Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 1) – Robots and Androids

RPG Blog Carnival LogoTo kick off the August 2016 RPG Blog Carnival theme of “Super-Science and Sorcery”, I thought I’d show a part of a conversion I’m working on.  This module has always been a special one for me.  Not only was it a crazy fun house dungeon crawl, but it’s a bizarre crossover of D&D elements with the likes of Gamma World and Metamorphosis Alpha.  Plus, I’ve always loved conspiracies revolving around Ancient Aliens.  With that, I’ll be hoping to transfer Barrier Peaks to 5th Edition to the best of my abilities.  After it’s complete, it might go up on the DM’s Guild.

To kick things off, we’ll start the conversion with an assortment of robots and androids.  Now, you may be wondering, what do robots have to do with D&D?  I’m not entirely sure, as I’m running on coffee and sheer determination.  Granted, that hasn’t stopped me from finding a way!  Needless to say, the rest of the module is being converted in chunks, to be collected in a megapost in the end.

Author’s Note:  You read that correctly!  More or less, I’m going to be dumping some time into converting this module.  It’s very likely that this will take up a chunk of the month, itself.  Luckily, the Playtest made work a lot easier on me.  I’ve found help from other bloggers as well, thus making the journey a non-arduous one.  Plus, I’ve made a helping of techno goodies in the past too.

https://daemonsanddeathrays.files.wordpress.com/2016/08/004d7-expedition5b15d.jpg?w=581&h=350

“These golems look weird!”

 

Android, Berserk

Medium Construct, Chaotic Neutral

Armor Class 15 (armor plating)

Hit Points: 36 (8d8)

Speed 30 ft.

STR 14 (+2), DEX 18 (+4), CON 11 (+0), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Damage Vulnerability.  Lightning

Condition Immunities.  Charmed, Frightened, Diseased, Paralyzed, Poisoned, Sleep

Senses.  Darkvision 60 ft, passive Perception 10

Languages. Common, Strange Alien Language

Challenge 3 (700 XP)

Berserking.  At the start of its turn, it must roll a DC 10 Wisdom saving throw.  If it fails, it must attack the enemy closest to it.  Furthermore, it has disadvantage on its paralysis pistol attacks.

Immutable Form. The robot is immune to any spell or effect that would alter its form.

Lightning Weakness.  When struck with Lightning damage, it must make a DC 10 Constitution saving throw.  If it fails, it is stunned until the end of its next turn.

ACTIONS.

Multiattack.  The Android may use Berserk Slam twice per round.

Berserk Slam.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target.  Hit: 7 (1d6+4) bludgeoning damage.

Paralysis Pistol.  Ranged Weapon Attack: +6 to hit , ranged 10 ft./20 ft., one target.  Hit: The target takes 8 (1d8+4) force damage.  In addition, the target must make a DC 14 Constitution saving throw.  Failure: The target is paralyzed.  Success: Your speed is encumbered for 1 round.

 

Android, Boxing and Wrestling Trainer

Medium Construct, Neutral

Armor Class 16 (armor plating)

Hit Points: 78 (12d8+24)

Speed 30 ft.

STR 18 (+4), DEX 18 (+4), CON 15 (+2), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

Skills.  Acrobatics +7, Athletics +7, Perception +3

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Damage Vulnerability.  Lightning

Condition Immunities.  Charmed, Frightened, Diseased, Paralyzed, Poisoned, Sleep

Senses.  Darkvision 60 ft, passive Perception 13

Languages. Common, Strange Alien Language

Challenge 5 (1,800 XP)

Immutable Form. The robot is immune to any spell or effect that would alter its form.

Lightning Weakness.  When struck with Lightning damage, it must make a DC 10 Constitution saving throw.  If it fails, it is stunned until the end of its next turn.

Wrestling Hold.  At the start of its turn, if the Android is grappling a subject, it may perform a wrestling hold.  Roll a D6 on the table below to see what move it performs:

  1. Backbreaker: The target takes 8 (1d8 + 4) bludgeoning damage.
  2. Bear Hug: The target must make a DC 15 Constitution saving throw.  Failed Save: 13 (2d8 + 4) bludgeoning damage.  Successful Save: Half damage.
  3. Nerve Pinch: The target must make a DC 15 Constitution saving throw.  Failed Save: The target is paralyzed for 1 minute.
  4. Piledriver: The target takes 8 (1d8 + 4) bludgeoning damage, is knocked prone and no longer grappled, and must make a DC 15 Constitution saving throw.  Failed Save: The target is stunned until the end of its next turn.
  5. Sleeper Hold:  The target must make a DC 15 Constitution saving throw.  Failed Save: The target falls unconscious for 1 minute.
  6. Suplex: The target takes 9 (1d10 + 4) bludgeoning damage, is no longer grappled, and is knocked prone.

ACTIONS.

Multiattack.  The Android may use Slam twice per round.

Slam.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit: 13 (2d8+4) bludgeoning damage.  The Android may forgo damage to grapple the subject instead.  You may not perform other attacks while grappling a subject.

