This is getting really spooky!
The dancing dead are a unique kind of undead. Their main facade is appearing harmless and whimsical, making them much like dark fae spirits in some sense. They put on elaborate shows and dances, doing incredible routines that few can do in life. In fact, some take part in music relevant to the dance they’re displaying. (Rumor has it that this and this are the most common musical themes.) Most likely, the Dancing Dead were once talented masters of art and acrobatics in life themselves.
AUTHOR’S NOTE: I made a swarm of spooky, scary skeletons for Pathfinder sometime last year or the year before and they were a blast to run! With that, I brought them back for 5E, right on time for Halloween. This time, I made them more generic undead. They could be skeletons, zombies or whatever! No matter, Happy Halloween, everyone!!
When a soul faces great tragedy, not even the dead are granted final repose. When this isn’t the case, some sort of plight plagues ghosts, tethering them to this world. The whole experience horrifies, saddens and angers them greatly. Ghosts are created from all the mortal races of the multiverse, trapped in the realm of the living until they can finally break free into the lands of the dead.
Creating Ghostly Haunts
Ghostly Haunt is a template applied to any living non-planar creature. Creatures with this template have died and returned as undead. Stats after the jump.
Wizards are weird.
In darker settings, distant beings and magical powers are hard to trust… and for good reason. In older iterations of the game, as well as darker fantasy RPGs like “Dungeon Crawl Classics”, delving into the supernatural had a risk far beyond a price tag and losing a spell slot or gaining the ire of a church. Exploitation of eldritch powers could leave the victim becoming mad, diseased, or both. Turning the forces of chaotic energy into an orderly event is by all means a paradox in and of itself, taking its toll on those who craft too much. Likewise, making bargains with incomprehensible entities too takes its toll. Those who take either too far risk becoming mad or warped beyond recognition.
And worse than exposing yourself to the unknown in immersing yourself is realms tainted by absolute corruption. Desecrated lands, alters to dark gods, creatures that are the truest essence of evil and so on. These sources of the most vile powers in existence are just as likely to twist and decay the soul into something it is not… or was not. While some struggle with sanity, distortion at the hand of dark powers are far worse.
If you prefer, here are some alternative lists that can work as well. Mutations – Part 1 (Benefits), Mutations – Part 2 (Drawbacks), Wild Magic Surge (Alternate)
Author’s Note: This is inspired by corrupted magic from Dungeon Crawl Classics, Carcosa, Taint from D&D 3.5 Heroes of Horror and the Insanity option from the Dungeon Master’s Guide. At its core, this is a variant of the Sanity and Madness rules from the D&D 5E DMG. Also, this is merely a draft for my concept. Expect revision at some point!
Made by Doctor Necrotic, for Doctor Necrotic Media.
IMAGE SOURCE: Dungeon Crawl Classics