The Ursine – A Bipedal Bear Race for D&D 5th Edition

EDIT OCTOBER 2018: I decided to move this old page to Patreon, so that way it can continue to evolve there while I continue to ponder new creations.

For anyone that supports me on Patreon, you can take part in the reshaping of the Ursine race.  Find more here!

EDIT MAY 2018: I plan on moving forward on some of my projects, including with this race right here.  Part of the reasons is still being disheartened over stolen work.  Needless to say, this article will either redirect to some project work or merged into newer work at some point.  This content isn’t vanishing entirely.  I’ll keep a little teaser bit in, as well as put the fluff I wrote for it back too!

EDIT Aug 2017: I removed some of the content here, in part because it came to my attention that people were plagiarizing my work.  While I’m happy that people are inspired by this blog, the copying and theft has become disheartening for me.  Since this is likely to be revised in a product, I might remove the stats from this page as well, supplying a link in its place.  In the meantime, here is my revised draft for this race!


Bear Cavalry, with more bears!

Physically, the ursine look like somewhat bipedal bears.  While actual bears rarely move on their hind legs, these creatures are somewhat bound to it by default.  However, they can move on all fours like their wild cousins.  Tribes are typically what separate the ursine from one another.  Usually, each tribe is based off the species they originated from.  Beyond that, each tribe has a caste system of sorts; hunters/gatherers, farmers, traders, guards, and the elder councils.  While there is no official hierarchy, some social branches gain more respect than others. Despite their bestial appearance, they tend not to be hostile with ‘regular’ humanoids.  Their actions with outsiders rarely venture beyond trade and negotiations, but it isn’t too uncommon to see an ursine travel as a guide or bodyguard.  Within their lands, many tend to live off a diet associated with their wild equivalents, while some have successfully imported and maintained food stock from the outside world.  While this has lead to slight infighting and social conflict, these resources have been a blessing in tougher times.


The Living Dead – An Undead Race for D&D 5th Edition

UPDATE SEPT 2017: Check out my alternate take on this!  In my opinion, it’s more balanced and more in line with D&D 5th Edition!  Click here!


Necrotic Post-Humans

The Living Dead are augmented by dark forces from across the cosmos. Through exposure to powerful magic, a ritual gone awry, or a dreadful radiance; they resemble undead creatures that are typical in the Dungeons & Dragons game.   Their skin ranges from a washed out pallid tone to a gruesome necrotic color caused by a period of rot.  Their curse has also inflicted some degree of rigor mortis – like stiffness upon them.  While they’re still as capable of using weaponry, they struggle to move the same speeds they were once capable of.

Despite looking like enfeebled undead horrors, they’re still more than capable combatants.  Due to their deadened nerves, they no longer feel any sort of pain. Their fears of pain and death have also been destroyed due to their traumatic creation. Due to their deathly state, they don’t require essential mortal needs in order to survive.  That doesn’t stop the more devolved Living Dead from feasting upon the living.  Albeit, that’s more so a psychological craving rather than a need.

Burning Pain, Burning Hate

The existence of the Living Dead is one of agony and pain.  While their nerves have been numbed in their lifeless state, that doesn’t stop their minds from even greater suffering.  As a result of their post-zombified anguish, they’ve begun to develop a hatred towards “pure skins”, deeming them ignorant of their “advantages”.  Much of this anger comes from envy and desire for what was taken from them, their mundane existence.  While attacking the “True Living” isn’t exactly taboo, ruthlessly indulging in acts of wanton violence and cannibalism is.  Those who have done so have eventually degraded into something akin to the average zombie.  The rest of the Living Dead have adapted without succumbing to their hatred and violent urges.

Despite that, many have given into their hatred in less primal ways.  Many have been swayed by dark gods, especially those in control of the forces of death and necromancy.  As a result, death cults will often see Living Dead relatively high within their ranks.

Those who haven’t succumbed to their ailing mental state have tried to embrace a more noble path in hopes of breaking the barriers between the rotten skins and the pure skins.  These Living Dead go on to become diplomats, priests for good gods, and adventurers.  Luckily, Living Dead who have fallen to evil temptations are secretive about their new interests.  Despite the Living Dead having their own culture, they tend to keep their own names as a proud reminder of who they once were.


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We’ll Meet Again, Don’t Where, Don’t Know When!

This goes out of the many folks on Tumblr who enjoyed my blog.  I announced a while back that I’m not only moving my gaming blog, but also my main one as well.  Well, that time has sadly arrived.  That isn’t to say that I’ve left the site completely.  While cross-posting isn’t the same, and it’ll take longer for me to get back to you, I’ll still be around.  Furthermore, you can still view stuff via my Tumblr blog here.

As for WordPress readers?  Thanks for checking out this humble little page.  Besides some new stuff, I’m going to archive some older content from my previous blog for a while.  This is much in the same vein as Necrotic Reviews and the “From the Vaults” posts.  So, please stay tuned!  More is always on the way.