EDIT MAY 2018: I plan on moving forward on some of my projects, including with this race right here. Part of the reasons is still being disheartened over stolen work. Needless to say, this article will either redirect to some project work or merged into newer work at some point. This content isn’t vanishing entirely. I’ll keep a little teaser bit in, as well as put the fluff I wrote for it back too!
EDIT Aug 2017: I removed some of the content here, in part because it came to my attention that people were plagiarizing my work. While I’m happy that people are inspired by this blog, the copying and theft has become disheartening for me. Since this is likely to be revised in a product, I might remove the stats from this page as well, supplying a link in its place. In the meantime, here is my revised draft for this race!
Physically, the ursine look like somewhat bipedal bears. While actual bears rarely move on their hind legs, these creatures are somewhat bound to it by default. However, they can move on all fours like their wild cousins. Tribes are typically what separate the ursine from one another. Usually, each tribe is based off the species they originated from. Beyond that, each tribe has a caste system of sorts; hunters/gatherers, farmers, traders, guards, and the elder councils. While there is no official hierarchy, some social branches gain more respect than others. Despite their bestial appearance, they tend not to be hostile with ‘regular’ humanoids. Their actions with outsiders rarely venture beyond trade and negotiations, but it isn’t too uncommon to see an ursine travel as a guide or bodyguard. Within their lands, many tend to live off a diet associated with their wild equivalents, while some have successfully imported and maintained food stock from the outside world. While this has lead to slight infighting and social conflict, these resources have been a blessing in tougher times.