The Starving Thinker – An Eldritch Abomination for D&D 5th Edition


It is unknown who created such a vile monstrosity, but none the less these things lurk the cosmos.  It is rumored that their existence was a total accident.  Planar lore suggests that these creatures are a mix of powerful psychic energy, extreme violence, and raw hateful emotion; manifesting into a barely humanoid creature.  It is not uncommon for these creatures to dwell on planar battlefields, sights of a brutal massacre, or unholy ritual grounds.  These creatures aimlessly wander unto it comes across an organic creature, in which it begins to pace towards it as fast as it can, unleashing wretched psionic attacks upon it.

Their function is simple, slay a living creature and add its last moments to its memory.  Worse is the fact this creature is literally composed of little images of peoples’ final moments, mashed into a humanoid mosaic.  Witnesses claim they can hear many voices of anguish coming from one Thinker, even though those voices never belonged to it.  All of the mosaic-like pieces from the Thinker are typically victims long since dead, existing to remind onlookers what could happen to them if they dare mess with the Starving Thinker!  What’s worse is this creature can create another double once one devours enough memories, splitting into two or more bipedal horrors.  Their whole existence is proliferation of their species while devouring everything else.  To make matters worse, these creatures display no emotion or response to their actions; signifying they aren’t aware of their actions, but it’s more likely that they simply don’t care.  All of this has rightfully earned the creature the name “Walking Snuff Film” on their home world, (urban arcana) Earth, due to the fact moving images of gruesome deaths are tattooed to their “flesh.”

Despite its somewhat brutish abilities, this creature is a brilliant tactician.  It will find ways to trap enemies before draining them.  More than anything, it prefers to single out any target it can separate from the group.  However, this lowly creature is also cowardly.  When it becomes too weak, it will telepathically intimidate as well as use its holding abilities while it tries to escape.

Starving Thinker

Medium Monstrosity (Extraterrestrial), Neutral Evil

AC 15 (Natural Armor)

Hit Points 90 (15d8+15)

Speed 25 ft.; Hover 25 ft.  Can phase through solid walls

STR 7 (-2), DEX 16 (+3), CON 12 (+1), INT 20 (+5), WIS 13 (+1), CHR 14 (+2)

Saving Throws – Dexterity +6, Intelligence +8, Charisma +5

Skills – Intimidation +5, Perception +4, Psionics (Arcana) +8

Damage Immunities – Poison, Psychic

Condition Immunities – charmed, exhaustion , frightened, paralyzed, poisoned, unconscious

Senses – Blindsense 60 ft., Darkvision 120 ft.; Passive perception 11

Languages – Deep Speech, Telepathy 120 ft. (Capable of using to speak/understand any language)

Challenge  7 (2,900 XP)


Aura of Damned Souls.  This creature collects the last moments of its victims and displays them as one of several moving images throughout its “body.”  Standing too close to the Thinker can prove to be a traumatic experience.  Any creature that starts its turn within 20 ft. of the Thinker must make an Intelligence saving throw (equal to 16 or higher) or take 3d8 psychic damage.  Targets who are paralyzed by a Malicious Link automatically fail their save.

Gruesome Fatality.  Any creature killed by the Thinker becomes absorbed into its memory bank.  The Thinker then regains hit points equal to the level (or challenge) of the creature killed.  All creatures within 40 ft. of the Thinker must make an Intelligence saving throw as if in the Aura of Damned Souls.

Multi-Attack.  The Starving Thinker may use its Energy Claw attack an extra time in the same round.


Malicious Mind Link.  (Recharge 5 or 6) The Starving Thinker shoots a malicious glare, sending sensations of absolute fear and dread through a subject’s mind!  The Thinker seeks out a single target within 60 ft.  They must make a Charisma saving throw (equal to 16 or higher) or take 3d6 psychic damage and 3d6 necrotic damage; the target also becomes paralyzed.  Targets can save until they break the effect.

Mind Bolt.  The Starving Thinker hurls mental energy that manifests as raw electrical power. To Hit: +8, Ranged 30 ft./60 ft., One Creature, Damage: 2d4+5 lightning damage, target must make a Constitution saving throw (equal to 16 or higher) or become restrained for 1 round.

Energy Claws.  To Hit: +6, Reach 5ft., One Creature, Damage: 1d8+3 force damage and 1d8 necrotic damage.

Author’s Note: This was in made in reference to a Lovecraftian request.  Also, I wanted to make this creature something that would fit in a bizarro science fiction setting a la Doctor Who!  Also, this marks the first post of my science-fantasy project…  HOORAY!

Created by Doctor Necrotic for Doctor Necrotic Media.  Inspired by Doctor Who, a BBC property.  Also inspired by the works of H.P. Lovecraft.


One thought on “The Starving Thinker – An Eldritch Abomination for D&D 5th Edition

  1. Pingback: Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 4) – Pre-Existing Monsters and Custom Stuff | Daemons & Deathrays

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