The planes hold countless universes and endless possibilities. Among them is a dystopian world where a brutal regime managed to take hold of the world. However, one planet proved to be not enough for them. They turned their cleansing campaign towards the planes beyond. Thanks to their high tech moonbase experiments, they were able to rip open a portal within the fabric of reality itself! Achieving planar transport, waves of these augmented super-soldiers unleashed hell upon anything unlike them. While countless grunts are equipped with the best technologies that engineers have to offer, this Planarnaut is fully upgraded into a cyborg warrior capable of massive damage. An era of darkness driven by fascism threatens the multiverse!
Author’s Note: Yes, space nazis. Why? I don’t really know! Iron Sky and Wolfenstein the New Order haven’t crossed my mind in a while, so I don’t know what brought this. Nostalgia for WWII FPS games? Fascination with alt. history and dystopia? No matter what happened, here they are! Also, I deeply apologize to anyone who is fluent in German, I know my translations aren’t good.
Medium augmented humanoid (cyborg), lawful evil
Armor Class 16 (plated armor)
Hit Points 169 (27d8+54)
Speed 30 ft.
STR – 18 (+4), DEX – 17 (+3), CON – 15 (+2), INT – 11 (+0), WIS – 12 (+1), CHR – 14 (+2)
Saving Throws. INT. +3, WIS. +4
Condition Immunities. Charm, Sleep, Fear, Poisoned
Damage Immunities. Psychic, Poison
Senses. Darkvision 120 ft.
Languages. German, Comprehends all languages, Telepathy 120 ft.
Challenge 8 (3,900 XP)
Über-Soldaten. Planarnautin are augmented by secretive super-science, making terrifyingly powerful beings that are part human, part mutant, part machine. These creatures can never tire or face exhaustion, they will relentlessly pursue a target until they are assured it has been defeated or killed, they are dedicated to their cause with near single minded zeal.
Mörder Maschinen. The Planarnautin is an expert at combat, especially close ranged execution. They do not receive disadvantage with ranged attacks while an enemy if adjacent or within melee range of them.
Röntgenblick. The Planarnautin can see in magical darkness. It can also see 10 ft. through walls as well as see the insides of living creatures (X-Ray Visions!)
Multiattack. So long as the weapons are readied, the planarnautin can make two attacks with weapons.
Die Schwert. Melee Weapon Attack. +7 to hit., reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage + 10 (3d6) lightning damage.
Drachenfeuer. Ranged Weapon Attack. +6 to hit., ranged 30 ft. cone blast., targets in blast. Hit: 21 (4d8+3) fire damage.
Über Luger. Ranged Weapon Attack. +6 to hit., ranged 80/120 ft., one target. Hit: 19 (3d10+3) piercing damage.
Mein Leben! When a Planarnautin is dropped to 0 HP, it can use its reaction to make a single attack roll with disadvantage.
Erlauben Sie, bitte! (recharge 5 or 6) When a Planatnautin within eye sight misses their attack, one Planarnautin per round may use its reaction to attack a target instead with a single attack.
CAMPAIGN NOTE: If you want grunts to serve alongside the planarnauts, simply use the NPC stats and equip them with modern firearms found in the DMG. Poorly translated German titles for the abilities are, of course, optional.