Bonethief

“They ARE amongst us!”

“When we thought that our very bodies and minds were sanctuary against foul things, there are horrid puppet masters that would seek to dig into our very essence and manipulate us.  These skeletal looking beings always dig at the neck and claw their way into the victim’s spinal column, where they hijack all function.  In no time, the victim is a mere toy of this awful beast.  And worst of all, they’re capable of sampling the old mind’s memories to blend in, as one of us!  They can infiltrate OUR lands without us knowing.  Only when their new skin is damaged or useless, do they shed it like old clothing!  These grotesque nightmares will try to control US ALL!” – Maxwell, an Archivist driven mad by dark revelation.

Behold, the Bonethief.  This almost skeletal beast is nothing to make light of.  As it skulks dark corners, waiting for prey, one can hear its demonic cackles.  It strikes by leaping towards the spine of its victim, digging in before taking absolute control.  It even has the unsettling ability to mimic its host in their prior environment.  Thus, many who encounter these atrocities quickly succumb to paranoia.  While not extremely violent, this parasitic race will subdue anyone who intends on thwarting their sick plans by any means necessary.  When not acting like a normal living being, they will hide within corpses and masquerade as a dead body before causing the remains to leap up and attack.  When you discover that at least one is present, you know you will never be safe from them again!

Author’s Note: Before, I did a monster inspired by Eternal Darkness, sampling their take on the vampire a little bit. This time, I wanted to convert one of my favorite creatures from the game, The Bone Thief.  This was one of the most terrifying enemies in the game, if only for the reason that you didn’t know who had this parasitic creature controlling them.

Bone Thief

Small aberration, neutral evil

Armor Class 15 (natural armor)

Hit Points 40 (9d6+9)

Speed 25 ft.

STR 15 (+2) DEX 18 (+4) CON 12 (+1) INT 13 (+1) WIS 12 (+1) CHA 16 (+3)

Saving Throws.  STR +4, INT +3, CHA +3

Skills. Acrobatics +6, Deception +5

Damage Resistances.  Bludgeoning/Piercing/Slashing damage from non-magical weapons.

Condition Immunities.  Charmed, Frightened, Sleep

Senses Darkvision 120 ft., Passive perception 11

Languages. Deep Speech

Challenge 3 (700 XP)

Corpse Puppet.  When possessing a body that it has burrowed into, it will pretend to act like its host.  It has advantage on Charisma (Deception) checks related to coming across as the creature it is inhabiting.

Possession.  When a creature is brought down to 0 HP, the Bonethief can use its reaction to take over the host’s body, effectively turning them into monsters.

ACTIONS

Multiattack.  The Bonethief can make two Scythe Hand Attacks (or two Burrow attacks, if on a victim)

Scythe Hand.  Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 13 (2d10 + 2) slashing damage.

Burrow.  Melee Weapon Attack: +6 to hit, reach 5 ft., a creature it has jumped on.  Failure: 21 (3d10+4)

Horrible Leap.  The Bonethief can attempt to leap on top of a victim as part of its movement action.  The victim must make a Dexterity saving throw (DC 14).  Failure results in being restrained by the Bonethief.

Bone Thief-Puppet Template

Creatures possessed by this creature are at the mercy of its whims.  They no longer have any control over their actions, if they weren’t already killed prior to possession.  Creatures possessed by a Bone Thief receive the following qualities:

  • Ability Scores:  Gain the Intelligence, Wisdom and Charisma score of the Bone Thief if scores are not already higher
  • Alignment: Becomes Neutral Evil
  • Corpse Puppet: See Monster Ability
  • Deathly Burst:  When this creature is brought to 0 HP, the Bone Thief will burst forth from the body.  All creatures within 30 ft. must make a Wisdom saving throw.  Failure results in taking 19 (3d12) psychic damage.  Success results in half damage.  Following this, a Bone Thief is spawned in their place.

Sample NPC: Possessed Civilian

Completely oblivious to the dark forces that lurked beyond their vision, this unfortunate being was once a servant who was busy humbling scrubbing away at a dirty wooden floor.  As they turned around to observe strange sounds, a skeletal abomination jumped towards their neck and clawed their way into the victim’s body.  However, unless disturbed, the controlled servant has no reason to strike against anyone yet…

Medium humanoid (human), neutral evil

Armor Class 10

Hit Points 4 (1d8)

Speed 30ft.

STR 10 (+0) DEX 10 (+0) CON 10 (+0) INT 13 (+1) WIS 12 (+1) CHA 16 (+3)

Senses passive Perception 10

Languages Common

Challenge 0 (10 XP)

Corpse Puppet.  When possessing a body that it has burrowed into, it will pretend to act like its host.  It has advantage on Charisma (Deception) checks related to coming across as the creature it is inhabiting.

ACTIONS

Unarmed Punch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.  Hit: 2 (1d4) bludgeoning damage.

Deathly Burst:  When this creature is brought to 0 HP, the Bone Thief will burst forth from the body.  All creatures within 30 ft. must make a Wisdom saving throw.  Failure results in taking 19 (3d12) psychic damage.  Success results in half damage. Following this, a Bone Thief is spawned in their place.

Made by Doctor Necrotic, for Doctor Necrotic Media.  Eternal Darkness: Sanity’s Requiem is a product of Nintendo and Silicon Knights.

 

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One thought on “Bonethief

  1. Pingback: Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 4) – Pre-Existing Monsters and Custom Stuff | Daemons & Deathrays

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