Hailing from a demiplane known as “Pirate’s Land”, this creature is said to be lost to the ages. After his comrades fought valiantly against a business-minded mousefolk (whose name cannot be addressed), he and his allies were scattered to the winds and fell to obscurity. Now his kingdom in Florida is owned by his squeaky nemesis, and he was nowhere to be found… But tales of his past encounters with St. Nicholas, the Duke of Winter began to surface. As attention was brought to his past exploits, he began to surface once more as a mere shadow of his former glory. Without a home and without a purpose, the Ice Cream Bunny wanders to places of joy and renders them mad. However, this is not intentional, as he just wants to join the happiness. In the end, he only spreads bedlam and terror wherever he travels.
An encounter with The Ice Cream Bunny is indeed a disturbing one. Records of his past prove that he was an intimidating, but well intending creature. Coupling that with his present mania makes him for a chilling foe. And worst of all, he doesn’t realize he’s causing harm. It’s hard to describe the Ice Cream Bunny, as many victims go insane upon getting too close to him. He’s a white colored creature that looks more like a cartoon-like distortion of what someone would assume a rabbit looks like. It’s questionable if this creature is even related to actual rabbits at all or is some monstrosity that just happens to have some minor resemblance.
AUTHOR’S NOTE: I wanted to make an homage to this downright terrifying character from an awful movie. Now, where did I see this holiday horror? In both of Rifftrax’s take on Santa and the Ice Cream Bunny, of course! Now, without the riffers doing their thing, the film is almost impossible to sit through. With that, here’s my take on this long forgotten nightmare from Christmas Past!
The Ice Cream Bunny
Medium aberration, chaotic neutral
Armor Class 13
Hit Points 78 (12d8+24)
STR 9, DEX 16, CON, 14, INT 10, WIS 11, CHR 17
Damage Resistances. Psychic
Damage Immunities. Cold
Senses. Darkvision 60 ft.
Languages. Deep Speech, Understands Common
Challenge 3 (700 XP)
Mad Laughter. Any creature that enters within 30 ft. of the Ice Cream Bunny at the start of their turn must make a Wisdom saving throw (DC 13). Failure results in being affected by the Confusion spell for that round.
Traverse the Universe. Once per day, the Ice Cream Bunny can spend 10 minutes of time to do a ritual. Upon completion, he may travel to another plane or dimension. This effect works similar to Plane Shift, but only targets the Ice Cream Bunny. However, to the average onlooker, it just looks like he’s bouncing around and being creepy.
Slamming Hug. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 creature. Hit: 9 (1d12+3) bludgeoning damage. The target is also grabbed.
Creepy Wink. Ranged Spell Attack:+5 to hit, ranged 30 ft., 1 creature. Hit: 14 (2d10+3) psychic damage. The target must make a Wisdom saving throw (DC 13) or take an extra 5 (1d10) necrotic damage as well.
Eerie Sirens. (Recharge 6.) Ranged Spell Attack: DC 13 Constitution saving throw, 60 ft. burst from monster, all creatures within range. Hit: 13 (3d6+3) thunder damage and the target is frightened for 1 round.
Source: Spookingtons Media
Made by Doctor Necrotic, for Doctor Necrotic Media. Rifftrax Live is a creation of Rifftrax.