The crashed space ship changed everything, as a new magic was born. No longer was magic in the hands of those who could manipulate energy. No! Magic was in the hands of tinkerers who studied fantastic contraptions. This allowed common folk to wield that same kind of power. For warriors, this changed the entirety of battle! Incredible technologies allow for ordinary fighters to become juggernauts of incredible power. While most have no use for or ability to craft magic, technologies like powered-armor, energy weapons, and cybernetics have balanced the playing field by turning them into powerful titans in their own right.
Through the use of technical modification and new tactics to match these inventions, the Super Soldier is a fearsome foe. Their training expands into a variety of martial practice. Even without a gun in hand, they’re liable to give their foes a fierce fight to the end. While some prefer augmenting their bodies through cybernetics and genetic manipulation, others prefer to tinker and find new ways to push their arsenal forward.
As I type this right now, the sci-fi oriented fighter martial path is being finished. That said, this marks the end of my big sci-fi block (that took up most of the winter.) After I take care of a few request posts, I’ll be taking requests once more! While I can do stuff for Paizo pathfinder (archetypes, races, monsters), I’d prefer to tackle 5E D&D at the moment. Also, I haven’t crafted stuff for either Savage Worlds or D&D 4th, so I’d need to brush up on my knowledge of both (since I haven’t played Savage in a while and I had abandoned 4th AGES ago.)
“Voracx Corp seems to have everything! The idea of planar travel blew peoples’ minds, but that’s just the beginning! I’ve seen prints for machines that can traverse time, travel to locked dimensions, and even locate worlds that simply shouldn’t be. If you allow me to lead, we can show those lunatics a thing or two about preventing their apocalypse!” – Arlon Devan, Human Covert Infiltrator.
Your purpose is typically two-fold; espionage and scavenging. Perhaps you have a role in stealing prototypes and blueprints to secret technology. Maybe you’re a wasteland raider whose trying to salvage lost technology for profit or for personal use. Either way, your knowledge of subterfuge and tinkering have proved to be very useful skills of survival. However, there’s a market for folks like you who help “share” ideas. After all, if competition can get away with copying an idea without proof, it’s all the better. As for yourself? Something has changed you; augmentations, exposure to magic or radiation, or something else entirely. Or maybe you’re a top notch spy with an arsenal of gadgets to boot! Either way, as long as you keep to the shadows, nothing can stop you. Continue reading
Divine Domains – Innovation
Your devotion extends far beyond Gods and Ideals, but shaping technology and other crafts of artifice to set your needs and goals. To you, crafters of traditional magicks are below you and a detriment to the inevitable advancement of civilization. All aspects of experimentation and engineering are at your mercy. You don’t just have faith in super-science, you control it!
In terms of domains and belief, this domain is more than capable of existing in numerous settings. In the case of Greyhawk, Myrlund the Cowboy hero might be a good match for heroes interested in weird western steampunk elements. For the Forgotten Realms, one of the Gnomish deities or Gond Wonderbringer would be a perfect match. Likewise, anything (Tinker) Gnome is perfect in the Dragonlance setting. Of course, the Iron Gods themselves would work within Pathfinder’s Golarion.
Author’s note: This domain is heavily inspired by the Technocracy faction in the Original/Classic World of Darkness campaign, “Mage the Ascension”, not to mention the Iron Gods Adventure Path for the Pathfinder Roleplaying Game (available now!). Of course Blackmoor, Eberron, and Iron Kingdoms had something to do with this.