 

Android, Fencing Trainer

Medium Construct, Neutral

Armor Class 15 (armor plating)

Hit Points: 55 (10d8+10)

Speed 30 ft.

STR 16 (+3), DEX 18 (+4), CON 13 (+1),INT 10 (+0), WIS 12 (+1), CHA 10 (+0)

Skills.  Acrobatics +6, Perception +5

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Damage Vulnerability.  Lightning

Condition Immunities.  Charmed, Frightened, Diseased, Paralyzed, Poisoned, Sleep

Senses.  Darkvision 60 ft, passive Perception 15

Languages. Common, Strange Alien Language

Challenge 4 (1,100 XP)

Immutable Form. The robot is immune to any spell or effect that would alter its form.

Lightning Weakness.  When struck with Lightning damage, it must make a DC 10 Constitution saving throw.  If it fails, it is stunned until the end of its next turn.

ACTIONS.

Electrically Charged Epee.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target.  Hit: 6 (1d4+4) piercing damage plus 10 (4d4) lightning damage.  When attacking enemies with metal armor, this attack has advantage.

REACTIONS.

Parry.  As a reaction to a melee attack that hits it, the android can roll 2d6 and subtract the result from the damage taken from the attack.

 

Android, Martial Arts Trainer

Medium Construct, Neutral

Armor Class 15 (armor plating)

Hit Points: 60 (11d8+11)

Speed 30 ft.

STR 16 (+3), DEX 18 (+4), CON 13 (+1), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)

Skills.  Acrobatics +7, Athletics +6, Perception +4

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Damage Vulnerability.  Lightning

Condition Immunities.  Charmed, Frightened, Diseased, Paralyzed, Poisoned, Sleep

Senses.  Darkvision 60 ft, passive Perception 14

Languages. Common, Strange Alien Language

Challenge 5 (1,800 XP)

Lightning Weakness.  When struck with Lightning damage, it must make a DC 10 Constitution saving throw.  If it fails, it is stunned until the end of its next turn.

ACTIONS.

Multiattack.  The Android may make up to two unarmed attacks per round.

Unarmed Attack.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit: 13 (2d8+4) bludgeoning damage.  As a bonus action, the android can attempt to disarm a hit target.  The target must make a DC 14 Dexterity saving throw.  Failure results in the target dropping one weapon or item they are holding (android’s choice.)

 

Android, Medical

Medium Construct, Neutral

Armor Class 15 (armor plating)

Hit Points: 55 (10d8+10)

Speed 30 ft.

STR 13 (+1), DEX 17 (+3), CON 13 (+1), INT 12 (+1), WIS 16 (+3), CHA 10 (+0)

Skills.  History +3, Medicine +7, Perception +5

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Damage Vulnerability.  Lightning

Condition Immunities.  Charmed, Frightened, Diseased, Paralyzed, Poisoned, Sleep

Senses.  Darkvision 60 ft, passive Perception 15

Languages. Common, Strange Alien Language

Challenge 4 (1,100 XP)

Immutable Form. The robot is immune to any spell or effect that would alter its form.

Lightning Weakness.  When struck with Lightning damage, it must make a DC 10 Constitution saving throw.  If it fails, it is stunned until the end of its next turn.

ACTIONS.

Slam.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: 6 (1d6+3) bludgeoning damage.  The target must make a DC 14 Dexterity saving throw or take an additional 9 (2d8) piercing damage.

Anesthetic (1d6 doses).  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: The target must make a DC 14 Constitution saving throw.  Failure: The target falls unconscious for up to 1 hour.  Success: The target becomes poisoned as well as have halved speed for 1 round.

Restorative Injection (1d6 doses).  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: The target gains the benefits of a Lesser Restoration spell.  However, they also gain the poisoned condition for 1 round.

Healing Spray (1d6 doses).  One creature next to the android regains 19 (3d10+3) hit points.

 

Android, Physical Fitness Trainer

Medium Construct, Neutral

Armor Class 16 (armor plating)

Hit Points: 59 (7d8+28)

Speed 30 ft.

STR 18 (+4), DEX 18 (+4), CON 17 (+4), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)

Skills.  Athletics +10, Perception +4, Survival +4

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Damage Vulnerability.  Lightning

Condition Immunities.  Charmed, Frightened, Diseased, Paralyzed, Poisoned, Sleep

Senses.  Darkvision 60 ft, passive Perception 14

Languages. Common, Strange Alien Language

Challenge 5 (1,800 XP)

Immutable Form. The robot is immune to any spell or effect that would alter its form.

Lightning Weakness.  When struck with Lightning damage, it must make a DC 10 Constitution saving throw.  If it fails, it is stunned until the end of its next turn.

ACTIONS.

Multiattack.  The Android may make up to two slams or thrown barbell attacks per round.

Slam.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit: 7 (1d6+4) bludgeoning damage.

Thrown Barbell.  Melee Weapon Attack: +7 to hit, ranged 30 ft./60 ft., one target.  Hit: 9 (1d10+4) bludgeoning damage.

