Arcane Remnents – A Vengeful Magical Warlock Patron for D&D 5th Edition


Note: This patron was designed to make the warlock feel more mage-like.  Revised from original version.

Deep within the cosmos, a being of raw magical energy sits idly.  Is it a dead god?  Is it a stranded mage locked in time?  Perhaps it’s arcane energy manifesting into a corporeal being?  Few practitioners of the Arcane Remnant faith actually know what this being is.  No matter what the truth is, such a creature has actively sought out talented casters to spread the influence of their magics.  Example patrons would be Karsus and Jergal from the Forgotten Realms setting.  Maybe your patron is the famed Evard, who seeks revenge from beyond the grave in the Greyhawk setting.  The remains of Aoskar may have been cast from Sigil after his death in the Planescape setting, but he is also still a powerful ally.  Or perhaps it’s Emirikol the Chaotic, attempting to make a comeback by spreading his mad magics through endless understudies throughout the multiverse.



Created by Doctor Necrotic for Doctor Necrotic Media.


Super Soldier – A Sci-Fi Martial Archetype for D&D 5th Edition


The crashed space ship changed everything, as a new magic was born.  No longer was magic in the hands of those who could manipulate energy.  No!  Magic was in the hands of tinkerers who studied fantastic contraptions. This allowed common folk to wield that same kind of power.  For warriors, this changed the entirety of battle!  Incredible technologies allow for ordinary fighters to become juggernauts of incredible power.  While most have no use for or ability to craft magic, technologies like powered-armor, energy weapons, and cybernetics have balanced the playing field by turning them into powerful titans in their own right.

Through the use of technical modification and new tactics to match these inventions, the Super Soldier is a fearsome foe.  Their training expands into a variety of martial practice.  Even without a gun in hand, they’re liable to give their foes a fierce fight to the end.  While some prefer augmenting their bodies through cybernetics and genetic manipulation, others prefer to tinker and find new ways to push their arsenal forward.

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We have landed!

As I type this right now, the sci-fi oriented fighter martial path is being finished.  That said, this marks the end of my big sci-fi block (that took up most of the winter.)  After I take care of a few request posts, I’ll be taking requests once more!  While I can do stuff for Paizo pathfinder (archetypes, races, monsters), I’d prefer to tackle 5E D&D at the moment.  Also, I haven’t crafted stuff for either Savage Worlds or D&D 4th, so I’d need to brush up on my knowledge of both (since I haven’t played Savage in a while and I had abandoned 4th AGES ago.)

Covert Infiltrator/Techno-Spy – A Sci-Fi Roguish Archetype for D&D 5th Edition

EDIT 2019: This archetype is being augmented for your viewing pleasure.  Stay tuned for updates.  I might post updates through patreon or here, this is to be decided.

“Voracx Corp seems to have everything! The idea of planar travel blew peoples’ minds, but that’s just the beginning! I’ve seen prints for machines that can traverse time, travel to locked dimensions, and even locate worlds that simply shouldn’t be. If you allow me to lead, we can show those lunatics a thing or two about preventing their apocalypse!” – Arlon Devan, Human Covert Infiltrator.

Your purpose is typically two-fold; espionage and scavenging. Perhaps you have a role in stealing prototypes and blueprints to secret technology. Maybe you’re a wasteland raider whose trying to salvage lost technology for profit or for personal use. Either way, your knowledge of subterfuge and tinkering have proved to be very useful skills of survival. However, there’s a market for folks like you who help “share” ideas. After all, if competition can get away with copying an idea without proof, it’s all the better. As for yourself? Something has changed you; augmentations, exposure to magic or radiation, or something else entirely. Or maybe you’re a top notch spy with an arsenal of gadgets to boot!  Either way, as long as you keep to the shadows, nothing can stop you.

Innovation – A Technological Domain for D&D 5th Edition

Divine Domains – Innovation

Your devotion extends far beyond Gods and Ideals, but shaping technology and other crafts of artifice to set your needs and goals.  To you, crafters of traditional magicks are below you and a detriment to the inevitable advancement of civilization.  All aspects of experimentation and engineering are at your mercy.  You don’t just have faith in super-science, you control it!

In terms of domains and belief, this domain is more than capable of existing in numerous settings.  In the case of Greyhawk, Myrlund the Cowboy hero might be a good match for heroes interested in weird western steampunk elements.  For the Forgotten Realms, one of the Gnomish deities or Gond Wonderbringer would be a perfect match.  Likewise, anything (Tinker) Gnome is perfect in the Dragonlance setting.  Of course, the Iron Gods themselves would work within Pathfinder’s Golarion.

Author’s note: This domain is heavily inspired by the Technocracy faction in the Original/Classic World of Darkness campaign, “Mage the Ascension”, not to mention the Iron Gods Adventure Path for the Pathfinder Roleplaying Game (available now!).  Of course Blackmoor, Eberron, and Iron Kingdoms had something to do with this.

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Super Mutant – A Wasteland-Focused Primal Path for D&D 5th Edition


The Super Mutant is the next advancement in human evolution. To save the world, we will convert all the worthy individuals. Simple, efficient, glorious.” – Lou Tenant, Fallout 1

Some mutants excel when exposed to horrible toxins and vile filth that would destroy most beings.  It fortifies them into something stronger and more dangerous.  This is the case with the Super Mutant.  While most of these beings trade off incredible physical feats with degraded and stupid minds, they are a force to be reckoned with.  Their physical attacks heavily rival those delivered by mundane and non-mutated beings, as their resistance to horrific radiation is truly astounding.  And for those with their sanity and intellect in tact?  You are surely doomed!

Based off my Mutations post, found here.

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The Return to Earth

After a couple more classes and monsters, I feel it would be a good time to wrap up the science-fantasy theme I’ve been doing for a while now! What started as a 2 month exercise became the entirety of the Winter! (In addition to a chunk of November too.)

Also, starting March, I’ll probably be opening up requests again! I’m always open for a sci-fi themed request, by the way.