Foxfolk – A Vulpine Race for D&D 5th Edition

EDIT OCTOBER 2018: For anyone who supports Doc on Patreon, you can find the live draft here.  It will likely continue to change and alter over there.

Author’s Notes: This is based off a request for 5e Kitsune, here’s my take on the race! Just letting you guys know, this one was more of a challenge for me than I expected. Oddly enough, the hardest part was making it NOT like an elf. Also, big thanks to Brynvalk for greatly improving this race!  (I won’t lie, my original concept wasn’t very good.) If you haven’t done so already, do follow her blog too!

 

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Fair Folk Tricksters

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This race of fox-like creatures descended from the creations of the true fae themselves, the Arcadeans.  This realm of mischief and wonder is the perfect point of origin for these vulpine tricksters.  For the fae progenitors, they see these beings as the perfect mixture of faerie magicks and the fox’s natural cunning.  However, the foxfolk themselves had become discontent with their faerie-realm utopia.  Against the wishes of their creators, they began to explore the multiverse.  While some clans sought out all reality had to offer, others took after their creators and observed the planes beyond through the veil of illusions and stealth.

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Masters of the Duel and Masters of Magic

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The foxfolk are known for a wide variety of talents beyond the ability to create tricks and traps.  Many incorporate the teachings of their fey ancestors into self-defensive and battle styles.  In particular, dueling with light weaponry is quite common among the Reynardy branch of the foxfolk.  These people have had a wide history of swashbuckling, leading great quests, and going on grand expeditions for fantastic treasure.  The Kitsune on the other hand prefer a more covert lifestyle.  Their culture has long since emphasized use of magic to conceal and hide your actions.  Any influence this wish to cause, they will do so from a distance.

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Eldritch Ooze – A Parasitic Evil for D&D 5th Edition

EDIT AUGUST 2018: Find the new version here!

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The fear of contamination is a rational one in the multiverse!  Plagues of the living dead, being consumed and replaced with an alien copy, the dread curse of vampirism, and more torment the minds of countless victims.  One threat such threat is far distanced from the Material Plane.  This threat is known as the “Eldritch Ooze.”

Despite its name, this creature isn’t so much an ooze, but an oil-like parasite that slinks into the creature’s nervous system and takes over it entirely.  Most of the time, the only method of discerning a controlled person is black and cloudy looking eyes.  When the creature is ready to strike, it begins to pour out of a victim’s eye sockets, mouth, and sometimes elsewhere as well.  Victims are seen retching and gasping in unfathomable pain as the liquid abomination slithers slowly outside of several orifices.  Some have been lucky enough to resist it, but these are few and far between.  Another aspect of this creature is its ability to produce spawn while inside a victim, spreading its vile essence while keeping control of its current host.  To prevent such an atrocity from spreading on a wide scale would result in an apocalyptic event.  Even worse is the motivations and intentions of this creature are completely unknown.

Created by Doctor Necrotic for Doctor Necrotic Media.  Original idea from The X-Files, a property of 20th Century Media/Fox Entertainment.

The Force – A Star Wars-Themed Patron for D&D 5th Edition

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A long time ago, in a galaxy far, far away…  It was a period of Civil War!

A great clash between an ancient council and the corrupt empire lasted ages.  While the empire was sundered in the end, the council was shaken beyond repair in the early days of the conflict.  Now, only the worthy are able to carry on the ancient traditions and powers that come with this cosmic society.

(Yes, I know that’s not quite how the force works!  But, mechanically, The Warlock is best suited to replicate The Jedi from the Star Wars series.)

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The Starving Thinker – An Eldritch Abomination for D&D 5th Edition

EDIT AUGUST 2018: This post is updated here!  Needless to say, I’ve come a long way, as this was one of my first monsters.
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It is unknown who created such a vile monstrosity, but none the less these things lurk the cosmos.  It is rumored that their existence was a total accident.  Planar lore suggests that these creatures are a mix of powerful psychic energy, extreme violence, and raw hateful emotion; manifesting into a barely humanoid creature.  It is not uncommon for these creatures to dwell on planar battlefields, sights of a brutal massacre, or unholy ritual grounds.  These creatures aimlessly wander unto it comes across an organic creature, in which it begins to pace towards it as fast as it can, unleashing wretched psionic attacks upon it.