 

Robot, Police

Medium Construct, Lawful Neutral

Armor Class 17 (advanced armor plating)

Hit Points: 71 (11d8+22)

Speed 0 ft. land, 40 ft. hover (5 ft. off ground)

STR 18 (+4), DEX 12 (+1), CON 14 (+2), INT 10 (+0), WIS 16 (+3), CHA 8 (-1)

Skills.  Insight +6, Intimidation +5, Perception +6

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Condition Immunities.  Charmed, Diseased, Frightened, Paralyzed, Poisoned, Prone, Sleep

Senses.  Darkvision 60 ft, passive Perception 14

Languages. Common, Strange Alien Language, , understands all (translator unit)

Challenge 6 (2,300 XP)

Shut Down.  When a robot starts its turn with 10 HP or lower, it must make a DC 10 Constitution saving throw.  If it fails, it shuts down and is disabled; effectively becoming unconscious.

ACTIONS.

Multiattack.  The Robot may make up to two attacks.

Slam.  Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit: 11 (3d6+4) bludgeoning damage.  The robot may forgo damage to grapple a target instead.

Grenade Launcher.  The grenade can be launched up to 100 feet away and explodes in a burst of 20 ft. from the impact point.  Choose a grenade for the robot to launch.  The robot carries two of each grenade.

  • Frag Grenade.  Ranged Weapon Attack: DC 14 Dexterity saving throw, all targets within impact range.  Failure: 22 (4d12) piercing damage.  Success: Half damage.
  • Poison Gas Grenade.  Ranged Weapon Attack: DC 14 Constitution saving throw, all targets within impact range.  Failure: 18 (4d8) poison damage.  Success: half damage.
  • Sleep Grenade:  Ranged Weapon Attack: DC 14 Constitution saving throw, all targets within impact range.  Failure: Targets fall asleep for 1 hour or until they take damage.

Laser.  Ranged Weapon Attack: DC 14 Dexterity saving throw, ranged 150 ft., one target.  Failure: 10 (3d6) “laser” (fire and lightning) damage.

Tractor Beam.  This works exactly like the Telekinesis spell (PHB P. 280).

 

Robot, Servo

Medium Construct, Neutral

Armor Class 15 (advanced armor plating)

Hit Points: 38 (7d8+7)

Speed 30 ft.

STR 16 (+3), DEX 10 (+0), CON 12 (+1), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)

Skills.  Perception +5

Damage Resistances.  Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Condition Immunities.  Charmed, Diseased, Frightened, Paralyzed, Poisoned, Prone, Sleep

Senses.  Darkvision 60 ft, passive Perception 14

Languages. Common, Strange Alien Language, understands all (translator unit)

Challenge 3 (700 XP)

Immutable Form. The robot is immune to any spell or effect that would alter its form.

Shut Down.  When a robot starts its turn with 10 HP or lower, it must make a DC 10 Constitution saving throw.  If it fails, it shuts down and is disabled; effectively becoming unconscious.

ACTIONS.

Tentacles.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: 10 (2d6+3) bludgeoning damage.

 

Robot, Worker

Medium Construct, Neutral

Armor Class 18 (advanced armor plating)

Hit Points  97 (13d8+39)

Speed. 30 ft.

STR 20 (+5), DEX 8 (-1), CON 16 (+3), INT 8 (-1), WIS 6 (-2), CHA 6 (-2)

Skills.  Athletics +8

Damage Resistances.  Acid, Fire, Bludgeoning/Piercing/Slashing from non-magical weapons

Damage Immunities.  Psychic, Poison

Condition Immunities.  Charmed, Diseased, Frightened, Paralyzed, Poisoned, Prone, Sleep

Senses.  Darkvision 60 ft, passive Perception 8

Languages. Common, Strange Alien Language, understands all (translator unit)

Challenge 5 (1,800 XP)

Immutable Form. The robot is immune to any spell or effect that would alter its form.

Shut Down.  When a robot starts its turn with 10 HP or lower, it must make a DC 10 Constitution saving throw.  If it fails, it shuts down and is disabled; effectively becoming unconscious.

ACTIONS

Slam Attack.  Melee Weapon Attack: +8 to hit, reach 5 ft., one target.  Hit: 14 (2d8+5) bludgeoning damage.

Tractor Beam.  This works exactly like the Telekinesis spell (PHB P. 280).

 

Image Source: Expedition to Barrier Peaks – TSR Inc./Wizards of the Coast. 

Expedition to Barrier Peaks and other D&D related names are property of Wizards of the Coast and Hasbro Entertainment.  Made by Doctor Necrotic, for Doctor Necrotic Media.

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4 thoughts on “Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 1) – Robots and Androids

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  2. Pingback: Rise of the Machines – Robotic Options for D&D 5th Edition | Daemons & Deathrays

  3. Pingback: Super-Science and Sorcery Roundup | Daemons & Deathrays

  4. Pingback: Expedition to Barrier Peaks Creature Masterpost | Daemons & Deathrays

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