More DOOM Monsters!

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Incoming transmission! “There’s even more of them captain!  We thought we were finished, but they’ve only just unleashed even more of the damned things upon us!  Many of these wretched hell things feel even stronger than the last ones we fought!  We can’t hold out for mu-” Transmission ended!

Author’s Note:  Sorry for being late on this one.  I found out last minute that my group wanted to postpone my game, so I would have had a game synopsis last week.  I also got very sick following a busy work week.  With that, here’s a handful of more DOOM monsters.  I might do an update later on with another popular monster in mind… Arachnotron… Mancubus… Something like that!

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Plantfolk, Revised

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Born (Or Reborn) among Wild Realms

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The Plant Folk were created within another reality known to scholars as “arcadia”.  What exactly is this realm?  Not fully known, except it is the origin source of several types of magic as well as the fair folk.   Besides the native denizens, many fantastic creatures have been created through use of their alien magics.  Among these mystical sights and strange places is the Wyld, a sprawling plane of untamed wilderness.  Its alluring and inspiring atmosphere is quite deceptive, as terrible monsters and far worse curses dwell within the spacious demiplane.  Those who become trapped are doomed to become one of the many kinds of wildlife that inhabit this realm.  The plant folk are one such creation.

Native to a domain known as the “Wylds”, a planar place of natural beauty and (at times) savage brutality, the plant folk are at home within the bounds of their typically serene wilderness.  Like the beastfolk, many of these created beings weren’t originally humanoids.  In their case, they were merely plants that were animated and given new life through powerful sylvan magic.  Many have taken after the realm that created them, in hopes of creating a utopia of the organic, while defeating the inorganic.  Despite this, many are by no means evil and aggressive, some don’t even follow the cult-like ethos of their home plane.  Many grow tired of the semi-comprehensible rules, hidden behind the alien chaos of the primal realm.  As such, they’ve set out to explore other possibilities within known (and unknown) reality.  Some still retain attachment to their original home, but hope to “put down roots” elsewhere.

Author’s Note: Looking back at what I made last year, I was wasn’t satisfied with my concept for races of magical plant people.  They seemed really derivative and some decisions felt like rehashes of previous posts, with a different theme.  Now, I’m still struggling a tad with the concept, but here’s my updated take on the idea!  Some of the ideas are something I wanted to try and might be revised in another draft.  Also, I’m sorry for that one pun…  Really, I am.

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Strange Things in Bloodied Wyvern Peak Adventure Report: Part 2 & 3

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“THEY ARE AMONG US!”

At long last, the players are ready to embark into the mountains ahead, unsure of what strange things await them within the jagged lands beyond.  What dangers will they face?  Will their ranks thin?  Will some go mad?  Will they awaken new horrors upon the land?  Only time will tell!

Author’s Note: Due to a handful of things, part 2 was cut very short.  As such, I decided to merge the recap with part 3.  Stay tuned for more after the jump!

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Internet Trash Spells

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Memes.  They’re garbage.  But, we love them… for some reason.  Sometimes such ideas spread so fast, as per the theory that named them, that they reach other planes.  Such planar scholars witness these cross-dimensional ideas and sculpt them into something else entirely.  And thus, new spells are created from what started as a simple idea!  These mad sages have provided four of their latest creations.

Author’s Note:  Sure, I’ve done stuff like this in the past…  But, why did I do this?  Also, these spells are likely unbalanced, as they were made as spur of the moment jokes.

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(April Fools!) The Next Plotline for D&D 5th Edition!

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I know what day it is and it’s not the right day to be gullible.  Also, I know this blog is about homebrew and the occasional related topic.  That said, since this blog was started, I have made posts about how I fanboy at the idea of Science-Fantasy D&D!  Seriously, do a search, more than half of the posts on this blog are science-fantasy related!  Hell, I made my own adventure that I’ve also been recording for the D&D podcast I’m on (called FlumphCast, look us up!  We play D&D very drunkily!)  But, I digress.  Wizards of the Coast has earned my love back.  How, you may ask?  Through their next plot based adventure, of course!  So, breaking tradition a little, I wanna ramble about Wizards of the Coast’s next big announcement for the Fall 2017 super adventure!

For some context, I’ve grown to dislike the formula they’ve done since 5E’s launch and often felt alienated by it.  Organized Play bores me, the modules feel long winded and just don’t engage me, the organization in the adventures alone just boggles my mind at times.  Their use of the Forgotten Realms setting felt quite uninspired and bland to me, akin to how Greyhawk was handled during 3rd edition’s organized play.  But, enough ranting about the past, let’s focus on the future!  (Yes, that’s a pun.)

And by future, I mean indeed a Science Fantasy adventure!  And not just any is a source of inspiration, one of the greatest classics is!  I’m talking about Expedition to Barrier Peaks!  I mean, come on, they teased a chunk of it in Volo’s Guide to Monsters!  Many saw it coming!  It was likely cut from Tales of the Yawning Portal due to space, but it’s being fleshed out!  The hints here and there likely imply an alien invasion stemming from a crashed ship in what I can only guess will be either Icewind Dale or the Bloodstone regions.  On top of that, many tiers of play will involve the Xeno Threat as it brings chaos to parts of the Realms.  What’s this, Doc?  You’re ranting about Realms-Shattering Events and misuse of lore?  And here you are celebrating a literal alien invasion of the setting?  HAVE YOU GONE MAD?  Well, kinda.  I dunno, I just love this idea in any capacity and D&D doesn’t do it often enough… especially in recent years.  So, this is one instance that I’m willing to let this sort of things slide.  Plus, just look at the name of the event, “The Assault of Radiant Steel!”  It sounds more like a prog-rock song than a D&D adventure, but I don’t care!  That makes me love it even more!

Read onward for more information, including launch info!  WOOOOOO!

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Monsters of DOOM, Revisited

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Hell.  Many thought of it as a mere theological concept, written in ancient scripture.  A team of scientists, corporate representatives and military conglomerates one day discovered that there was so much more.  On martian base, an experiment was conducted to reach into other realities.  They got an alternate dimension the denizens called Hell.  Perhaps it wasn’t what many considered, but Hell had come to that reality and tore it asunder.  Thanks to the impossible efforts of one space marine, referred to as “The Doom Guy”, the forces were pushed out of our world… for what we hoped was for good.

Since that incident, the malevolent armies of this underworld realm have discovered other Prime Material Planes and have continued a campaign of multiversal conquest!  Parallel realities and other planes entirely have faced off against these things.  It has even been rumored that some of these fiendish terrors have faced off in the eternal battleground known as The Blood War.

Author’s Note:  I wasn’t too satisfied with my original creations, so I decided to have a bit of a do over!  On top of that, I wanted to expand the monster list a little more by adding a few essential classic creatures.  Enjoy.

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