UPDATE JULY 2018:
Check out the DM’s Guild update, via here!
Deep within endless trenches of the oceanic depths lies a race of creatures guaranteed to strike terror into the souls of many a sailor. They’re given many names among seafarers – Sharkmen, Sea Devils, Sea Raiders, and countless others. Whether any of these detractor names hold any weight or accuracy is to be determined. However, anger and xenophobia is quite close to fact amongst the Sahuagin. Any fool who’d dare tread upon their territory is soon greeted by endless waves of relentless raiding parties; attacking crewmen, infiltrating ships, and sometimes destroying the ship piece by piece. Whether or not the attacks are deserved is up to whichever side of the raid you’re on!
Within their deep kingdoms, Suhuagin life is complex. These beings live under a strict caste system based on personal merit. Those capable of building, growing, and creating are on the top; while those who are less capable are largely ignored or sometimes relegated as parasites. Those in the middle are used as defenders against threats both aquatic and land dwelling. While some could argue that stealing from land beings goes against their meritocracy, they envision it as payment trespassing on properties where intruders are not wanted. However, there are many marked safe points where one can meet with a Sahuagin, in an effort to visit their underwater realm. Woe to any fool that doesn’t prepare for a dive through deep water and intense pressure.
Author’s Note: I was originally going to do this for just D&D 5, but one of my blog buddies encouraged me to open this option up to Pathfinder as well! And so, I am!
“This wasn’t supposed to happen, I had control of my power! Now the whole damned town is wolf beasts and it’s my fault… I fear that in my blackouts I’ll also father pups. To the crusader who found me, slay my body and redeem my soul! Though, maybe they’ll fail and I’ll snap back. I’d show them what a fusion of man and beast can do!”
– Letter from an executed Warrior Beast
Envious of rumored barbarians who can channel nature spirits in them and druids who command the forms of nature itself, you’ve sought out your own method of channeling natural power. The power in question is the dread disease of Lycanthropy! Fortunately, you’re purposely afflicted with a modified version of the curse. While many would have succumbed to its dread power, you’re slowly molding your new abilities to your benefit. But, in doing so, you become less of your original self and more of a wild creature. While some exploit their boons to become savage warriors, some embrace becoming more than sentient beasts.
They weren’t always abominations hunted with equal prejudice as lycanthropes. In ages past, alchemists sampled blood from the dread creatures to help create super warriors. For a while, there was much success! Several kingdoms bid for these juggernauts and witnessed the turning point of several battles… That is until the cursed warriors started to go completely mad. Some tried to harness the power to horrible ends, becoming no more than upright walking wolves. Others found ways to make their “gifts” spread like traditional lycanthropes. Because of this, they soon proved to be quite the scourge! Bounties upon their slain heads remain high to this day.
NOTE: The original draft, which I consider to be quite unbalanced in one way or another, has been removed. The updated version of the crunch is available via “Zoanthropes – A Collection of Werebeasts” via DM’s Guild. It will likely receive a final revision though.
Created by Doctor Necrotic for Doctor Necrotic Media.