Monsters of Eberron – Daelkyr, Denizen of Xoriat

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Xoriat, it’s kind of like that.

If you thought their creations were scary, you ain’t seen nothin’ yet!  The terrifying masters of Xoriat are a seemingly all powerful alien force.  For ages, they’ve been behind much of the tension and turmoil in Eberron.  Some suspect that they control the realm best known in the multiverse as the “Far Realm.”  In fact, some scholars think it to be the very same plane as Xoriat.  No matter the truth, this fleshcrafting menace has goals still mostly unknown to everyone else.  For all we know, the denizens that visit the material plane could just be foot soldiers…  The worst could be yet to come!  Perhaps even more disgusting mutants and experiments await those unfortunate enough to get too close to their clutches.  And that’s not the most disturbing things about the Daelkyr.  The most disturbing part is they look like us!  Or should I say, WE look like THEM!

Is this a Daelkyr lord or one of their warriors that slipped through reality?  You decide!  Either way, get ready to lose A LOT OF SANITY!

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Serpent-Folk – An Eldritch-Blooded Race for D&D 5th Edition

UPDATE OCTOBER 2018 – I’ve moved this post over to Patreon, as sort of a living draft.  This is because I want to focus more on new works on both pages, while allowing the old places a new chance at life, as well as give them a dedicated space to reshape into something more up to par with my later work.

For anyone who supports Doctor Necrotic on Patreon, check out the current version here!

Diabolist – A Fiendish Arcane School for D&D 5th Edition

EDIT 2019: This is really due for a revision.  I like the overall concept of this, so I’ll probably create something in the near future.  After all, why should the warlock have all of the diabolical fun!?

 

Throughout the ages, many schools of magic have been created and also destroyed.  Some have come under attack due to ignorance; arts such as Necromancy and Enchantment have been targeted in particular.  Among the most notorious is the art of magic inspired by fiends.  The school of Diabolism is such an art, where contact with dark planes leads to manipulating vile energies into wholly new effects.dedicated to dark gods and demonic creatures.  While many styles of magic are unlawfully targeted and discriminated against, the diabolists are almost always cruel and wicked.

While pacts with otherworldly beings are the results of enslavement, diabolic mages intentionally scour obscure tomes and demonic rites to enhance their magical craft.  Some are connected to patrons like warlocks, while others steal devilish secrets for their own purposes.  Warlocks forge direct deals with fiendish beings.  Meanwhile, most Diabolists cheat their way into obtaining fiendish magic, often resulting in horrific consequences.  That said, many Diabolists are active within cults and truly follow their infernal agenda to its fullest extent.

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Races of Eberron – Daelkyr Half-Blood

EDIT 2019: This was very much an experiment.  As such, it might be a bit unbalanced.  I might return to this idea for an Eberron release for DM’s Guild.  Stay tuned.

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One of the experiments of the Daelkyr was to use their symbionts in an effort to create half-Daelkyr hybrids.  These beings would live their every day life until dark visions of Xoriat and an alien mindset slowly took over their victim.  Never at home anywhere and haunted by dark visions from beyond the void, the Half-Blood is a tragic being.

For the most part, half-bloods look like their parental race.  Some have naturally developed symbionts attached to their body in some way.  However, it isn’t hard for them to be hidden in some manner.  However, some Daelkyr Half-Bloods are more warped by their dark heritage.  These poor beings are more likely to go mad by their sick cosmic masters.

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Monsters of Eberron – Horrors of the Daelkyr P.2 – The Symbionts

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Fun in the Sun with Daelkyr Fleshcrafts, now in designer colors!

Among the grotesque “fleshcrafts” of the Daelkyr, the Symbionts are indeed a malevolent breed.  These warped monstrosities were likely creatures captured from Eberron, much like the far spawn.  Destroyed by the Daelkyr’s alien minds, these creatures obey their commands and try to force the Daelkyr agenda upon anyone falling victim to their parasitic evil.  These hosts inevitably become puppets for the plane of Xoriat, as the power their fleshcrafts offer is often too tempting.

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