Their function is simple, slay a living creature and add its last moments to its memory.  Worse is the fact this creature is literally composed of little images of peoples’ final moments, mashed into a humanoid mosaic.  Witnesses claim they can hear many voices of anguish coming from one Thinker, even though those voices never belonged to it.  All of the mosaic-like pieces from the Thinker are typically victims long since dead, existing to remind onlookers what could happen to them if they dare mess with the Starving Thinker!  What’s worse is this creature can create another double once one devours enough memories, splitting into two or more bipedal horrors.  Their whole existence is proliferation of their species while devouring everything else.  To make matters worse, these creatures display no emotion or response to their actions; signifying they aren’t aware of their actions, but it’s more likely that they simply don’t care.  All of this has rightfully earned the creature the name “Walking Snuff Film” on their home world, (urban arcana) Earth, due to the fact moving images of gruesome deaths are tattooed to their “flesh.”

Despite its somewhat brutish abilities, this creature is a brilliant tactician.  It will find ways to trap enemies before draining them.  More than anything, it prefers to single out any target it can separate from the group.  However, this lowly creature is also cowardly.  When it becomes too weak, it will telepathically intimidate as well as use its holding abilities while it tries to escape.

Author’s Note: This was in made in reference to a Lovecraftian request.  Also, I wanted to make this creature something that would fit in a bizarro science fiction setting a la Doctor Who!  Also, this marks the first post of my science-fantasy project…  HOORAY!

Created by Doctor Necrotic for Doctor Necrotic Media.  Inspired by Doctor Who, a BBC property.  Also inspired by the works of H.P. Lovecraft.

Ratfolk – A Bipedal Rodent Race (& Monster) for D&D 5th Edition

EDIT OCTOBER 2018: For anyone who supports Doc on Patreon, you can check out the draft here.  It will be updated and changed there.

 

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Rodents of Unusual Size

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Like their overworld mountain born allies, the Ursine, these creatures are an unnatural race.  When news of powerful beastmen swept into underground kingdoms ruled by foul beings such as the deep elves, fungoloids, and other dreadfel beings; they sought their own answer.  Inspired by a clan of wererats that had infected a deep elven city before being purged by their high priests, a new race was born.  Just like their wererat inspiration, these beasts melded humanoid and rodent and were taught the ways of subterfuge and trickery.  Some were mutated by the experiments, readying them for horrific environments that would be torture to many.  After ages of being used as tools to observe the overworld, many broke free to form their own societies.  The angry deep elves were less than pleased by this idea and still vow to exterminate these “profligates” for their failure to serve.

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Communal Lifestyles and Fearful Disposition

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Within modern Ratfolk society, community is highly regarded.  This is due to the cramped and tight nature of warrens.  Countless clans will inhabit a warren, as resources are distributed to ensure survival of as many as possible.

Oath of Steel – A Brotherhood of Steel inspired Paladin Oath for D&D 5th Edition

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The only salvation this tortured planet and its people have. Without us, humanity is sure to perish.”

The Oath of Steel is one of the most secretive and powerful oaths within the Realm.  For it is not merely acceptance into a fraternal order, but a new way of life dedicated to artifice, archiving, and absolute devotion.  In the end, they want to see life prosper, they just have a very misinformed and misguided approach to their methods.  Couple that with a paranoid xenophobia, it may be hard to gain their trust.  Despite criticisms of religious fanaticism and a crypto-fascist approach to politics, this paladin chapter is still a very potent and valuable ally.

While their origins are shrouded in mystery that only a few elite know, there are some details they are willing to share.  Before a great catastrophe, this order was part of a greater military.  As massive war broke out and the situation grew more grim, the order fortified themselves within a bunker to wade out the situation while readying military tactics.  Before they were ready to strike their enemy, the surrounding area was destroyed by some incredible power.  This soured the order greatly, leading to many of their reclusive tendencies.  Under the guidance of Father Maxson, they were able to persevere and recuperate after surviving what could have been the end of all things.  Many new leaders arose and brought the Order to greatness, while preserving secrets not meant for the outside world.

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Tenets of Steel

The Covenant of Steel (also known as “Steel Heads” and “Steelbros”) is a reclusive religious order dedicated to the preservation and maintenance of technologies.  For them, ensuring the outside population doesn’t misuse and abuse these artifacts is priority one.  Often, they will hassle locals who’ve discovered these items, so they give them up to the Covenant instead.  All Steel Heads follow codes with hyper-militaristic zeal, devoting themselves to an extreme method of law and order in the process.

Remain Rational – The wastes outside your underground home are brutal and taxing.  It is your responsibility to stay level headed.

Protect Technology – Technology is rightfully ours!  We seek to protect, archive, and reproduce incredible feats of technology; so the innovators of the past may never be forgotten.

Destroy Savages – Savages in the outside world do not understand our motives and would only abuse the very knowledge we’ve salvaged and re-purposed.  We must destroy all who oppose us.

Uphold Order – Father Maxson had given his all to ensure a safer world for his order.  Repay him in full with absolute devotion to the cause, a strong sense of duty, and an absolute adherence to Covenant order!

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