Monsters of Eberron – Warforged NPCs (and New Monster)

Warforged

While countless warforged had been left to slowly rot in the endless wastelands known as “The Mournlands”, others have traveled far and wide to seek a greater purpose.  Perhaps they’ve tried to integrate into a society that views them as artificial monsters, or perhaps they act as agents for the dreaded Lord of Blades himself!

Here are some Warforged NPCs created through the Unearthed Arcana: Eberron packet and various NPCs/Monsters from the Monster Manual.

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Monsters of Eberron: The Cadaver Collector

Cadaver Collector

Beasts of war and servants of the macabre, these constructs exist for harvesting the dead from battlefields.  Their purposes range depending on the intent of their creator.  Some owners of the collectors are deranged cannibals fearful of soldiers on the war front, others are necromancers looking to build an undead army, some just want their soldiers retrieved as soon as possible for a proper burial.  No matter the intent, these animated monstrosities are a terror to behold.  Their method of obtaining and retaining corpses is by attaching them to the spikes jutting from all over their metallic bodies.  Those who dare interfere with their work are soon faced with a hulking juggernaut ready to ram and gore you.

Following the coup staged by the survivor of Clan Markov, Vladek, he personally commissioned crafters and tinkerers from another plane to forge these impressive metal beasts for many a purpose.  To the public, they’re imposing and gruesome body guards that are as powerful as they are intimidating and disturbing.  But, in private, these vile collectors help with a necromantic cabal he is aligned with.  Few have claimed to see Cadaver Collectors covered in corpses entering various caves and buildings near by the castle stronghold.  However, few of these people have been heard from again or are simply turned into social disgraces through propaganda and vicious attacks against them.

The origin of these extraplanar artisans likely links to Khorvaire, known to others as “Eberron.”  Their constructs were made as harvesters and secondary defenders during the strife and conflicts of the Last War that changed the world and reduced a whole country to nothingness.  Next to the Warforged Titan, this is one of the pinnacles of pre-Last War design!  It’s rumored that mages in Karrnath employ these creatures for purposes similar to Markov.  But, this is speculation generated by the nation’s connection to undead. No matter the truth, many Cadaver Collectors aimlessly road barren landscapes without purpose, only to pick off the occasional adventurer or raider who dares to provoke it.

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Demon Thrall Rager – A Demonic Path for Barbarians for D&D 5th Edition

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Not all barbarians use rage as an outlet to express themselves freely.  Others use rage as tribute to dark beings and abyssal foes.  These barbarians willfully become vessels for demonic powers.  For them, the darkest forms of chaos will ensure them the edge they need.  In some cases, these barbarians exploit their power to slowly become demons themselves!

Note: This path might be slighter stronger than other paths, in an attempt to simulate demonic powers.  This one will probably receive a lot of edits.
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The Lifegiver – A Healing Warlock Patron for D&D 5th Edition

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Note: This patron was designed to be more like healing-based clerics…  That or a more vague version of the cleric!  I also edited some abilities to be less extreme, while rephrasing things to make them more coherent. 

Also, I just realized the ramifications of having a turbo healbot archetype.  May the Gods help us all!

The Lifegiver is a faded force from a reality where the hope and joy of a once thriving realm have all but died out.  The lifegiver is a mysterious force, as it hails from another reality entirely!  It reaches out to those willing to listen through the mysteries of the planes themselves.  The motivations of this patron are elusive, but one goal stands true, to uphold life wherever it is threatened; whether it’s for good or evil…. or at least what is worthy in your patron’s eyes.  In your patron’s obsessive quest for spreading life, any sort of morality has become secondary.  As such, those who follow death particular loath warlocks who have made a pact with the mad embodiment of life itself.  In fact, many wish to stop such an irresponsible master.  Your patron’s mad crusade may be motivated by a number of factors.  Perhaps your patron wants to preserve and enhance the lives of those around it, make up for its failures in the past, or even just try to build an ideal world.  On the other hand, your patron could have darker motives!  A fear of death and the want to eliminate it, prejudiced selection of select groups through eugenics, or possibly the desire to toy with mortal beings for all eternity.
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Circle of the Faerie Grove – A Fey-themed Druid Circle for D&D 5th Edition

While all druids build a divine connection with nature, some seek out the fair folk.  Perhaps they’re seen as the spiritual embodiment of nature or perhaps their secrets can help to bring enlightenment.  Whatever the reason, this druidic circle exists.  These druids are typically involved in faerie court politics, whether by choice or by force.  Despite this, this order tries to maintain druidic ideals of natural balance and neutrality, even if its fae influence could be viewed as heretical in some sects.

