We have discussed all of this talk about fusion planes, however we have neglected two very influential and prominent parts of the Inner Planes, the Positive and Negative planes; forces of literal life and death. And, as you’d expect, they too have their own alterations of the various planes beyond. Travel forth if you dare, to witness lively and deathly versions of the elemental planes you know so well.
Author’s Note: I had to push things back. I was gonna do a huge list of elemental things, and probably have a bunch of monsters by now. But, I haven’t had the extra energy in me. Plus, I’ve already referenced plenty of canon and custom monsters in previous posts, so that helps. At the very least, with this one finished, I can create a bunch of cool elemental/inner planes themed monsters! My own Planescape Monstrous Appendix III of sorts, if you will! One last note, I have Negative Energy stuff split off into another post too. Don’t worry, I’ll pop up a few days later. I just needed to break things up… It might prove to be a better format, to be honest. And as always, classical and popular culture are mined and bastardized for idea fodder.
So, the “new” layout is awful and I really don’t care to use it. I’ll see what happens in the coming days, but it might be time to jump ship if things don’t work for me. I’ll figure out something, hopefully.
Also, I guess May and June are Elemental Planes themed…
The search for all that the elements have to offer continues. To put things simply, the elemental planes converge into their own realms of sorts. These fusions act as elemental planes in their own rights, the para-elemental as they are known. In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes. Someone’s idea of a practical joke? A sinister piece of the chant? Who knows? Either way, there is knowledge to find!
Author’s Note: The Inner Planes. Yeah, you gotta stretch the imagination a bit. All the same, I hope this thought exercise proves you can mold something out of a tough template. Hopefully, you’ll find some inspiration too. Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either. Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.
So, I promised monsters. I’ll still work on something, I promise. As for filling in gaps by converting Guardinals, Gehreleths and then some? Hopefully, I can get around to that at some point. I might put those up on the Guild though, I’m not sure. I’m hoping to back port many of my homebrew ideas to 2E as well, for the sake of original Planescape. Such idea is probably madness though. That said, I’ve continued to explore other games outside of D&D, including things from outside of its usual genre… Well, far more since quarantine. I’ve played plenty outside of it, but now I’m taking the time to actively binge read. So, how will that affect things as the year progresses? Not sure! Also, while I’m a bit tired of 5E, I still like it to a degree. A good break from it might actually rebuild my interest in it. We’ll see. In the meantime, I wanna finish up my stuff on the Inner Planes. From there? Maybe a quick thing or two on the Astral and the Ethereal… Maybe?
Circling the prime are realms where natural life is abundant, even the opposite is present too! This is the circle of the Inner Planes. Looping forms of elements dancing endlessly, the fabric of natural matter locked in a glorious display. So, why not explore them? A novel idea, and what better host for such an adventure? If I do say so, myself. Follow my mad scribblings and even madder musings as we quest to see the workings of the Inner Planes, uncovering many secrets and hidden goodies along the way.
A word of warning, many of the inner planes are truly primal. You feared the forces of the Outer Planes, but many of these are broken into base primordial essences. And no, I don’t mean like Primordium; such a strange place is still rather dangerous in its own right. I talk of the place that gave the inspiration to build Primordium in the first place! It’s amazing how something so simple can be so awe inducing. To me, those are the Elemental Planes. Let us not dally. Admittedly, my venture to the Upper Planes lasted quite a while, the better part of many primer yearly calendars. So, do stay close and protect yourself against the correct force, one of many elemental vortexes are just a jump away!
Author’s Note: Before we continue, because I don’t say it enough, a big thanks to Todd Stewart for being a huge inspiration. His work in pathfinder’s planar content gets a nod from me partially because of it! While I doubt I’ll ever really jump back to Paizo, I can appreciate the work the some of the people over there are doing. Besides, I’m more so feeling Cyberpunk 2020 or one of many other seemingly relevant dystopian games for this day and age… Anyway, jokes and other topics aside, the Inner Planes always felt like they needed more to them. The Inner Planes book itself jokes about this while giving some neat suggestions, but I want to add my own touch. Hell, it calls out the people who aren’t imaginative enough to make those planes work. I’ve seen too many silly complaints about the Inner Planes too, in part because it puts your mind in a challenge… Anyway, here are the results of my own elemental plane challenge. Well, part of them. I have much more where this came from!
At long last, an expedition I can embark on without fear of certain demise at every corner! Salvation, at last? Perhaps. As it is, several forces and powers would practically salivate at the chance of stopping my addle-coved quest to document taboos and forlorn places. I’m surprised The Mists, as the denizens of Dread call them, haven’t taken me back and rubbed me out of planar existence. Know-how of the Demiplane of Dread is something the best greybeards can speak little on. And, the forces below! The Lower Planes would thrill at the chance of claiming a chronicler, either to enforce their own propaganda or a glorious poaching prize.
But, no matter. That isn’t to say that the Good planes are inherently easy to traverse. No, friends, quite far from it. Shadow wars and clashing ideologies still rear their heads. However, the planars within these realms tend to be more discreet and friendly about it. That isn’t to say that a leather-headed move won’t be costly. Plus, there is an inherent trap within the allure of the Upper Planes. It’s easy to get as lost as one would within the Sylvan Realms. But, matters could always be worse.
Author’s Note: Hmmm, what do I do from here? I was hoping I could wait out isolation by writing tons of blurbs on the Great Wheel? I suppose I could tackle the Inner Planes and bring more ideas to that. Primordium is just the beginning of that, I guess. Also, I always felt like the Upper Planes could use a little more umph in some spots. The Lower Planes are much cooler to adventure in. And to be honest? The Upper Planes need the most improvement, especially the top middle three! Let’s see if I can’t come up with a few cool ideas, huh? Also, don’t mind the many squeezed in references to things… D&D has been guilty of it throughout time.
Law, Chaos, diametrically opposed forces! Is it not splendid? To me, this is the true clash in the end. People speak of the everlasting fight of Good vs. Evil, but just look at The Blood War! It is multiple ideologies of badness competing for supremacy! Simply fascinating! But, of places less outwardly malicious, what of them? Well, I would be happy to pop up this nice bestiary, which can be yours for simply a handful of jink-jink, chummer! – Gilbert Marazmus, Gnome scribe and former ghostwriter
The multiverse as plenty of mysterious forces, the forces of darkness and the light have already been discussed at length. The means of order, disorder and everything in between. These things can be quite concrete but also vague in other areas. Here’s a sampling of monsters that exemplify the planes (and demiplanes) they call home.
Author’s Note: I know everything is taking a long time, I’ll do what I can to get back on track. Recent times haven’t been easy. That said, I hope many of you have found ways to still play from a distance. Even if it’s through a digital space, doing things with people matter. Stay connected and stay cool!