough people read the manga… and they should. Also, be on the look out for how many Eternal Darkness: Sanity’s Requiem references I can squeeze into one item.
Since I’ve gotten a bit busy and I’m not sure I can double up on posts, I figured I’d extend my horror theme into November.
I’m usually consistent with my schedule (for this blog… my review blog is just barely out of hiatus.) That said, I don’t feel up to creating at the moment. I’m attending two memorial services for separate family members. I’m understandably quite distraught over the situation. I need enough time to recuperate and I’ll be back in action. Thank you for understanding. With that, my next post will likely be late.
“Corpses. Lumbering, rotting cadavers. What contrivance could have wrought this… this abomination!? Diseased science…? Blasphemous occult rituals? How can something so… so dead, be so alive?” – Maximilian Roivas, Eternal Darkness: Sanity’s Requiem
The Ancients are awakening, as they gather forces to fight in their onslaught on the grounds below. And what better army than the countless dead, reconstructed to work as puppets for more death. And once more are slain, they too are recruited to the shuffling mindless masses. This doesn’t even take into account other vile things, far detached from our own realities. Whether born of brutality, the esoteric or the absolutely mad; these zombies exist in agony and awareness that cosmic forces use them as toys. Worse yet, they often have no capacity to do anything about it. Many of these undead puppets are merely just that, puppets. They have no control over their actions beyond the necromancer-like orders that the old ones give. For the most part, they are told to attack the living as well as defeat any old one creature with a rival alignment.
While more numerous than the eldritch horrors conjured from the realms of the ancients, the undead are terrifying for a different reason… they were once us! They are but mere corpses reanimated and altered to serve their respective aligned ancient. They are often spawned where the lines between our world and the realm of the ancients tend to be weaker and where rifts can be more easily established. This is often the resting place of dark powers, sites of deranged rituals or former homes of those terrorized by ancient horrors.
Author’s Note: Eternal Darkness is one of my favorite games of all time. Some of the madness effects still give me chills. So, why not bring even more monsters from the game to D&D 5E? Here’s a handful of the variant zombies you encounter throughout the game.
The Stuff of Childhood Nightmares
While we have all grown up and have faced many of our fears as youth, that haunting sensation of encountering fear as a child always rings true. That dreadful encounter with the grotesque, the macabre, the evil, the horrifying. Many the psyches of many children, the experience can be outwardly traumatizing. For some, that’s just part of the adventure. Many adventures alone came with twists that surprised and shocked us in ways we would never forget. In creative and interactive mediums, the chance to experience a story first hand allows us to take it further. Tabletop games enable us to experience the truly wretched and twisted; inducing madness, terror or revulsion. One medium grew out of the tabletop hobby, video games.
The world of the video game shows us visuals to help capture the world, allowing us to see a world and interact with it. While more limited than humans, as computers are the game master, they still give us that illusion of freedom. Back to the original idea, they can help to instill horror through a variety of creative visuals and audio. Maybe the intent was to scary us like crazy, perhaps it was something the developers thought they made an amusing gag… and it turned out wrong. (WARNING: TV TROPES LINK) No matter the intention, these interactions stick with us, they fascinate us, they disturb us, they chill us. Something that truly scared us leaves us not only horrified, but in awe. With that, I thought I’d break the usual take on things and revive some classic horrors from the gaming world that stuck with many of us. Or at the least, revive some encounters that stuck with me.
AUTHOR’S NOTE: Have a little classic gaming nightmare fuel. I wanted to do a theme like this for a while, so here we go! Also, I’ll put up a disclaimer here. I wanted to get a little more experimental with this, meaning I’ll have to clean up the resulting mess I make. I was more eager to make homages to classic baddies, so this will probably be polished over the next couple of days. Stay tuned!
UPDATE: You can get the updated version of this via DM’s Guild! Zoanthropes – A Collection of Werebeasts is available now! Please, support the blog via DM’s Guild!
What was covered by our resident archivist was only a sampling of the many were-creatures that torment civilization. Many more threaten to bring ruination to all those who threaten their claimed territory. Woe to those who encounter such fearsome foes, even if they are completely prepared for what lies ahead.
The werebeast, lycanthrope or zoanthrope is a monstrosity born from something dark and primal within us. It is awakened through dark pacts, wicked curses, magical plagues or even an act so vile that your own living realm changes you in response. No matter the origin, such creatures remain a danger to all those around them, even the lycanthropes that aren’t inherent advocates of pure evil. Raw and unrestrained emotion can lead to massive destruction if left unchecked and the were-beast is indeed freed and passionate anger incarnate.
AUTHOR’S NOTE: I didn’t finish everything I wanted to do, so I figured I’d expand upon it here. With that, here’s a few more creatures at your disposal, including an update of my werebat from last year! Plus, a whole bunch of inspirations have lead to some cool new creatures.
Made by Doctor Necrotic, for Doctor Necrotic Media. Ravenloft and related content are properties of TSR Inc/Wizards of the Coast/Hasbro. Special Thanks to James Introcaso