Beasts of war and servants of the macabre, these constructs exist for harvesting the dead from battlefields. Their purposes range depending on the intent of their creator. Some owners of the collectors are deranged cannibals fearful of soldiers on the war front, others are necromancers looking to build an undead army, some just want their soldiers retrieved as soon as possible for a proper burial. No matter the intent, these animated monstrosities are a terror to behold. Their method of obtaining and retaining corpses is by attaching them to the spikes jutting from all over their metallic bodies. Those who dare interfere with their work are soon faced with a hulking juggernaut ready to ram and gore you.
Following the coup staged by the survivor of Clan Markov, Vladek, he personally commissioned crafters and tinkerers from another plane to forge these impressive metal beasts for many a purpose. To the public, they’re imposing and gruesome body guards that are as powerful as they are intimidating and disturbing. But, in private, these vile collectors help with a necromantic cabal he is aligned with. Few have claimed to see Cadaver Collectors covered in corpses entering various caves and buildings near by the castle stronghold. However, few of these people have been heard from again or are simply turned into social disgraces through propaganda and vicious attacks against them.
The origin of these extraplanar artisans likely links to Khorvaire, known to others as “Eberron.” Their constructs were made as harvesters and secondary defenders during the strife and conflicts of the Last War that changed the world and reduced a whole country to nothingness. Next to the Warforged Titan, this is one of the pinnacles of pre-Last War design! It’s rumored that mages in Karrnath employ these creatures for purposes similar to Markov. But, this is speculation generated by the nation’s connection to undead. No matter the truth, many Cadaver Collectors aimlessly road barren landscapes without purpose, only to pick off the occasional adventurer or raider who dares to provoke it.
Large Construct, Lawful Neutral
Armor Class 18 (natural armor)
Hit Points – 188 (17d10+85)
Speed 35 ft.
STR – 24, DEX – 10, CON – 20, INT – 5, WIS – 12, CHA – 10
Damage Immunities. Immune to all Non-Adamantine Weapons, Thunder/Sonic, Poison, Psychic
Condition Immunities. charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Understands Common, does not Speak it
Challenge 12 (8,400 XP)
Immutable Form. The Cadaver Collector is immune to any spell or effect that would alter its form.
Magic Resistance. The Cadaver Collector has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Cadaver Collector’s weapon attacks are magical.
Impale. When the Cadaver Collector attacks a grappled, stunned, or paralyzed target or has a target grappled, it can use its attack to impale the target. The target must make a Dexterity saving throw (DC 20). Failure results in the target taking 30 (4d8+12) piercing damage. Furthermore, the creature is restrained and takes another 11 (2d8) piercing damage for every turn it remains stuck on a spike. Spikes count as a magic weapon for the sake of the ability above.
Multiattack. The Cadaver Collector can make two melee attacks or a melee attack and attempt at impaling.
Slam. Melee Weapon Attack:+ 12 to hit, reach 5 ft ., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Spiked Gauntlets. Melee Weapon Attack:+ 13 to hit, reach 5 ft ., one target. Hit: 10 (1d6 + 7) piercing damage and 10 (1d6+7). As a bonus action, the Cadaver Collector may attempt a grapple without provoking opportunity attack.
Paralysis Breath (Recharge 5 or 6). The Cadaver Collector uses an action to exhale a 15 ft. cone. All affected creatures must make a Constitution saving throw (18) or become paralyzed by the gas.
Created by Doctor Necrotic for Doctor Necrotic Media. Original Creature is property of Wizards of the Coast.