You’re not only knowledgeable about the Fey, you are part of their world as well. It’s more than likely you are the descendant of a fey-based creature or someone who served an archfey patron. Whether a gift or a curse, the powers of the fair folk have been passed down to you. You’re able to weave your magic in fantastic and creative ways, including using your faerie-based charms to turn the tides of a fight in a pinch. Because of this charm,it’s not uncommon for many onlookers to see your unnatural power as a bewitching beauty or something horribly uncanny.
Some of these fey sorcerers decide to hone their craft however they can. Some will travel to the Fey realms of Arcadia in order to master their talents to the best of their ability. Others will seek faerie-creatures on the Material Plane, in hopes of locating willing teachers. Either path is a life filled with adventure and very fitting of their magical origins. Some of these sorcerers take up a life of whimsy and free mindedness in tribute to the beings that blessed them with their gift. As a result, it is possible that your personality may be capricious, secretive, chaotic, cheery or something else entirely; perhaps a reflection of a certain Court or being in particular. For creatures already descended from fey, such as gnomes and elves, their use of sorcery is a means of bolstering power they already have.
AUTHOR’S NOTE: Greetings and well met! Since we already have a patron for the warlock, I figured bringing back the fey bloodline was the next step. With that, here’s my take on what I think a fey-sorcerer would look like. I focus on enhancing enchantment and illusion magic, both popularly associated with faerie trickery. I also look at allusiveness and the sneaky nature of the fey as well as the festive and charismatic aspects too. And to top it off, defenses against charms and sleep effects. Hopefully I hit all the touchstones I was looking at! No matter, here’s a sorcerous character who’s home in the lands of faerie.
At 1st level, you cloak yourself in the alluring power of the fey upon using the magic gifts they have bestowed upon you. You may use a bonus action to cast Sanctuary (without using slot) upon using a spell that charms or causes fear. You must take a short or long rest before using this ability again.
Quick Wit and Sharp Tongue.
At 1st level, you gain proficiency in Persuasion and Performance. Once per long rest, you may gain advantage on a roll for either.
At level 6, you find it easier to resistance to charms and sleep effects, like the fey themselves. You have advantage on charm and sleep effects, if you didn’t have them already. If have either of these, change them to immunity respectively.
Blink to Safety.
At level 14, you can swiftly shift away from danger when it’s at its worst. When you are hit with an attack or fail a saving throw that deals damage, you can use a reaction to teleport 30 ft. (as per the Misty Step spell.) However, the teleportation must be moving away from the threat that initially damaged you. You may use this a number of times equal to your Charisma modifier before taking a short or long rest.
Upon reaching level 18, the sheer power of your existence can prove to be too much for some. You can use Incredible Presence whenever you cast a spell that charms or causes fear, without taking a rest. Also, you can substitute Sanctuary for a new effect. Like Sanctuary, the target must make a Wisdom saving throw first. However, upon failure, the target is charmed. While charmed in this manner, they are incapacitated and their speed reduced to 0. They may save again at the end of their turn to break this effect. The same target cannot be affected again for 24 hours.
ART CREDIT: Mage Wars Beastmaster – Shadowcore; Elf Druid Gwileth – CrimsonskyR; Goat Warrior sketch colored – Ellison Pav
Created by Doctor Necrotic, for Doctor Necrotic Media.