Foxfolk – now on patreon

THIS POST HAS BEEN MOVED TO MY PATREON!  FUTURE UPDATES ARE HANDLED THERE.  PLEASE CONSIDER SUPPORTING TO ENCOURAGE FUTURE UPDATES!

Author’s Notes: This is based off a request for 5e Kitsune, here’s my take on the race! Just letting you guys know, this one was more of a challenge for me than I expected. Oddly enough, the hardest part was making it NOT like an elf. Also, big thanks to Brynvalk for greatly improving this race!  (I won’t lie, my original concept wasn’t very good.) If you haven’t done so already, do follow her blog too!

 

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Fair Folk Tricksters

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This race of fox-like creatures descended from the creations of the true fae themselves, the Arcadeans.  This realm of mischief and wonder is the perfect point of origin for these vulpine tricksters.  For the fae progenitors, they see these beings as the perfect mixture of faerie magicks and the fox’s natural cunning.  However, the foxfolk themselves had become discontent with their faerie-realm utopia.  Against the wishes of their creators, they began to explore the multiverse.  While some clans sought out all reality had to offer, others took after their creators and observed the planes beyond through the veil of illusions and stealth.

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Masters of the Duel and Masters of Magic

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The foxfolk are known for a wide variety of talents beyond the ability to create tricks and traps.  Many incorporate the teachings of their fey ancestors into self-defensive and battle styles.  In particular, dueling with light weaponry is quite common among the Reynardy branch of the foxfolk.  These people have had a wide history of swashbuckling, leading great quests, and going on grand expeditions for fantastic treasure.  The Kitsune on the other hand prefer a more covert lifestyle.  Their culture has long since emphasized use of magic to conceal and hide your actions.  Any influence this wish to cause, they will do so from a distance.

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Ratfolk – now on patreon

THIS POST HAS BEEN MOVED TO MY PATREON!  FUTURE UPDATES ARE HANDLED THERE.  PLEASE CONSIDER SUPPORTING TO ENCOURAGE FUTURE UPDATES!

 

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Rodents of Unusual Size

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Like their overworld mountain born allies, the Ursine, these creatures are an unnatural race.  When news of powerful beastmen swept into underground kingdoms ruled by foul beings such as the deep elves, fungoloids, and other dreadfel beings; they sought their own answer.  Inspired by a clan of wererats that had infected a deep elven city before being purged by their high priests, a new race was born.  Just like their wererat inspiration, these beasts melded humanoid and rodent and were taught the ways of subterfuge and trickery.  Some were mutated by the experiments, readying them for horrific environments that would be torture to many.  After ages of being used as tools to observe the overworld, many broke free to form their own societies.  The angry deep elves were less than pleased by this idea and still vow to exterminate these “profligates” for their failure to serve.

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Communal Lifestyles and Fearful Disposition

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Within modern Ratfolk society, community is highly regarded.  This is due to the cramped and tight nature of warrens.  Countless clans will inhabit a warren, as resources are distributed to ensure survival of as many as possible.

Technocracy – A Technological Warlock Patron for D&D 5th edition

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“While many patrons prove to be truly wicked souls, The Technocracy has good intentions in mind.  Their aim is the betterment of the world around them through less sporadic and potentially destructive uses of energy.  Through innovations in super-science, everyday life can be bolstered in ways magic can not provide.  The average person is incapable of using magic, but science makes all things approachable in time!  For you see, The Technocracy is a patron for only the most noble and virtuous!”

– Torbin Abilanzin, Technocracy Benefactor.

For ages, you’ve dreamed of progressing the world forward.  Something about a world saturated in arcane power feels tainted and backwards.  Then you realized, there are like-minded beings in the multiverse who share your plight!  Ever since, you have joined forces with an emerging movement that refers to itself as “The Technocracy.”  By becoming the essence of technology itself, you can one day cleanse the world of its mystical imperfections and supernatural chaos.

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Mutations (Part 2) – Drawbacks – Fantastic Mutagenic Powers for D&D

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As one would expect, there are many downsides to being a mutant… aside from being a social pariah!

NOTE: Benefits (and rules basics) can be found here.

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(Mutations (Part 1) – Benefits – Fantastic Mutagenic Powers for D&D

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“Pollution, plague, and radiation mixed into an unholy soup that tainted and warped all it touched!  Some gained incredible psychic powers, while others devolved into hulking mindless brutes.  Most just died of radiation poisoning or slowly died covered in painful tumors.  But those rare few, the so-called ‘freaks’ survived.  They were changed and imbued with strange abilities.  Even in a hostile climate where the world is in ruins, it’s not too easy to keep your weird gifts a secret.  People will find you and hunt you down, whatever their insane reasons are.”

In the off chance that exposure to harmful elements doesn’t seriously corrupt or kill your character, there is also a chance to gain some useful mutations as well.  Here is a list of concepts and ideas I’m running with for a more science-fantasy inspired game.  Below are some examples of character mutations.  By all means, if these do not suite you, swap them out with your own ideas.

NOTE: Drawbacks are found here.

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Wild Magic – An Arcane Tradition for D&D 5th Edition

Author’s Note:  I’m not sure why, but I’m not overly fond of the Sorcerer as presented.  Plus, I wanted to convert the AD&D Wild Mage (including the BGII version) to D&D 5th Edition.  Without further ado, enjoy.

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Neera, Iconic Half-Elf Wild Mage

New Wizard Arcane Tradition – Wild Magic

Whether this unofficial school of magic was created through a desire to become the most powerful or out of sheer madness, wild magic is perhaps the most misunderstood and confusing method of magic.  WildMagic is understanding the raw powers of arcane energy itself, trying to harness it to the fullest, and seeing where the energy takes you as a result.  For obvious reasons, this school of magic faces more persecution than the necromancy school.

Crunch after the jump

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