These fey-focused druids are perhaps more in tune with nature than many other circles.  Or at the very least, magicks associated with nature and related supernatural beings.  These druids often commune with mystical creatures and traverse portals between our realm and the Fey Realm of Arcadia.  Many take the roles of emissaries and guides for fey and material plane dwellers alike.

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Oath of Cynicism – A Morally Grey Paladin Order for D&D 5th Edition

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The stress of knighthood and justice can be too much upon many paladins.  Some crack under the pressure, some face worse.  For those unfortunate souls, they witness tragedy so great that they can no longer see value in “goodness”.  The “Cynics” were formed as a more grey-shaded alternative to the “Order of Goodness” that is the traditional paladin.  The Cynic believes that absolute order is the only method of achieving justice.  For them, protecting the minds of the innocent from things that would destroy them is for the best, even if that leaves them ignorant.  To the cynic, “Good and Evil” are a means of propaganda that distort and contort law and order to one’s ends.  Cynics hail from far and wide!  From the worshipers of Ilmater from the Forgotten Realms to the Bleak Cabal in Planescape’s Sigil; these dour knights reach the cosmos and beyond.

Tenets of The Cynic

Cynics have became jaded from countless vile atrocities, failures, and tragic events.  As a result, you are quick to judge everything around them with contempt and suspicion, due to traumatic past.  You are slow to trust others and only seem to admire maintaining order above all.  You are typically lawful neutral, but lawful good and lawful evil cynics are not unheard of either.

Mistrust – Never accept something at face value, don’t trust it either.  Only a fool would blindly accept the world without questioning it, lest they become a victim.  Without a bitter perspective on life, you could be used by false pretenses like morality and mercy.  Only law should be observed with respect, but it’s not above questioning.

Rationality – Your sense of passion and joy have long since been dashed, but you have no time to brood or sulk about it.  Instead, you are cold and pragmatic.  You try to observe things from a deeply thought driven perspective rather than through emotions.

Existentialism – We live in a world where conflicting viewpoints butt heads in the name of the absurd.  Your viewpoint is no different, just self-aware.  Do not fear death, for it shall one day unite us all.

Stoicism – Chaos runs rampant in the world.  Try as you may, you cannot defeat it.  At most, you can hope to spread balance.  In the end, the universe shall to do you as it pleases.

Conspiracy – Just as your order is a secret, there are things in the multiverse we aren’t meant to know!  We must keep this information away from the innocent and even destroy this information if need be.
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Sahuagin – A Devilish Oceanic Race for D&D 5th Edition and Pathfinder

Sahuagin

Deep within endless trenches of the oceanic depths lies a race of creatures guaranteed to strike terror into the souls of many a sailor.  They’re given many names among seafarers – Sharkmen, Sea Devils, Sea Raiders, and countless others.  Whether any of these detractor names hold any weight or accuracy is to be determined.  However, anger and xenophobia is quite close to fact amongst the Sahuagin.  Any fool who’d dare tread upon their territory is soon greeted by endless waves of relentless raiding parties; attacking crewmen, infiltrating ships, and sometimes destroying the ship piece by piece.  Whether or not the attacks are deserved is up to whichever side of the raid you’re on!

Within their deep kingdoms, Suhuagin life is complex.  These beings live under a strict caste system based on personal merit.  Those capable of building, growing, and creating are on the top; while those who are less capable are largely ignored or sometimes relegated as parasites.  Those in the middle are used as defenders against threats both aquatic and land dwelling.  While some could argue that stealing from land beings goes against their meritocracy, they envision it as payment trespassing on properties where intruders are not wanted.  However, there are many marked safe points where one can meet with a Sahuagin, in an effort to visit their underwater realm.  Woe to any fool that doesn’t prepare for a dive through deep water and intense pressure.

Author’s Note: I was originally going to do this for just D&D 5, but one of my blog buddies encouraged me to open this option up to Pathfinder as well! And so, I am!

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