“Come in, come in! Please stay and search around. The fey are known for all sorts of strange magicks and acts of trickery. They’re also known for crafting a wide variety of fine wares and mysterious artifacts. I, Bloodgrin, am happy to help you find the selection you so desire. Step inside, become comfortable and do look around. And please, let me know if you find any of my wondrous and whimsical wares particularly ‘enchanting.’ Hehehehe….”
Welcome back to Bizarre Bazaars, a series of strange magical items hailing from stranger places! This time, our team of artifact hunters takes you to the dimension of the fae, where a traveler in a goblin market is all too eager to share his wares with the public… or at the very least, whoever can traverse the veil into the realms of Arcadia. With that, we’ll let Bloodgrin pitch his stock to any adventurers that may be interested!
Author’s Note: Crafting these items was already quite enjoyable, but making lore for them and writing from the perspective of a character was tons of fun! With that, I bring you another Bizarre Bazaars to introduce my new faerie theme for the blog! It will most likely stretch through March and possibly into April! Stay tuned, treasure hunters!
Gazing Glass of the Traveling Hag – Rare
Oh, this one’s a real beauty! It’s certainly more beautiful than its original owner. You see, this glass ball was used by a sinister hag to spy upon various victims and curse them from afar. I’ve tested it and it works like a charm for especially vindictive people! Now, you’re probably a sick person if you buy this, but I have a very sick sense of humor! By all means, tell me how it works once you buy it.
As an action, you may attempt to use divination like spells as well as curse a subject of the divination; It may be activated once per long rest. By focusing on some object or symbol related to a specified target, the glass traces them and creates a visual of them. While you do not get direct information on where they are, you can see the immediate area around them. Furthermore, you can use this visual to send hexes activated from the Gazing glass at the target. The target must make a Wisdom saving throw equal to your spell DC (8+Proficiency+Stat bonus). The same target cannot be affected twice over the scope of 24 hours. You can deliver one of the following curses to afflict the target:
- Curse of Tension – Disadvantage on all charisma checks, gain the effects of fear when failing a check. Lasts for 1 day.
- Curse of Nightmares – Must roll a Constitution saving throw the next time they rest, failure results in losing all benefits of that sleep and gaining level of exhaustion.
- Curse of Hallucination – They are the subject of the effects of an illusionary effect. The effect may not be bigger than a 20 by 20 foot space; it registers to sight, sound and touch.
- Curse of Disgust – Target looks hideously ugly to onlookers. They become repulsed by the victim and attempt to avoid them at all costs for 1 day.
- Curse of the Dark Twin – A shadowy doppelganger spawns in front of the victim. It shares the victim’s stats and knows their every move. Only the victim can fight and defeat it.
Root Club – +1 Weapon – Uncommon
Who says a dryad or the like can’t put up a good fight? Some of the more nature-type fey are quite adept at the art of combat! In fact, this artifact seems to be given to defensive ranks sworn to protect their domain. Plus, for such a simple weapon, it looks pretty beautiful! If you don’t care much for aesthetics, I suppose it works well enough in bludgeoning your enemies’ heads in. Smash, smash, ahahaha! Your skull is destroyed! E hem, pardon me.
This is a 2-handed weapon with a 5 ft. reach. It deals 2d4 damage and can be used with either strength or dexterity for attack and damage. In addition, you may cause roots to leap up and grab the target upon hit. The target counts as restrained and must take proper action to free themselves from grapple on their turn. This ability can only be used once per short or long rest.
Staff of the Grand Courts – Legendary
I can’t begin to tell you how many operatives had to go through a chain of thef- legitimate transactions, in order to secure this fine work of magical art. This is no ordinary staff, friends. No, no! It holds some of the highest powers of the faerie courts themselves. Whoever wields this staff becomes far more competent in their ability to wield magick, as the powers of the fey flow through them now. By all means, this nice little treasure isn’t going to leave my shop without a very hefty price. You won’t like hearing it, but I assure you one thing! And that’s this staff is worth every piece of copper invested.
Add +2 to your total spell DC; for each listed spell level, you may add 3 from each level list to spells you are able to prepare.
