Well met, primers! Oh, I mean, friends. When in Sigil, do as the Cagers do. You’ll have to forgive such tone, being a long time resident, myself. I’ll spare you little in The Cant, the strange dialect of the city. But please, blame me not if a bit of it leaks into my mannerisms and speech. You see, Sigil is a place unlike many others. The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire. While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here. But, these are replaced by a trove of new potential dangers. After all, this is the meeting place of the multiverse. So, let us take our journey into that wondrous center of countless realities. I speak of none other than Sigil, the City of Doors.
It has been far too long since I’ve actively returned home. Too much has happened, including the scrambling of reality itself! Thanks to that strange man in the machine cart, I’m here now though. With any luck, that fading city found its peace too. In the meantime, I’ve found mine. Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings. And if you are from the Prime, do your best to not look too lost. Too many prey on “The Clueless”, whether through scams or more direct means.
Author’s Note: Good old City of Doors! Few things have inspired me more within the realm of D&D than Planescape. That setting has affected me when I tinker with other systems too! And by all means, Sigil is a center of that. So, here are a number of ideas that have come up either through various games or just ideas of my own. And, it was from said games that the Gamma World/Planescape crossover ideas spawned. Also, please pardon the fact that a tropical storm knocked out my power for a few days. My data wouldn’t even let me use my phone to edit things. Time to save up for a generator, right?
Things have been a bit slow, yes. But, I’ll whip up some more creations of weirdness. Perhaps more monsters sooner or later. I’ve been pondering how to handle a switch-up in games or the like too. I’ve been thinking of jumping OSR, converting a number of my creations as well. I think I’m done trying to keep up the “O5R” flavor, personally. I find myself at odds with the rule set and disinterested in what the main company offers. But, I’ve already made that known. Anyway, enough complaining and speculating, I think I’ll do another exploration/adventure post. Those have been quite fun. After all, there is still more in Planescape to play with! Maybe Spelljammer in the future too.
Convergent. This is described as multiple facets of something coming together, usually to form something completely new.
You might inquire the relevance of this definition. This is simple. Reality as properly defined by both The Ancients and the Scholars of Gamma Terra is crumbling. And not only that, a possible new dimension, known to many as “Void Space” has opened up. Sensors detect that other possible realities have indeed converged upon this meeting point within space and time. Even stranger, these fragments of reality have merged together at points, making rather alarming hybridizations between worlds. Gardens with wires and machines growing instead of plants, octagonal platforms and hallways turned into castle-like labyrinths of stone and wood, whole buildings breaking off into floating land chunks in the cosmic soup. Completely unrelated confines and compounds have blended alongside others. A piece of a cabin has become tethered to a segment of an industrial warehouse, linking to a medieval dungeon. This dimensional space does not operate on principles of mundane logic. Data does indicate that these pieces are fused to instill stability between realities. This alternate world acts in a manner of coping mechanism. More information is required to properly analyze. Deployment is requested.
Author’s Note: What sort of mad crossover nonsense is this? Well, exactly that. Thanks to a long finished game, as well as the BLOOM mod for Doom 2, I’ve worked up some level of inspiration to cobble all means of absurd mash-ups. Also, I’ve been weaving some mythos-horror content into Planescape for a while. For the few people that played in crossover games with me, many of these games are directly referenced here. Set Wands to Warpdrive, in particular, literally broke realities. (It’s probably archived on my old tumblr page.) Technically, this exists outside of typical Planescape, but I’ve always pondered a nexus space between realities. It kind of worked for RIFTS already, why not in other things? Ramon is a background character as well.
As for crunch related stuff? I’ll get around to something. As I’ve already stated, I’d rather use a different gaming system, honestly.
This site is still operational, even though things are still a bit slow. Needless to say, things in the world don’t exactly inspire a mind to be creative, short for generating a work of dystopian fiction… But, not enough people take the warnings of those seriously, usually. Anyway, I’ll try to get something up relatively soon. And, once I’ve had enough of the Great Wheel (or at least my take), we’ll see what happens from there. As I’ve said, I’m sick of D&D, especially 5th Edition. I’ve played many games and systems over the years, especially in the past. Whether through Patreon or through here, I’ll see what other systems catch people’s interest in another post. Maybe this year will be that blog relaunch I’ve been planning after all?
I have touched upon The Outlands, yes. But, there is still more to see. The Concordant Opposition, a name with more than one meaning. To some, it’s the center point where all things converge. To some as well, it is the force fighting all planes at once. At least, this is what that Acts of Balance sect/faction proclaim. Beyond them, there are many more sights and sounds to observe within the center ring within the Wheel. With such a variety of experiences alone, a Sensate could spend a lifetime here.
Author’s Note: I enjoy doing these. As such, I have to return to this! Now, thanks to the Torment conversions and some of my own, that takes care of a number of monsters at least. The one bit from the Elemental post felt a bit tacked on, but it only made me wanting to do more. It begs the question, what happens when I run out of planes? Well, I’ve been making plans for another project.
