3 Years of making Stuff!

I’ve been doing this for three years, whoa.  I started this project as a Tumblr blog that made Pathfinder monsters of dubious quality…  The sole reason was because one of my favorite bloggers at the time went on hiatus from crafting some genuinely neat stuff.  My work was more so trying to imitate what they did, but it was none the less good practice.  Granted, I eventually grew tired of attempting to make 3/PF content after a while.  It’s not to say there’s anything wrong with Pathfinder, more so that I never truly got 3rd edition down since I started playing it.  Daemons and Deathrays was reborn into the strange world of homebrew it is today!  My inspiration was sparked once more when D&D 5E had its official release in July of 2014.  Now, I’ve been following 5E since its inception and have studied it with as much attention as I can devote.  But, none the less, I started this is a means of sharpening my skills and giving something cool to the world!  Who knows?  Perhaps this little blog could be the springboard for publishing work soon enough.

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Purity & Corruption – Struggles against Tainting Evil in D&D 5th Edition

Don’t worry, he’s completely fine.

Darkness preys upon countless innocents, dragging them into their clutches as it sees fit.  It awaits for us to falter and turn to it in search of aid, courage, control.  It happily responds, in hopes of enthralling those who get too close.  This wickedness is no one being, but the very nature of evil itself.  It seeks to take everything that is true goodness, and destroy it any way it can.  For true evil, the failure of hope and prosperity is its ultimate goal.  And in the end, it has plans to make us all pawns in its twisted games. 

However, heroes rise up to combat the darkness and help bring light to the world.  But in the end, they risk falling to the same evil they combat.  Their feuds against wickedness risk corrupting them as well, making their valiant efforts all for naught.  Such adventurers may become the very monsters they quested forth to destroy, in the end.  Only a true champion of justice can withstand an onslaught of defilers and diabolic forces.  All everyone else can hope for is solace and sanctuary, for it’s all we have in an endless struggle to fend off powers far beyond our control.  We have no control, you see!  The darkness comes!  It will damn us all!

The forces of corruption are a new threat to your players.  Similar to the Sanity stat, Purity is an alternate option to measure your players’ endurance against forces of absolute evil.  The lower their purity is, the more likely they are to succumb to its dark embrace, similar to the Dark Lords of Ravenloft or the hellish creatures found in countless dark fantasy tales.

Author’s Note: I’m back with another rule module for you all!  In short, I gave the Pureness stat some playtesting, but found out it was wasn’t properly defined or fleshed out.  That and the base concept was tied to either Gamma World style mutation or “Arcane Corruption” (DCC style spellcasting).  The resulting feedback concluded that a mix of Ravenloft’s Dark Power effects charts, disease tracks and mutation were the best way to go.  In a sense, this is a compilation in addition to expansion on what I already have.  In short, this is a revision of the purity idea from my Arcane Corruption post.  It’s still similar to the rest of the post, same as my post for mutation.

Also, one of my players wanted me to delve deeper into the Curse of Undeath, making a post inspired by Dark Souls.  So, stay tuned for an expansion on that!

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Roguish Archetype – The Practical Joker

“Batter Up!”

A bane among their compatriots and a blessing all the same.  The Practical Joker is a master of mischief and mayhem.  Perhaps they’re creators of comedy, perhaps their sheer power of annoyance is a weapon all its own.  Either way, it’s not likely they’ll be trusted by many people and for good reason.

This isn’t to say these cheery pranksters are forces for antagonism.  On the other hand, many are quart jesters or comical folk in general.  Many travel around, hoping to bring amusement… usually at someone’s expense.  Assuming they have a sense of humor, they’re often in on the joke.  However, some practical jokers take their craft too far.  They become malicious, seeing downright sadistic acts as comical.  These people become feared as villains in their own right.

Author’s Note: The Muscle Wizard didn’t turn out how I had hoped.  It was a one shot joke based on a one shot joke anyway, so no harm done.  Also, this sub-class is built around the idea of manipulating enemies and making light of a situation.  This archetype is not intended for more serious games.  Likewise, this archetype shouldn’t be used as an excuse to troll your fellow players.  That’s a reason why Kender tend to be banned at a lot of tables.  Also, better late than never, right?

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Muscle Wizard – An Absurist Wizard School for D&D 5th Edition

Edit 2018: This is made as a joke, rather than a serious post made with extraneous effort.  Please check out my more serious posts I’ve made recently.  I assure you that they’re much better.  That said, enjoy and have a laugh over this too!

 

No explanation needed

Some wizards are driven by specific arcane studies, while others want to augment an aspect of life or society through the powers of magic.  And then there’s others that want magic to augment their bodies in a unique way.  Some suggest the monks are driven to alter themselves through spiritual teachings.  Many mages have witnessed their teachings and have applied similar principles to magical study.  And thus, the “Muscle Wizard” was born.

To a Muscle Wizard, physical fitness is just as important as mastering arcane studies.  While they are not as enduring as warriors, the Muscle Wizard is just as extraordinary in their ability to dish out absolute physical punishment on top of magical craft.  Many go on to become mentors for those who wish to fuse martial prowess with arcane arts.  In fact, they’re among the first attempts at doing so.  However, their history likely goes back to trade lines between mageocratic settlements meeting with monks who ended up sharing disciplines, philosophies and spiritual teachings.  As the two concepts began to mingle, they merged into a style all their own.  While not as able to master spiritual disciplines of the self and not as able to master specific aspects of magic, this arcane school is more than happy to throw a magical fist in the face of anyone who dares to belittle it.

 

Author’s Note:  WE TAKE A BREAK FROM OUR GOTHIC THEME FOR AN IMPORTANT NEWS BULLETIN!  Happy April Fool’s Day, everyone!  As always, I love making absurdist and silly posts every year.  And by all means, this one is no exception.  Originally, I was creating a hybrid of the Fighter and Monk to create a more martial and less mystical brawler class for 5E.  Sadly, that idea fell apart.  A ways later, I decided to make a mock write up for the Muscle Wizard as a joke.  Somehow, the meme stuck and became this year’s April Fools post.  How about that?

That said, a word of warning.  This subclass was tinkered with on a whim, rather than made with absolute balance in mind.  Because of that, it might be a tad on the unbalanced side… a sort of beefed up Bladesinger if you will.  Needless to say, I might revisit this at some point and use it as inspiration.

Update 2018: Since this was made as a joke, I’m probably not gonna bother with this.  People around the web have made their own take and whatever, I didn’t come up with the original concept myself.  It’s an old meme.  Anyway, if you want to do something with this, have it at.

 

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