Death Dealer – A Macabre Warlock Patron for D&D 5th Edition


Note: This patron was designed to give the warlock evil/negative energy cleric-like abilities.

In particularly unstable ages ridden with turmoil and strife, many lose hope that they’re able to bring change.  As a result, they feel destroying the world to make way for things to start anew is the best course of action.  The Death Dealer is happy to oblige such apocalyptic urges!  Many accuse death and taking of life to be evil, but the Death Dealer is more so an obsessive general in pursuit of never ending war.

Death Dealer Bonus Spells

By choosing Death Dealer as your patron, you gain the following spells added to the warlock spell list.


1 – Inflict Wounds, Bane

2 – Silence, Ray of Enfeeblement

3 – Animate Dead, Vampiric Touch

4 – Evard’s Black Tentacles, Blight

5 – Contagion, Insect Plague

I Am Become Death

Beginning at 1st level, you feel powerful when you slay a living creature.  When you drop a creature to 0 HP and kill it, you gain 1d4 on attack rolls and saving throws until the end of your next round.  You must take a short rest or long rest before using this ability again.

Slay the Living

Starting at level 6, you can inflict entropy upon all in your path, causing them to rot in absolute anguish.  You gain the ability to use magically wound any target that is 60 feet away from you as an action.  This otherwise works as if you’re casting the “Cause Wounds” spell with a level 1 slot, without casting from the slot.  The save against this ability is 8 + your Proficiency Bonus + your Charisma modifier.  You must take a short rest or long rest before using this ability again.

Dead Nerves

Starting at level 10, your powers over death make it harder for you to feel pain.  When you’re hit by an attack, you may gain temporary HP equal to the damage you take as a reaction, after taking damage.  This temporary HP lasts for 1 minute after activating this ability.  You must take a short or long rest before using this ability again.

Lord of Murder

Upon hitting 14th level, you can truly drain your victims and reap the rewards of their suffering.  When you hit an enemy with an attack, you can spend a bonus action to channel your patron’s murderous brutality. The target must make a Constitution saving throw or take an extra 6d10 necrotic damage and cannot recover HP for 1 minute. If the target succeeds, it just takes half damage from the effect.  If the target of this effect is killed, you may activate the effects of “I Am Become Death” without expending it.  You cannot use this ability again until you take a long rest.

Created by Doctor Necrotic for Doctor Necrotic Media.


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