Neanderthal – A Playable Ancient Being for D&D 5th Edition


Many have assumed that the Neanderthal was was to time itself, a relic of an ancient age.  While most of them are long since gone, some have been isolated within realms quite literally lost to time!  In these strange extraplanar realms, these archaic people thrive!  That’s not to say countless adventurers haven’t embarked from their strange worlds into even stranger worlds that are far more alien.  Your people have passed down countless legends of great hunters and powerful warriors that have even defied the grand spirits.  This lore is passed down, inspiring you to be truly magnificent.  While others view your lifestyle as simple, you are another legend in the making.  Deep within isolated pockets of primal civilization, your strong and sturdy people thrive.  Unlike the modern human, you are built to face the fearsome power of nature.  While you may not be as wise or knowledgeable as most, you make up for it with impressive physique and endurance.  While the journey ahead looks fierce, with few allies that will understand you; more that will belittle you as a throwback, a degenerate, a dated relic from a bygone age.  Perhaps you were lucky enough not to be displaced in an incomprehensible time period.  If this case, you are among your own people in a world all too familiar.  But take heed, the eldritch spirits that have taken many of the lands surrounding yours may one day claim you next.

The Neanderthals bordering the frigid land of Vaas’ feir are a people ripped from their own long distant time zone by cosmic powers, placing them in the modern age of the realm.  These Remanent of the old world try their best to adapt to a new world filled with fantastic contraptions and people looking far different from you.  As one would expect, the Neanderthal face constant discrimination in their newfound home while being strained by societies they fail to adapt to… or at least not at the same pace the human citizens have.

Neanderthal Stats

Ability Score Increase – Your Constitution stat is increased by +2, your Strength stat is increased by +1.

Age – Much like their contemporaries, Neanderthals typically live as long as Humans.  That said, environment is quite the variable in average age.

Alignment – Most Neanderthal don’t think too deeply about morality or ethics, preferring to remain neutral on most issues.  Some shade of neutral alignment is the most common.  Neutral Good and Neutral Evil are not too uncommon though.

Size – Despite an impressive and somewhat bulky build, Neanderthals are medium sized beings.

Primal Weapon Master – You’re used to a life of hunting and gathering.  Thus some of your tools equal weapons you’re already trained with.  You gain proficiency in the Greatclub, Javelin, Longspear (Pike) and the Blowgun.

Observant Survivor – You gain proficiency in the Perception and Survival skills.

Rugged Skin – Your skin is tough and almost leather-like from a harsh existence in a cruel natural world.  While you are not wearing armor or using a shield, your AC is 12 + Your Constitution modifier.  This does not stack with and replaces/can be replaced by related options.

Distrust of Magic – Your people have long been superstitious and fearful of magic.  As a result, you tend to be unfriendly towards those who use magical tricks.  You become proficient in saves against enchantment and illusion based spells.

Distrust of Advancement – Crafts of steel defy the natural order you’re accustomed to.  While you can adapt to the blade, fully metal armor is a taboo.  Wearing armor with metal in it causes personal discomfort, even if you’re proficient.  While this provides no mechanical hindrance, getting over this personal issue may take time.

Languages – You begin with a basic language of your own people, Neanderthal.  You can also write through abstract images detailing your points.  You are effectively illiterate without the study of another language.

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