This is getting really spooky!
The dancing dead are a unique kind of undead. Their main facade is appearing harmless and whimsical, making them much like dark fae spirits in some sense. They put on elaborate shows and dances, doing incredible routines that few can do in life. In fact, some take part in music relevant to the dance they’re displaying. (Rumor has it that this and this are the most common musical themes.) Most likely, the Dancing Dead were once talented masters of art and acrobatics in life themselves.
AUTHOR’S NOTE: I made a swarm of spooky, scary skeletons for Pathfinder sometime last year or the year before and they were a blast to run! With that, I brought them back for 5E, right on time for Halloween. This time, I made them more generic undead. They could be skeletons, zombies or whatever! No matter, Happy Halloween, everyone!!
NOPE NOPE NOPE NOPE
Throughout the ages, many places of rest are long since forgotten. Eventually, departed souls come to realize they too have been forgotten. In self-pity and despair, they either continue to haunt these grounds or return from the afterlife. Eventually, these souls bond together as their hatred and sorrow grow, slowly fusing with the forsaken ground as well. A hivemind made of dirt, bone and soul arises to bring forth legions of undead to chastise the living. These creatures are known as Graveyard Tyrants, commanding waves of undead horrors while seeking to control the living out of a sense of vengeance. These tyrants often stir where cemeteries once stood, watching them with a sense of duty and honor; as they feel no one will tend to the grounds besides them. While they have a great hatred towards living creatures, they have a connection to the realm where they were spawned and will do anything they can to protect it.
When a soul faces great tragedy, not even the dead are granted final repose. When this isn’t the case, some sort of plight plagues ghosts, tethering them to this world. The whole experience horrifies, saddens and angers them greatly. Ghosts are created from all the mortal races of the multiverse, trapped in the realm of the living until they can finally break free into the lands of the dead.
Creating Ghostly Haunts
Ghostly Haunt is a template applied to any living non-planar creature. Creatures with this template have died and returned as undead. Stats after the jump.
Wizards are weird.
In darker settings, distant beings and magical powers are hard to trust… and for good reason. In older iterations of the game, as well as darker fantasy RPGs like “Dungeon Crawl Classics”, delving into the supernatural had a risk far beyond a price tag and losing a spell slot or gaining the ire of a church. Exploitation of eldritch powers could leave the victim becoming mad, diseased, or both. Turning the forces of chaotic energy into an orderly event is by all means a paradox in and of itself, taking its toll on those who craft too much. Likewise, making bargains with incomprehensible entities too takes its toll. Those who take either too far risk becoming mad or warped beyond recognition.
And worse than exposing yourself to the unknown in immersing yourself is realms tainted by absolute corruption. Desecrated lands, alters to dark gods, creatures that are the truest essence of evil and so on. These sources of the most vile powers in existence are just as likely to twist and decay the soul into something it is not… or was not. While some struggle with sanity, distortion at the hand of dark powers are far worse.
If you prefer, here are some alternative lists that can work as well. Mutations – Part 1 (Benefits), Mutations – Part 2 (Drawbacks), Wild Magic Surge (Alternate)
Author’s Note: This is inspired by corrupted magic from Dungeon Crawl Classics, Carcosa, Taint from D&D 3.5 Heroes of Horror and the Insanity option from the Dungeon Master’s Guide. At its core, this is a variant of the Sanity and Madness rules from the D&D 5E DMG. Also, this is merely a draft for my concept. Expect revision at some point!
Made by Doctor Necrotic, for Doctor Necrotic Media.
IMAGE SOURCE: Dungeon Crawl Classics
The multiverse holds many constants and variables, countless realities, countless possibilities. Among them are societies aspiring for greatness. These societies seek to build a utopia far away from the world they find so corrupt. One such place was the City of Rapture; no gods, no kings, only man. It was here one could hope to achieve greatness, without everyone else tearing you down with virtues of forced altruism, manipulative institutions and suppression of personal achievement. It was here one had the power to join the captains of industry, but many forgot that someone had to scrub the toilets. The bloody king of Rapture himself turned on his own ideals as a con man took advantage of the plight to mobilize an army. As the final nail in the ideals of rapture, mutated and brainwashed humans bonded to cybernetic diving suits were used as both support for Rapture and part of its crumbling defense. These sad beasts were dubbed “Big Daddies”, tasked with protecting the equally mutated “Little Sisters” to ensure they harvested the dread drug that overtook the entire city.
And what of the creepy little girls that follow them around? These poor little children were snatched up by some crooked Dr. Frankenstein and turned into little monsters. Now, they babble incessant nonsense while draining bodies of the wonder drug that ruined the city. The macabre display unnerved people before civilization fell apart, but it continues regardless of the squabbling splicers that roam the endless dilapidated halls.
Some realities have taken notice of these metal titans! From secretive collaborators in the floating City of Columbia (Burial at Sea is canon, deal with it), to various other realms not even likened to the underwater city; horrible new creations have arisen after being inspired by Big Daddies and the Little Sisters themselves.
Author’s Note: BioShock remains to be one of my favorite games. So I figure to keep in line with my horror-theme for October, I’d convert one of the most iconic parts of the franchise; Big Daddies and Little Sisters.
Scarionettes are animated puppets brought to life with some of the more profane magicks to ever exist. Their intent is to guard their master rigorously, while unleashing absolute torment, depravity and punishment to all who would do their commander wrong. While a modestly trained warrior could probably cut one down, they rarely travel alone. In fact, they often stage mock-shows in groups while in a sort of “idle” mode. However, this is merely a facade to lure any trespassers closer to them, allowing them to strike. What moves them is truly a mystery. Some say they have actual skeletons within their insides, using necromancy as a means of propelling them forward. Others say that dark spirits and demons bring them to life, due to some bond with the caster. Perhaps they’re just an extension of an insane mage’s will! Few are curious enough to find out.