- Absorb Elements, Animal Friendship, Beast Bond, Charm Person, Cure Wounds, Disguise Self, Faerie Fire, Healing Word, Mage Armor, Sleep, Speak with Animals, Tasha’s Hideous Laughter
- Alter Self, Animal Messenger, Barkskin, Crown of Madness, Enhance Ability, Flame Blade, Invisibility, Lesser Restoration, Moonbeam, Magic Weapon, Misty Step, Protection from Energy, Suggestion
- Blink, Conjure Animals, Counterspell, Dispel Magic, Fly, Hypnotic Pattern, Major Image, Speak with Plants
- Confusion, Dimension Door, Dominate Beast, Elemental Bane, Freedom of Movement, Greater Invisibility, Hallucinatory Terrain, Polymorph, Stoneskin
- Animate Objects, Dominate Person, Dream, Greater Restoration, Hold Monster, Mass Cure Wounds, Mislead, Modify Memory, Teleportation Circle
- Arcane Gate, Conjure Fey, Eyebite, Mass Suggestion, Otto’s Irresistible Dance, Programmed Illusion,
- Mirage Arcane, Plane Shift, Project Image, Teleport
- Animal Shapes, Antipathy/Sympathy, Control Weather, Dominate Monster, Feeblemind, Mind Blank, Telepathy
- Astral Projection, Foresight, Shapechange, Time Stop, True Polymorph
You also may cast one of the chosen spells by expending appropriate amount of charges instead of your spell slots. The total charges spent equals 1+ the spell’s level. You have 18 charges in maximum total and regain 1d4+1 after a long rest.
Ring of the Spirit Hunter – Very Rare
There are tales of knights who sought to banish the fey spirits to dwell below mounds and away from the world of the living long ago. All of them wore a signet ring as a symbol of fraternal brotherhood and unity. Together, they quested to keep the faerie kind away from emerging civilization and humanity in general. To a degree, they were successful. However, their order had long since disbanded. Memorabilia continues to circulate through collectors and black markets, especially among those who hold negative feelings toward the fey. Personally, I think the knights were driven by hatred and rampant passion. I mean, look at me? Why would someone want to push me under a rock!? I’m gorgeous!
While you are attuned to this ring, you gain immunity to all affects caused by a fey creature; such as charming or fear. In addition, you gain the ability to turn fey-based creatures (similar to the Turn Undead ability of the cleric’s Channel Divinity) once per long rest.
Cold Iron Arrow – Rare (+1), Very Rare (+2), Legendary (+3)
Seeing as many hunters saw the fey as a threat, they took to very brutal measures to combat them. Seeking out specialized metals, they forged treated arrows capable of striking right into their very souls. These cold iron infused arrows are part of a deadly arsenal capable of striking absolute terror into faerie kind. After all, cold Iron is antithetical to the fey on all regards. This arrow is imbued with some sort of divine power that seeks out fey in particular, stabbing them heavily with extreme prejudice. And users of this item are prejudiced! Now, how did I get it? It was sent to me as a trophy (along with the head of one of those cursed hunters! You can see it mounted on a plague above me!) The accursed thing frightens me to no end! That’s why it’s secure behind an enchanted case. By all means, you can buy it… but I’ll be very suspicious of you for all times. No offense, of course.
When you fire this arrow against a fey-based creature, you gain advantage on that attack roll. Upon hitting a fey target, it deals sneak attack equivalent in extra damage. Treat your total of hit dice as total rogue level when applying sneak attack damage. The enchantment on the arrow fades after use. While not as widely made, other ammunition types can have this magical trait as well.
Gem of Druidic Knowledge – Rare
I don’t know too much about druids, but there have been sects who made pacts with the fey. Perhaps they saw them as guardians of nature itself. Perhaps it was an offering of peace. Perhaps they just wanted some of our power, because the fey are better than their puny gods! Excuse me… No matter the reason, their patrons obliged. Out of this unity, gemstones were created as gifts to help circle members expand their knowledge and horizons. Anyone who considers the fey a friend is my friend. So friend, won’t you buy this token of friendship?
With this gem, you can understand many of the teachings and secret information passed down by druidic orders. You gain proficiency in 4 of the following Skills: Nature, Religion, Perception, Insight, Survival, Animal Handling, Stealth. You also gain Expertise (as per Bard/Rogue) in 2 of those. You may speak Druidic secret language while this is active. This must be attuned to activate.
Morphic Armor – Uncommon, Rare (+1), Very Rare (+2), Legendary (+3)
Shapeshifters are awfully strange, aren’t they? One second, you’re looking at an elf… and the next, they’re a pyramid made out of lemons! Sure, it sounds farfetched, but my tales are all true. No matter, in order to blend in or perhaps keep one’s self fortified in the heat of battle, one of these shapeshifters got the idea to bond armor to their power. I’ve seen a pooka turn into a cat, still wearing leather armor! It was adorable and slightly menacing. If you personally know any shapeshifters, this is the ideal gift for them. Of course, many of the fey don’t like metal armors… me being an exception. So, choose your gift very wisely.
When a creature shifts form, the armor shifts with it to accommodate a new form. This armor stays constant in all forms, also making other warn garments transform with the armor itself. The armor must be attuned for effects to take place.
Image Source: Goblin Merchant by Cotton (need verification), The Spell by Monsterpappa, Fijian War Club, Staff – Runescape, Inquisitor Ring – Outsider Jewelry, 19th century Native arrow – Ebay, Astrophyllite – Gemology Online, Armor Bear – Riccardo Fasoli
Created by Doctor Necrotic, for Doctor Necrotic Media.