The Inner Planes provides a host of habitats, sites and niches; all teaming with all means of elemental lifeforms… and not-so-lifeforms. These creatures exist to feed, fight and survive in their respect realms; some on a level more intelligent than others. Among these more intelligent organisms, alien parallels to society exist within their respective home planes; drawn from the motifs and energies of the equally respective plane. Some thrive from mixtures of the elements; some are new creations, while emerge from calamities that clear the way for something new. From what I understand, natural scholars refer to this as a “secondary succession” of sorts.
Author’s Note: I wanted to do a fair number of things, since it’s been a while. I haven’t done much in terms of mechanics, even beyond D&D 5th Edition and onto other games. I’ve been rereading Cyberpunk 2020, in part because it somehow feels more relevant in some ways than it did all those years ago. Granted, there’s enough 3rd party and custom stuff from a 25 Yr.+ range to never warrant me making my own things. Anyway, I’d rather keep these little blips pertaining to the page itself rather than personal gripes and issues.
My stuff on the Inner Planes somehow became four separate posts! This is mostly to collect the links of all four pages in one place, for ease of sharing. Included are brief previews as well.
The Four Main Elements
- Air – In which we look at living clouds, flying humanoids and a fallen angel.
- Earth – The exploits of Clan Strickensteel, Planting Initiatives and the sick arts of a Mad Mage.
- Fire – A funerary funnel gone wrong, a secret efreeti prison, a traveling circus and a lumbering beast await.
- Water – Water holds a forest of underwater dryads, connections to eldritch mythos and a sinkhole of evil.
- Ice – Beware of sloping peaks, brain freeze and a temple of certain doom.
- Magma – A shockingly calm community overseen by a territorial dragon, plus a remnant of the Hag Countess await.
- Ooze – In which a School of Evil, displaced Refinery and wretched hive of rodent-things dwell.
- Smoke – Of substance-trafficking air pirates, hidden smoke enclaves and trapped fireliches.
- Sand – Home to a camel salesman, an Athasian army and the nefarious dread worm.
- Vapor – Holder of a holy retreat, a deathly temple and an immortal killer.
The Positive Energy
- Positive – In which an animated wonderland, a fallen deathless and positivity cult are known.
- Lightning – Where an inventive company, terrifying portal to Pandemonium and proud Oni are found.
- Minerals – The gem guardians fiercely protect the rich resources of the realm, while the Ore Creatures create elaborate but racist and alien societies.
- Radiance – In which one uncovers a Glantrian conspiracy, a cosmic horror and an eclectic art society.
- Steam – Tales of divergent gnomes, an eerie trade ghost town, an attraction for Sigil’s elite and a ninja’s school of stealth.
The Negative Energy
- Negative – An evil secret society, an abandoned fortress and the original gateway of death await.
- Ash – In which warmth-seeking husks, religious sites of magma pools, artifacts of ancient Oerth and the infamous Citadel Cavitius are explored.
- Dust – Seeking out self-restoring ruins, reconstruction from dust and a community of the miserable.
- Salt – Journey to the spire of salt, healing shamans and the graveyard of flavors.
- Vacuum – Behold the origins of Erasure, void vampires and an unnatural Spelljammer haven.
- Pseudo-Pocket of Radiation – A recent experiment containing wayward mutants and super-weaponry.
If the Positive Energy Planes were a delight, then surely the Negative Energy Planes will be just as delightful… But really, one cannot describe the planes without a fuller picture. So, keep your life sources handy, as this is a place devoid of them.
Author’s Note: Okay, that about wraps things up. With that, I’m gonna try to tackle some monsters! I would have made a list for the Upper Planes, but I’ve already tackled a fair number of celestials. Also, I might just convert all of the Guardinals later, perhaps for a DM’s Guild related thing. Though, I want to port over my take on the Gehreleths/Demodands too… Maybe at some point?
We have discussed all of this talk about fusion planes, however we have neglected two very influential and prominent parts of the Inner Planes, the Positive and Negative planes; forces of literal life and death. And, as you’d expect, they too have their own alterations of the various planes beyond. Travel forth if you dare, to witness lively and deathly versions of the elemental planes you know so well.
Author’s Note: I had to push things back. I was gonna do a huge list of elemental things, and probably have a bunch of monsters by now. But, I haven’t had the extra energy in me. Plus, I’ve already referenced plenty of canon and custom monsters in previous posts, so that helps. At the very least, with this one finished, I can create a bunch of cool elemental/inner planes themed monsters! My own Planescape Monstrous Appendix III of sorts, if you will! One last note, I have Negative Energy stuff split off into another post too. Don’t worry, I’ll pop up a few days later. I just needed to break things up… It might prove to be a better format, to be honest. And as always, classical and popular culture are mined and bastardized for idea fodder.
So, the “new” layout is awful and I really don’t care to use it. I’ll see what happens in the coming days, but it might be time to jump ship if things don’t work for me. I’ll figure out something, hopefully.
Also, I guess May and June are Elemental Planes themed…